The cage
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Tret takes large intake of air and tries to calm himself but notices himself still shivering. Slowly he calms down and looks at the notification blinking in front of him.

<You have captured "Disaster of metal". Tap to view. >

<You have captured "Disaster of blood". Tap to view. >

He taps on the first notification and a interface pops up.

<"Disaster of metal" 

Potential:good

A young goblin who is very good at metal work. He respects every metal and every metal respects him. You cannot harm this goblin using any metal tool. He can control metals purely by will. This goblin has the potential to grow and become a disaster. >

He taps the second notification and

<"Disaster of blood"

Potential:very high

A beautiful silver furred wolf with a habit of only drinking blood. This wolf grows stronger when in presence of blood and can heal itself by being in contact with blood. The enemy comes under the effect of "bleeding" from its attack. A very high potential to grow into a disaster. >

Tret looks at the window and is surprised as the two disasters he subdued were so dangerous. He kneels down and prays to an unknown god for that. As he realises the pouch cannot contain them permanently and he feels like they wont harm him. He thinks of using the "Cage of disasters" to keep them somewhere. He decides on the first floor of the building as there has been some unnecessary people staying there. Even though they have not invaded into top floors yet he feels they may come soon and some monsters should be able to keep them away. 

Tret heads to the first floor after using his fingerprint to unlock the elevator. He finds noone there but clear signs of people staying. Some folding chairs, tents, food cans and other things. He uses his "cage of disasters" skill and selects the whole floor as the cage. The notification prompts him to drop the disasters. He opens the pouch and lets them out and hurriedly hides behind a piller just in case. The notification rings again. 

<Preparing a suitable environment for both disasters. >

The piller he was hiding behind quickly dissappears and the place starts to feel hot. As all the piller dissappear a huge dome like cave quickly forms. A pool of lava opens up in the middle of the cave and several cluster of metal forms on various spots of the cave. The cave is otherwise empty giving the goblin rider enough space to run around and not lose their advantage as a cavalry. After its all completed another notification opens. 

<The first cage has been setup. The preys who enter the cage can be killed and their emotions harvested directly without the use of skills. If the disasters die inside the cage they can be revived in 1 hour. Be aware invaders take away certain amount of experience in case they defeat the disaster. >

< The experience gained by invader is proportional to the amount of time the disasters were alive and the amount of enemies they have killed in the time period. This changes with growth of disasters. Newly spawned disasters maynot provide experience in some early cases.>

<The environment also evolves with disasters or introduction of new disasters. It is suggested to only put complementing disasters in a environment to prevent cancelling of certain advantages. >

Tret looks at this and thinks that maybe he has become a dungeon master of sorts. He looks around and notices the goblin taking a cluster of the unknown metal and working with it near the pool of lava. He tries to return but notices the elevator has disappeared but suddenly a magic circle teleports him out to the second floor. He enters the elevator and goes to the top floor again but what greets him is his destroyed sofa with several claw marks. He suddenly remembers the pack of goblin and feels a chill run down his spine. Tret returns to the first floor takes both disasters with him and asks them to kill the other goblins. Tret also notices a mace made of metal on the hand of goblin. 

After some time the pair returns to him. He goes down and notices dead bodies lying in the pool of their own blood. He tries to put a monster in his pouch but it tells him the monster doesn't have a potential to be a monster. 

After that was done he feels preety safe and returns to his destroyed sofa for some rest. And the goblin riders teleport back to their cage. Tret falls asleep quickly and wakes up in about 10 o'clock to a notification. 

<The intruders fell extreme fear.>

/For anyone confused the environment seems to be leaning towards the preference of goblin because the wolf needs prey for its growth of skill which the system doesn't provode. Thank you. /

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