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Just some overpowered bullshit I wrote since I was bored.

Indeed it's true, this game is all about the power of items.

[Heaven and Hell Sundering Blade]

[Rating: Transcension]

Durability: 12,000/12,500

Attack Power: 29,843 – 56,879

This weapon will ignore an amount of defense, based on the target's current defense.

This weapon will deal additional fixed non-elemental damage, based on the target's maximum health.

This weapon's durability will regenerate over time (150 durability per hour), and the moment it was destroyed, it will take around 24 in-game hours to restore itself.

The user can use their own mana to restore durability (1000 mana for 100 durability per minute). More mana can be used to speed up the rate.

With each successful hit to an enemy, increase the next attack's damage by 25% (stackable until 250%). Once the stacks reached the max amount, all positive buffs will be dispelled and the target cannot receive positive buffs. Each stack will persist for 10 seconds.

Increase Critical Rate and Critical Damage by 50% (100% against Transcendent Beings.)

This weapon has increased melee range, depending on the distance to the furthest enemy. Its attack area will increase further, the more enemies are present.

This weapon will automatically cleanse a debuff when the user hits the inflictor once.

Has a low chance for 'Transcension Blade' to trigger per attack, ignoring all defense and damage reduction.

Completely nullifies any penalty towards the wearer upon traversing Asgard and Hell.

This weapon will receive a permanent power up for every Transcendent Being fought.

This weapon is bound to the owner. Cannot be traded, sold, or dropped.

The Skill [Pillar of Annihilation] is created:

Upon each successful hit, envelop a random hostile target in a non-elemental light pillar, which will explode and damage any enemies in its area. The pillar damage and area of effect would increase depending on how many stacks the hit enemy has.

Enemies hit by the light pillar would receive one damage increase stack.

When many enemies are hit at the same time, pillars will form as much as the number of enemies hit.

The Skill [Destroyer of Fate] is created:

User's stats will increase the lower their Health and the more debuffs it has currently.

When the user's Health reaches zero, nullify death and grants Invulnerability and Debuff Immunity for one minute. In this duration, all skills will recover from cooldown and won't use any mana. In addition, boost all stats by 50% of the strongest enemy's and deal fixed damage per second, based on current attack power to all enemies, regardless of range.

If the user manages to kill all enemies before the minute was up, the weapon's durability, and your health + mana will recover fully.

If not, the user will die and when they revive, it will take 48 in-game hours before the weapon can be used again.

...

Description: the blade that went beyond the realm of Myth and forged its own Fate. Defying both Heavens and Hell, it was created by a Blacksmith who stood beyond the concept of everything.

The blade of no visible form, yet terrifying aura that once cut apart an entire world could be seen. It contains intangible ancientness that witnessed the birth and death of a Universe.

Its material was a concept and hammered with the blacksmith's ideals, with an anvil consisting of his personal philosophy. It will eventually become the sword that could cleave the Multiverse itself, and everything beyond the vast expanse.

Its short bamboo handle with no crossguard present was reminiscent of a small stick. The legendary weapon of the first ever Hero.

It was a blade that would grant enormous power and freedom, even if the cost was the destruction of the entire Universe itself.

Conditions of Use: The Current User

Weight: 1442

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