[Arc 4] Chapter 16: Time-Eating Jungle
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Revi's PoV:

Large roots slammed onto the ground as Mira leaped towards the source of the attack: a huge dragon-like creature that is made up of bark.

The wooden dragon released many bark projectiles at Mira, but a shield made of sparkling crystals appeared in her left hand and blocked all the shots.  The wooden dragon stopped its barrage after seeing it did nothing, but that only inspired Mira to throw the crystal shield like a frisbee at the dragon.

As one would expect, the edges of a shield made from solid crystals are razor-sharp. The shield throw cut a deep wound in the side of the dragon, but it had managed to dodge so that the attack did not hit anything vital. 

The shield-frisbee was not Mira's main attack though. While the dragon was preoccupied with the shield, she had wrapped her greatsword with light and lightning and was wearing a wicked-looking gauntlet made of black crystals with a golden tint. The dragon could not move away in time! Right as the slash was about to connect-

*Bzzzzt*

[TIME IS UP. RETURNING TO THE MAIN ENTRANCE.]

...we were transferred out. Mira's slash collided with the ground outside the Dungeon and created a miniature ravine. Yes, ravine. Not rift. It's too deep and long to be named as such. Just how much power did you force into that attack?

"GYAAAARGH!! We lost agaaaaain!!" - Mira

The woman who had created a small natural disaster however is rolling on the ground while shouting. Act your age...

We are currently standing outside the Dungeon "Time-Eating Jungle", which is surrounded by the Jukai Village. The village is made solely for the people who come to challenge this Dungeon over the years. It's made of shabby, Wakoku-style houses, but it has many similarities with the town around that forge-Dungeon in the desert.

As its name says, the "Time-Eating Jungle" is a jungle-type Dungeon that requires you to beat the boss on the fifth floor to clear it. That in itself is good, but those nasty extra conditions...

"Hey, we have to meet the others now." - Revi

"...10 more minutes. GYAAAAA!!" - Mira

Act your age...no, act as a female...something at least.

Ignoring her protests, I dragged Mira along to our regular table at the inn. Flint and the others were already waiting for us.

"So, the 'reduce the number of slowpokes' strategy didn't work?" - Flint

"Can't say it was worthy of being called a 'strategy'." - Revi

"I was desperate! We've already been here for a week!" - Mira

"Dungeon captures takes quite some time, remember?" - Flint

"Ah! I was polluted by Garami's common sense. Yes, Dungeons are difficult. Now my mind is clearer. Thanks-hii!" - Mira

I felt a little angry at that statement, so I kicked her under the table.

"...Guess we are all a little irritable over this place." - Karnel

"That's putting it lightly! Ugh, that first day was the worst!" - Mira

Yes, I have to agree...

---

One week earlier:

"Wow... that's a lot of vegetation..." - Flint

After entering the Dungeon, we were met with a forest... no, it was called a "jungle"? Anyways, the first floor of the Dungeon is filled with plants I've never seen before. Seems...exotic.

"Okay, we got no time to waste! We will be kicked out of this place after 5 hours have passed so-gyaaaa!!" - Mira

"Whoooaa!?" - Flint

"H-heeeelp!!" - Karnel

The vines grabbed Mira by the ankle and lifted her into the sky. And Flint and Karnel followed her soon after. Why not me or Iron? ...who are you calling heavy!?

---

Present:

"It took us an hour to get loose from those ankle-grabbers..." - Flint

"Then we were caught again while we were being attacked by those coconut-shooting plants." - Karnel

"My shield got dented..." - Iron

"Things went better after we found out that we could burn the place to ashes." - Mira

"THAT was satisfying." - Flint

The next attempt went as one would expect. Flint and Iron made a path of hellfire through the forest until we found the doorway to the next floor. Sometimes I joined in, which was great for testing out my Death-spells~.

"It still irks me that we did not get EXP for that." - Flint

"It's the rules. Nothing we can do about it." - Iron

I agree with Flint even so! We cannot take over a Chaos Dungeon! And I wanted a personal garden to cultivate medical herbs...

