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/ Series / Gamer Girl Hive Queen
Gamer Girl Hive Queen
Gamer Girl Hive Queen
90.1k Views 3181 Favorites 38 Chapters 0 Chapters/Week 870 Readers
4.6 (39 ratings)
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Characters
Miria Castlin

*Name*:


- Miria Castlin

*Classes*:


- Tyrvexi Hive Princess, Level 3 [8%]

*Resources*:


- 59/59 HP, 79 Regen per week.


- 27/27 FP, 27 Regen per day.


- 35/35 CP, 17 Regen per day.


- 8/8 MP, 4 Regen per day.


- 1/1 Eggs, 0.2 Regen per day.


- 2/2 Intrinsic Quintessences.


- 31 Essence.

*Stats*:


- Strength 4 [3%]


- Constitution 4 [1%]


- Vitality 4 [2%]


- Intelligence 4 [7%]


- Instinct 4 [3%]


- Dominance 3 [68%]


- Empathy 4 [8%]

*Abilities*:


- Tyrvexi Princess Physiology 4 [7%]


- Protective Chitin 4 [4%]


- Antennae 4 [6%]


- Extra Limbs 4 [4%]


- Pheromones 3 [8%]


- Increased Stature 4 [3%]


- Sexual Anatomy 1 [98%]


- Tyrvexi Princess Mentality 2 [43%]


- Servitor Eggs 1 [32%]

*Skills*:


- Melee Combat 4 [6%]

Claire Baker-Smith
*Name*:


- Claire Baker-Smith

*Classes*:


- Flower Dryad, Level 2 [11%]

*Resources*:


- 14/14 HP, 14 Regen per day.


- 8/8 FP, 8 Regen per day.


- 10/10 CP, 10 Regen per day.


- 24/54 MP, 55 Regen per day.


- 32 Essence.

*Stats*:


- Dexterity 2 [24%]


- Constitution 2 [12%]


- Wisdom 2 [79%]


- Awareness 2 [13%]


- Empathy 2 [8%]


- Spirit 3 [13%]


- Harmony 1 [71%]

*Abilities*:


- Dryad Physiology 1 [26%]


- Dryad Mentality 1 [34%]


- Plant Growth 2 [5%]


- Nature Magic 3 [3%]

*Skills*:


- Bind Familiar 2 [4%]


- Basic Meditation 2 [28%]

*Spells*:


- Shape Earth


- Lesser Healing
Chomper
*Name*:


- Chomper

*Class*:


- Saproling, Level 1.

*Resources*:


- 8/8 HP, 11 Regen per Week.


- 5/5 FP, 5 Regen per Day.


- 3/3 CP, 3 Regen per Day.


- 0/0 MP, 0 Regen.

*Stats*:


- Strength 1


- Dexterity 1


- Toughness 1


- Smarts 1


- Perception 1

*Abilities*:


- Saproling Physiology 1


- Saproling Mentality 1
Unnamed Tyrvexi Servitor
Unnamed Tyrvexi Servitor



Princess: Miria


Donor: Jack


Host: Claire



Stats:


- Dexterity


- Constitution


- Vitality


- Intelligence


- Wisdom


- Empathy


- Harmony



Abilities:


- Spirit of Endurance


- Plant Growth


- Nature Magic


Janet

*Name*:


- Janet

*Classes*:


- Catfolk, Level 1 [23%]

*Resources*:


- 5/5 HP, 5 Regen per week.


- 12/12 FP, 12 Regen per day.


- 8/8 CP, 8 Regen per day.


- 2/2 MP, 2 Regen per day.


- 14 Essence.

*Stats*:


- Dexterity 1 [12%]


- Agility 1 [14%]


- Reflex 1 [13%]


- Health 1 [11%]


- Instinct 1 [8%]


- Perception 1 [10%]


- Charisma 1 [15%]

*Abilities*:


- Catfolk Physiology 1 [7%]


- Catfolk Mentality 1 [8%]


- Perfect Balance 1 [4%]


Miscellaneous
Stat Descriptions

Strength


- Common Stat (1 Star)


- +5% physical strength per level.


