36 – Evil for Dead: The Unawakening (A)
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From the perspective of Pail Ale

In the bustling arena, the air was electric with anticipation. Fans filled the seats, their excited chatter merging into a crescendo of noise. At the center of it all were Pail, Ruby, Xavier, and Bleu, standing on the stage beneath the dazzling lights. They were about to embark on a virtual journey through "Evil for Dead 2," not just as players, but as celebrities in this gaming-centric world.

The celebrity announcer, a well-known figure in the e-sports community named "Blaze Thunder," known for his flamboyant red jacket and booming voice, took to the stage. His charismatic presence amplified the excitement in the arena.

"Hello gamers!" Blaze Thunder bellowed, his voice echoing through the arena. "Welcome to this extraordinary event where our elite gamers from Leaderboard Academy will dive into the terrifying world of 'Evil for Dead 2' for a noble cause!"

Pail glanced at Ruby, her red hair shining under the stage lights, her eyes wide with a mix of excitement and apprehension. Next to her, Xavier was soaking up the attention, his chest puffed out, a smirk playing on his lips. Bleu, in contrast, seemed disinterested, her gaze fixed on her phone, only occasionally looking up.

"Remember, every moment of fear they face, every zombie they take down, is for charity!" Blaze continued. "Your donations will help provide VR gaming headsets to kids who can't afford them. So, let's give it up for our brave players!"

The crowd erupted in applause, the sound rolling over them like a wave. Pail felt a rush of pride but also a twinge of anxiety. She wanted to do well, not just for the charity, but to prove herself to Ruby. In the back of her mind, thoughts of Chance lingered, a reminder of past times and what she had lost.

The announcement boomed over the speakers, reverberating through the packed arena. "Ladies and gentlemen, for this special charity stream of 'Evil for Dead 2', the difficulty level has been cranked up to the highest setting! Plus, our players will face brand-new, never-before-seen puzzles! Get ready for an epic gaming experience!"

The crowd erupted into cheers and applause, the excitement in the air palpable. Pail felt her heart race, a mix of adrenaline and anxiety coursing through her. This was her element, survival-horror games, but the unexpected twist of increased difficulty and unknown puzzles added an extra layer of challenge.

Beside her, Ruby shifted nervously. "Wow, highest difficulty? And new puzzles? That's intense," she said, her voice tinged with apprehension.

Pail glanced at Ruby, noticing the slight tremble in her hands. "Hey, it's going to be okay," Pail reassured her. "Remember, we're in this together. I've got your back."

Ruby gave a small, grateful smile. "Thanks, Pail. I just don't want to let anyone down, especially with everyone watching."

Xavier, overhearing their exchange, interjected with his usual bravado. "Worried? Please, this is going to be a walk in the park. They don't call me the King of Games for nothing!"

Bleu, still disinterested, rolled her eyes at Xavier's comment. "Just remember it's not all about you, Xavier. This is for charity, after all."

The announcer's voice cut through their conversation. "Players, prepare yourselves! The game is about to begin. Remember, every scream, every scare, every triumph is for a great cause! Good luck!"

As the Rudders lowered onto their heads, Pail took a deep breath. She was determined to not only conquer the game but also to show Ruby her strength and reliability. The virtual world of "Evil for Dead 2" materialized around them, and they were transported into the heart of the Rat City Police Station, the game's eerie, post-apocalyptic setting.

As was the custom for 4-player Evil for Dead, they each materialized in different parts of the map. For Pail, her first mission was to locate Ruby so they could complete the game together.

Pail stepped cautiously through the dimly lit corridors of the Rat City Police Station, her footsteps echoing softly in the eerie silence. The VR world of "Evil for Dead 2" was her current playground, and she was right at home. Pail had always loved survival-horror games; there was something thrilling about exploring dark, spooky places and solving mysteries while dodging danger.

The police station in the game was a spooky place, with long, shadowy hallways and rooms that looked like they hadn't been touched in years. Old papers and files lay scattered on the floor, and the walls were covered with peeling paint and mysterious stains.
Occasionally, a flickering light would cast scary shadows, making Pail jump. She could hear distant, strange noises that sent chills down her spine – the groans and shuffles of zombies hiding in the shadows.

But as Pail moved cautiously, her mind wasn't just on the zombies and puzzles in the game.

She was also thinking about Ruby, her girlfriend.

Ruby was somewhere in this frightening virtual world, and Pail was worried about that she’d be scared. Ruby was a rhythm gamer, and a passionate one. But survival-horror was not her preferred genre, to say the least.

The first NPC she encountered was a parody of the iconic Resident Evil character, a bumbling police officer named Officer Braid. He was nervously fumbling with his own gun, jumping at the slightest sound.

"Hey, you haven't seen any of those...uh, brain-munchers around here, have you?" Officer Braid stammered as Pail approached.

"No, just the usual creepy silence," Pail replied, trying to sound braver than she felt.

Officer Braid looked relieved. "Good, good. Keep an eye out for Ruby, though. She was headed towards the library last I saw."

Pail's heart skipped a beat. The library? That was a start. "Thanks, I'll head that way," she said, her mind racing with both hope and worry. Was Ruby looking for her too?

As she moved deeper into the station, Pail met another NPC, Dr. Greene, a mad scientist with wild hair and a lab coat covered in suspicious stains. He cackled as she approached, his eyes darting around manically.

"Looking for someone, my dear?" Dr. Greene asked, his voice a mix of mockery and madness.

"I'm trying to find Ruby," Pail answered, trying not to show her growing impatience.

"Ah, Ruby, yes! The girl with the fiery spirit. She was asking about a secret passage. Maybe the old records room has what she seeks," Dr. Greene said, before bursting into unsettling laughter.

Pail thanked him, her mind filled with thoughts of secret passages and hidden dangers. She couldn't help but worry about how Ruby was handling all this. They were both new to relationships with girls, and everything felt so fragile, so uncertain. Pail wanted to prove to Ruby, and maybe to herself, that she could be the partner Ruby deserved.

Determined, Pail retraced her steps to find more clues. But as she approached the area where she had first met Officer Braid, a chill ran down her spine. Officer Braid was now slumped against the wall, an eerie stillness about him. It looked like he had fallen victim to one of the game's zombies.

As Pail edged closer to Officer Braid's motionless figure, a grim realization dawned on her. The officer lay in a growing pool of dark blood, his neck gruesomely marred by what was unmistakably a zombie bite. A sizable chunk of flesh had been torn away, the wound rendered in unsettling detail by the VR game's graphics.

She let out a frustrated groan, not just at the grisly sight but at what it implied. In the twisted world of "Evil for Dead 2," a bite like that meant only one thing: Officer Braid would soon be back, but not as the bumbling, slightly endearing character she had just interacted with. No, he would return as one of the undead, a zombie himself, adding to the dangers lurking in the police station.

Pail felt a twinge of regret for the ill-fated NPC. Officer Braid, with his nervous demeanor and clumsy ways, had been a brief source of comic relief in the otherwise tense atmosphere of the game.

This development also served as a stark reminder to Pail of the relentless nature of the game she was in. Danger was always just around the corner, and even characters who seemed inconsequential could come back to haunt her in unexpected ways.

Still, time was of the essence. Ruby was still out there somewhere, and with the added threat of a familiar face turning into a foe, Pail's mission to find her and prove her worth as a partner had become even more urgent.

She stepped away from Officer Braid's body, her resolve hardened, ready to face whatever horrors "Evil for Dead 2" had in store for her next.

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