"If those plants just stayed burned and didn't regenerate at such rapid speed, we could have cleared that floor in less of an hour!!" - Mira

"We are still obtaining skill proficiency, so with time, Flint and Iron may clear it before that." - Karnel

"Is that something a Druid should say?" - Flint

"Those plants are not friendly at all, so even I have to say that the world is better off without them." - Karnel

If Karnel, that Karnel, is saying that, then he means it. If we only faced plant traps and plant monsters, then things wouldn't be so bad. The second floor told us to give up those pipe dreams right away...

---

One week earlier minus one Dungeon floor:

"F-finally one floor down." - Mira

We reached the second floor while being covered in ashes. I should have bought [Smoke Resistance]...*cough, cough*...

"Hey! Can anyone see anything?" - Flint

"Nothing. Just fog." - Karnel

Aaaand, the second floor is just as annoying as the first one. Above, we had to walk almost in the blind due to the heavy vegetation. Now we are literally blind due to this... fog? It feels different from the fog in Tir na Nog...

*Splash*

"Enemies! And water traps!" - Flint

And we had to fight monsters while making sure not to hit anyone in this fog...

---

Present:

"I'm still feeling the headache I got from getting hit by Iron's shield." - Flint

"If Karnel did not have [Earth Sonar], we could have used days trying to get out of that big rain cloud." - Mira

"Using the environment as one big trap... too sneaky..." - Flint

"I could not have done it alone. Mira obtaining [Electrolocation] is what really made a difference." - Karnel

Everyone had to upgrade their Perception skills before we managed to get past the "cloud floor" as we have so fittingly named it. 

"While it was annoying in the sense that it wasted our time, the third floor is my favorite among all four." - Karnel

"Agree!" - Revi

"Guess it was kind of fun..." - Mira

---

One week earlier minus 2 Dungeon floors:

"T-tenth attempt... but we made it!!" - Mira

"A good thing there were no Samurais in the waiting line. I wonder what happened to them? Is this place not related to their country's greatest lost treasure?" - Karnel

"Disaster clean-up duty." - Iron

"Aaaaahhh..." 

We reached the third floor after navigating through the ever-changing labyrinth of cloudiness. And the third floor...? What is this? We're standing on a piece of land next to a ravine. There are other similar pieces of land in the distance but there's no bridge to get to them. There are some strange plants on the edges of each "platform". They look like huge, round leaves. The kind that floats on lakes. Kinda spongy... let's throw something at it.

*Boing!*

Spongy indeed. The rock I threw at it landed perfectly on the next platform. We kept on throwing stuff at it for a while.

"So our only way to move forward is to use these bounce leaves." - Flint

"Okay. You two are going first." - Mira

"Why!?" - Revi & Karnel

"Because we land-lovers can't fly. Try not falling into the abyss~." - Mira

...that's a fair point, but isn't this flyers-mistreatment!?

---

Present:

"Those leaves were funny, but it takes too long figuring out the right combination that leads to the next door." - Mira

Why were those leaves able to send people flying in any direction? Just launch them towards the platform you're pointing at!!

"Karnel and Revi could skip past that floor. They have wings and all." - Flint

"No." - Revi

"I have to agree. The third floor notwithstanding, the fourth floor is impossible for us alone." - Karnel

Yes. And that place is the worst when we think about the "no-EXP" rule...

---

One week... you get the idea:

"N-no more boings..." - Iron

Someone didn't enjoy it as much as everyone else.

"Now, on to the next floor~." - Mira

And we entered a monster house. One filled with half-dragons, wyrms, and wyverns, everyone being of the Wood attribute...

"They sure went all out on this one." - Mira

Crap. There's no light in her eyes anymore...

---

Present:

"THAT MONSTER HOUSE'S BREAKING TOO MANY RULES!!" - Mira

"I've never seen so many wyrms and wyverns in the same place at once before. And I used to live in a literal kingdom of dragons." - Flint

We would have to debate if wyverns and wyrms can classify as cultured dragons (something they aren't, *hmph*), but we all did get the Hunting titles for plants, wyverns, and wyrms, so I guess there is some gain from it?