- +1 HP per level.


- +1 HP Regen per week per level.



Constitution


- Common Stat (1 Star)


- +5 HP per level.


- +5 HP Regen per week per level.


- +2 FP per level.


- +2 FP Regen per day per level.



Vitality


- Uncommon Stat (2 Star)


- +5 HP per level.


- +10 HP Regen per week per level.


- +1% increased effect of all other physical traits.



Intelligence


* Common Stat (1 Star)


* +3% mental ability per level.


* +1 CP per level.


* +1 CP Regen per day per level.



Instinct


* Uncommon Stat (2 Star)


* +5% awareness of instincts per level.


* +2% effectiveness of actions when following instincts per level.


* +1 CP per level.


* +1 CP Regen per day per level.



Dominance


- Rare Stat (3 Star)


- +5% ability to dominate others.


- +5% ability to influence others when taking the dominant position.


- +2 CP per level.


- +2 CP Regen per day per level.



Wisdom


* Uncommon Stat (2 Star)


* +1% mental ability per level.


* +1% mental cohesion per level.


* +2 CP per level.


* +2 CP Regen per day per level.


* +1 MP per level.


* +1 MP Regen per day per level.



Awareness


* Uncommon Stat (2 Star)


* +5% awareness of self and environment.


* +2 CP per level.


* +2 CP Regen per day per level.



Empathy


* Uncommon Stat (2 Star)


* +5% ability to understand the feelings of others.


* +1 CP per level.


* +1 CP Regen per day per level.



Spirit


* Common Stat (1 Star)


* +5 MP per Level.


* +5 MP Regen per day per level.


* +2% increased effect for magical abilities.



Harmony


* Rare Stat (3 Star)


* +2% awareness of self and environment.


* +2% ability to harmonize different elements.


* +2% increased regeneration for all resource points.


Ability Descriptions 1

Plant Growth


* Uncommon Ability (2 Star)


* Can cause plants to grow, blossom, and fruit.


* Costs 1 MP/10 seconds, with one second being enough to extend a

branch, grow a flower, or develop a flower into a fruit. Unfertilized

flowers can still develop into fruits, but not ones that contain viable

seeds. Cannot make a plant grow in any ways it is not already capable

of.


* +1 MP per level.


* +1 MP Regen per day per level.



Nature Magic


* Rare Ability (3 Star)


* Can cast nature aligned magic.


* Can listen to and empathize with plants, animals, and other natural phenomena, and can learn spells from said phenomena.


* Can learn nature aligned spells from other practitioners, with

moderate difficulty, and with increased difficulty scaling for

practitioners of different magical arts.


* Can create new spells with great difficulty.


* +5 MP per level.


* +5 MP Regen per day per level.


* Can learn up to 3 spells per level.



Servitor Eggs


- Ultra-Rare Ability (4 Star)


- Can control fertility, stockpile Intrinsic Quintessence, and create permanent living Tyrvexi Servitors.


- Collecting Intrinsic Quintessence costs 5 essence from the donor and requires direct insemination.


- Eggs can be fertilized or unfertilized, and can be laid directly or

implanted into hosts with suitable wombs, this is does not harm the Host

inherently.


- Servitors get two stats from queen of queens choice + Tyrvexi

Physiology and Tyrvexi Mentality from hive queen. The eggs can be

fertilized with Intrinsic Quintessence before laying or implantation,

this gives them an additional two stats and an applicable ability at

random from the essence Donor. If implanted, they copy an additional

three stats and two applicable abilities at random from the Host.


- Accumulates 1 egg per 5 levels per day, up to a max limit of 1 per level.


- Can store 2 shots of Intrinsic Quintessence per level.