We managed to push our way through when it was only me and Mira thanks to her attracting all the monsters' attention so I could fly above them and meet her by the door, but that stunt is draining us of too much MP, SP, and everything else, making the fight against the dragon close to impossible. We need a better plan for that swarm of monsters...

"If we only obtained EXP as well..." - Revi

"That! That's the problem! Where is it all going anyway?" - Flint

"People here are still as tight-lipped as usual with the information regarding the Dungeon, so even if we ask..." - Karnel

It is the hiding place for the clue to that super-important sword after all. Rejecting people from trying would arouse suspicion, but they don't want anyone to find it for themselves, so they're at least not being loudmouthed. 

"Isn't there some way to sneak around that monster house? Or some way to extend the time?" - Mira

Complaining won't get you anywhere...

"Hey, why are we not getting any EXP from the monsters again?" - Revi

"...Dungeon rules?" - Flint

"Or... they were never real. Iron. Did you not mention once that you have a skill that creates ghostly knights...? Iron? Hello?" - Karnel

".........zzz." - Iron

"...Let's test out that theory right away. Guys, drag that bucket-helmet with you outside." - Mira

Iron, snap out of it! Your snooze is about to be extended for the rest of eternity!!

---

After a sound beat-up (Iron woke up right before it got too nasty), we had our ghostly knights. Phew...

"Yes, these seem familiar to the creatures on the fourth floor... not physically, but their mana signatures do." - Karnel

"Good, then we know that they're made from some skill and not the real thing... wait, can we get titles for beating created subordinates?" - Mira

"-!?" - Iron

"Seems like it." - Flint

"-!!??" - Iron

"...don't worry. I won't do it," I reassured Iron... but Garami is going to be more difficult to convince. 

"Revi, didn't you give the slip-on Ciara and her Ink Demons before? What's the trick!" - Mira

"...some spell I knew from [Death Magic]." - Revi

"Great! Wait, death? Not shadow or stealth or-," - Mira

"No, death. It only worked on the Ink Demons. They could not find me, or anything else after that. It's like the spell turned them blind." - Revi

"Can you use them on these knights, just to make sure?" - Flint

I did, and the knights started to walk around with their arms in front of them. Iron could confirm that they were not able to see, hear, or even smell anything. 

"Call me crazy-" - Mira

"Sword-crazy." - Revi

"I am, but I also think this could work." - Mira

"Revi, how large of a spell can you cast then?" - Flint

"... its range can be expanded at higher MAG-levels, so... if I use Genocide Drive, probably the whole fourth floor?" - Revi

"Woooow."

Ehh...no stress?

"Little miss magic-master here will be our ace against the fourth floor. How long will that give us?" - Mira

"Well...one hour?" - Flint

"Then get your gear ready! That sword is as good as ours tonight!" - Mira

And everyone went their own way after that. I should prepare some more potions...

Strange. I used to be jealous of Mira's ability to like, do anything athletic. Nowadays, she seems just...pitiable. Weird. Now, where did I put that Medicine-making Kit?

---

"Sir! We are approaching the Dungeon! We will arrive within half an hour!" 

"Good. Men, prepare for the assault! We have five targets, and we are taking no prisoners. All hail the Demon King!"

"All hail the Demon King!!"

---

Name: Revi Darul "Potion Maker"
Race: Netzach Dracoria  | Gender: Female
Level: 30 
Karma Value: 25
Main Class: Grave Witch Lv.11 
Sub Class: Chef Lv.8
Sub Class: Draconic Mage Lv.16
Sub Class: Combat Medic Lv.14
Skills: 141
Titles: 28
Blessings: 0
Skill Points: 118.4
HP: 390/390
MP: 657/657
SP: 270/270
STR: 271 VIT: 371 MAG: 747
RES: 696 SPD: 400 DEX: 642
INT: 107 LUC: 97

Skill List:

Spoiler
Skill List:
Ability Skills:
[Health Increase Lv.8] UP3 [HP Auto-Recovery Lv.30] UP12 [Mana Increase Lv.16] UP5
[Minimized Mana Consumption Lv.4] EVOLVED16 Skill Points. From [Reduced Mana Consumption]. [MP Greater-Recovery Lv.3] EVOLVED26 Skill Points. From [MP Auto-Recovery].
[Stamina Increase (Small) Lv.30] UP18
[Reduced Stamina Consumption Lv.36] UP12 [Strength Increase Lv.5] UP1 [Vitality Increase Lv.5] UP1
[Magic Increase Lv.14] UP2 [Resistance Increase Lv.4] EVOLVED36 Skill Points. From [Resistance Increase (Small)]. [Speed Increase Lv.8] UP1
[Dexterity Increase Lv.5] EVOLVED46 Skill Points. From [Dexterity Increase (Small)].
   
Attack Skills:
[Rot Attack Lv.3] UP2 [Death Touch Lv.Max]  [Swamp Wall Lv.13] UP8
[Anesthetic Lv.4] NEW5From Combat Medic Lv.10.    
Magic Skills:
[Swamp Magic Lv.13] UP12 [Medicine Magic Lv.14] UP13 [High-Class Magic Ability Lv.13] UP7
[Healing Magic Lv.Max]  [Nature Magic Lv.Max]  [Draconic Magic Lv.13] NEW6From Draconic Mage Lv.1.
[Witchcraft: Death Lv.9] NEW7From Grave Witch Lv.1. [Witchcraft: Ghost Lv.5] EVOLVED811 Skill Points. From [Ghost Magic]. [Witchcraft: Undead Spirits Lv.10] NEW9From Grave Witch Lv.1.
[Hex Lv.2] NEW10From Grave Witch Lv.10.    
Crafting Skills:
[Mixing Lv.Max]  [Create Potion Lv.Max] UP5 [Oinment Creation Lv.10] UP7
[Aromatherapy Lv.8] UP5 [Create Trap Lv.34] UP7
[Universal Cooking Lv.3] NEW11From Chef Lv.1.
[Medicine Synthesis Lv.7] NEW125 Skill Points.    
Active Skills:
[Intimidation Lv.16] UP1 [Life Aura Lv.26] UP3 [Mystic Barrier Lv.17] UP6
[Energy Barrier Lv.16] UP6 [Monstrous Strength Lv.3] UP2 [Mental Rest Lv.2] EVOLVED136 Skill Points. From [Meditation].
[Bog Hole Lv.15] UP8 [Swamp Vine Lv.16] UP10 [Medicine Mist Lv.7] NEW14From Combat Medic Lv.1.
[Full Wash Lv.4] EVOLVED156 Skill Points. From [Cleaning]. [Misty Graveyard Lv.18] UP8 [Swamp Graveyard Lv.9] UP8
[Fearful Graveyard Lv.10] UP9 [Tombstone Lv.4] NEW16From Gravekeeper Lv.50. [Mirror Space Lv.15] UP6
[Genocide Drive: Magic Lv.5] UP1
   