- Eggs gestate for 1 week after laying, or if implanted in a Host, for five days inside them plus one day after laying.


- Servitors mature 1 week after hatching.


- Costs 50 Essence on generation and another 50 while gestating.



Dryad Mentality


* Common Ability (2 Star)


* Natural Empathy


* Longer Time Horizon


* Restrained


* Supportive



Tyrvexi Princess Mentality


* Rare Ability (3 Star)


* Longer Time Horizon


* Eusocial


* Aggressive


* Dominant



Tyrvexi Princess Physiology


- Rare Ability (3 Star)


- Sub-Abilities:


- Protective Chitin 1 [18%]


- Antennae 1 [14%]


- Extra Limbs 1 [19%]


- Pheromones 1 [11%]


- Increased Stature 1 [21%]


- Sexual Anatomy 1 [0%]



Tyrvexi Princess Chitin


- Rare Sub-Ability (3 Star)


- Protects against injury to covered areas.


- +2% protection per level.


- +0.5% coverage per level.



Tyrvexi Princess Extra Limbs


- Rare Sub-Ability (3 Star)


- Gives extra arms, specializes arms, and gives short tail.


- +1% improved strength, motor control, and durability for all limbs per level.



Tyrvexi Princess Stature


- Rare Sub-Ability (3 Star)


- Greatly increased height and physical strength.


- +1% increased phyical strength per level.


- +0.2% increased size per level.



Tyrvexi Princess Antennae


- Rare Sub-Ability (3 Star)


- Gives improved sense of smell and hearing.


- Can smell the moods of others, and pick up other subtle cues.


- 5x as good smell as humans.


- 2x as good hearing as humans.


- +2% improved smell per level.


- +1% improved hearing per level.



Tyrvexi Princess Pheromones


- Rare Sub-Ability (3 Star)


- Allows signaling mood and intentions via pheromones.


- Can influence the moods of others nearby. 10x effect on Tyrvexi hive subordinates.


- +2% increased strength of influence per level.


- +1% increased range per level.



Tyrvexi Princess Sexual Anatomy


- Rare Sub-Ability (3 Star)


- Have vagina for genetic essence collection and sheathed ovipositor for egg implantation.


- Emit aphrodisiac & muscle relaxant slime.


- +2% slime potency per level.


- +1% sexual motor control per level.


- +1% sexual endurance per level.

Ability Descriptions 2

Dryad Physiology


- Common Ability (1 Star)


- Sub-Abilities:


- Plant Metabolism


- Hibernation


- Dryad Physique


- Flower Growth



Dryad Physiology - Plant Metabolism


- +30% increased need for water.


- +10% increased need for sunlight.


- +20% decreased need for food, doubled if receiving sunlight.


- Immunity to mundane plant toxins.


- +0.5% reduced need for water per level, multiplicative.


- +1% Increased effect of sunlight per level.



Dryad Physiology - Hibernation


- Able to hibernate, sleeping for up to six months, and reducing physical needs by 99.99%, multiplicative.


- +100% cold resistance, +300% if hibernating.


- Grows bark shell when hibernating, giving camouflage and damage reduction.



Dryad Physiology - Dryad Physique


- -10% physical speed.


- +20% increased motor control.


- +10% increased durability.


- +1% increased motor control per level.


- +1% increased durability per level.



Dryad Physiology - Flower Growth


- Grows flowers in hair.


- Flowers will be of whatever flower species the dryad comes in contact with. Can be controlled with training.


- They can be fertilized and create seeds as normal.


- +2% Flower Growth per level.



Spirit of Endurance


- Uncommon Ability (2 Star)


- Costs 1 MP per second, and each second gives the user 2 points divided between any two of HP, FP, or CP.


- +2 MP per level.


- +2 MP Regen per day per level.



Blue Magic


- Rare Ability (3 Star)


- Can cast blue aligned magic.


- +5 MP per level.


- +5 MP Regen per day per level.


- +5% spell control per level.


- Can learn up to 3 spells per level.


- Can learn spells from other practitioners with ease.


- Can create new spells with moderate difficulty.


Table of Contents 38
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    Courageousbraves
    Status: chapter 34 – speculated

    Really well done. It settles into a vignette style that gives a slice of life feel. The smut is quality. The setting is like a Magic the Gathering system apocalypse, which is fun, and I don't feel it requires any special foreknowledge from the reader. I don't play myself, but I enjoy this story.

    Two elements that I think propel the story while also being slightly unexplained and unexpected are a lack of panic and the addition of casual s*x. I think the average person would panic more during an apocalypse, especially with so many people dying around them. Also the average person usually asks for dinner before s*x.

    Spoiler

    (I do think they had dinner but it was still like day one s*x, with the excuse being, 'oh, this casual s*x might increase our odds of survival.')

    [collapse]

    The majority of the characters aren't that casual about s*x, but the fact that it does appear in the story even once may be relevant to some readers.

    All of the characters are handling the apocalypse pretty well and not falling into the kind of major panic that would leave them a dysfunctional wreck. No one addresses this fact either. Perhaps there is an explanation to come, but it remains slightly unbelievable. On the other hand, not wasting pages describing the protagonist's tears and fears allows the story to immediately get into action and drama, which is something I can absolutely appreciate.

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    WhiteNekoKnight
    Status: f*cked

    So far so good. Tis a nice start to a smuty survival hive queen story. I really enjoy how species effects the mentality of the survivors, and the system is robust without being to gamey. We'll see how things progress in the future.

    Spoiler

    I'm looking forward to seeing how the MC grows into her Dominance. For now she's still struggling with it, and lets it push her towards silly decisions, or ignores it entirely when she's unsure/embarrassed.

    [collapse]

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    SupernovaSymphony
    Status: chapter 37 – accomplished

    I have a lot of thoughts about this story, and it might seem overly negative, but I do like what's here so far for the most part.

    For what I like, the setting is great. It's a strange situation where at this point in the story I don't really know what has happened to them. It's a mystery set up and it's handled very well and I looked forward to learning more about their situation as things progress.

    The characters are all interesting too. Each have their own skill sets, their own lives, before and after whatever dropped them into this situation.

     Each of the characters so far has something they can contribute to the group, learning to leverage their own advantages in that situation.I like the choice to have the MC be a bug. We could do with more bug girls in this world so I will always enjoy that aspect.
    The progression is steady and reasonably well paced, though how it is handled is where I start having problems.
    So, as for my issues, they are mostly structurally based, far more than any minor gripes I have with the plot.
    The biggest issue is the sheer torrent of status screens. I like LitRPG because it gives a tangible sense of progression that is addictive to follow along with. The issue comes with authors use status screens too scarcely, or in this case, too liberally.
    There are numerous status screens in every chapter, from showing off a few perks to showing the whole sheet whole hog. For me, Status screens are less interesting, and more informative. I will read them, assuming they are strategically used, but in this case, it's a shotgun approach. Statuses everywhere, abilities shown, never really described. A lot of the time, when status screens are shown, it could have been described in dialogue or internal monologue.
    That's my biggest gripe. I personally don't really want to see anything relating to status more once every five chapters in a story, if that. Another issue I have here is with perspective change. A horizontal line is used for every scene change, which is totally fine, and it's how I handle my perspective changes. My issue is that we get several little vignettes switching from scene to scene to scene without really getting to bask in the character interactions. Sometimes they are only a few small paragraphs long.
    I think less changes with longer interactions over a few chapters would serve the story a bit better. As it is, I find it a bit jarring. I get into a scene, I start visualising everything, then a cut to the next scene before I can get immersed. Rinse and repeat. It is a lot of characters to juggle, so I understand the choice, but it does take away from my enjoyment a bit.
    Over all, this is a good story, and I look forward to seeing where it goes, despite the issues I might have with it.

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