Passive Skills:
[Staffmanship Lv.45] UP23 [Kitchen Knife Lv.12] UP9 [Anti-Undead Combat Lv.18] UP5
[Armor Lv.22] UP8
[Close Quarters Combat Lv.9] NEW17From Combat Medic Lv.1. [Draconic Mana Manipulation Lv.31] UP9
[Overeating Lv.45] UP12 [Aiming Lv.34] UP21 [Evasion Lv.24] UP12
[Running Lv.22] UP11 [Rolling Lv.Max] [Life Intensification Lv.1] EVOLVED186 Skill Points. From [Life Reinforcement].
[Death Reinforcement Lv.31] UP9 [Magic Reinforcement Lv.20] UP18 [Necromancy Reinforcement Lv.8] NEW19From Grave Witch Lv.1.
[Speedcast Lv.4] NEW20From Draconic Mage Lv.10. [Excavation Lv.7] UP3 [Hiding Lv.40] UP17
[Covert Movement Lv.39] UP18 [Camouflage Lv.25] UP14 [Botany Lv.20] UP6
[Magic Harvest Lv.25] UP12 [Lethal Instinct Lv.9] UP4 [Cooking Knowledge Lv.20] UP14
[Ingredient Knowledge Lv.3] NEW21From Chef Lv.1. [Recovery Trait Lv.40] UP13   [Corpse Cannibalism Lv.Max]
[Thought Acceleration Lv.16] UP11  [Parallel Thinking Lv.45] UP7  
Resistance Skills:
[Fire Resistance Lv.36] UP5 [Fire Immunity Lv.2] NEW226 Skill Points. [Water Resistance Lv.7] UP1
[Wind Resistance Lv.4] UP1
[Earth Resistance Lv.7] UP2
[Light Resistance Lv.4] 
[Darkness Resistance Lv.1]  [Ice Resistance Lv.5] UP2 [Death Resistance Lv.Max]
[Death Immunity Lv.7] UP5 [Poison Resistance Lv.30] UP5 [Poison Immunity Lv.1] NEW236 Skill Points.
[Curse Resistance Lv.26] UP5 [Heretic Resistance Lv.27]  [Burst Resistance Lv.12] UP6
[Paralyze Resistance Lv.15] UP7 [Sleep Resistance Lv.32] UP7 [Anger Resistance Lv.28] UP13
[Charm Resistance Lv.30] UP16 [Confusion Resistance Lv.35] UP12 [Fear Resistance Lv.40] UP18
[Faint Resistance Lv.35] UP5 [Pain Resistance Lv.25] UP6 [Influence Resistance Lv.38]
[Daywalker]     
Perception Skills:
[Magic Detection Lv16] UP8 [Danger Sense Lv.35] UP10
 
[Prediction Lv.40] UP12
[Identification Lv.25] UP7 [Discern Lv.12] UP7
[Identity Blocking Lv.12] UP5 [Fake Identity Lv.6] UP3 [Personal System Lv.7] UP6
[Vision Reinforcement Lv.20] UP13 [Auditory Reinforcement Lv.18] UP13 [Olfactory Reinforcement Lv.25] UP12
[Tactile Reinforcement Lv.16] UP9 [Taste Reinforcement Lv.30] UP15  
Leadership Skills:
[Party Lv.37] UP10 [Clan Lv.6] NEW246 Skill Points. [Undead Partner Lv.26] UP9
[Coven Lv.6] UP3
   
Elements:
[Life Element Lv.24] UP2 [Greater Death Element Lv.8] UP2 [Lesser Swamp Element Lv.20] UP19
[Lesser Medicine Element Lv.31] UP30    
Monster Skills:
[Dragon Power Lv.15] UP7 [Dragon Scales Lv.10] UP5 [Dragon's Dignity Lv.20] UP6
[Dragon Blood (Curse) Lv.2] NEW256 Skill Points. [Dragon Horn (Curse) Lv.4] NEW264 Skill Points. [Dragon Bone (Metal) Lv.1] NEW276 Skill Points.
[Dragon Wings (Curse) Lv.3] NEW286 Skill Points. [Dragon Tail (Metal) Lv.2] NEW294 Skill Points. [Dragon Breath (Fire) Lv.7] UP4
[Dragon Breath (Wind) Lv.5] UP3 [Dragon Breath (Ice) Lv.7] UP5 [Dragon Breath (Death) Lv.10] UP7
[Will of the Dead Lv.Max]    
Extra Skills:
[Envy Lv.1]    
[collapse]

Title List:

Spoiler
Title List:

Achievement Titles:

[Foul Eater] [Titan Killer] [Merciless]
[Mountain of Corpses] [Death Technique User] [Dungeon Raider] 
[Master Chef]  [Potion Maker]  [Mystic Technique User] 
[Swamp Technique User]  [Medicine Technique User]   

Hunting Titles:

[Undead Genocider] [Monster Genocider]  [Skeleton Genocider]
[Zombie Genocider] [Ghost Genocider] [Inorganic Genocider] 
[Insect Slaughterer] ADVANCED [Plant Slaughterer] ADVANCED [Wyrm Slaughterer] ADVANCED
[Wyvern Slaughterer] ADVANCED    
Status Titles:
[Defier of Death] [Liberator of Tir na Nog]  [Resurrector] 
[Primogenitor] 
[F-rank Adventurer]  [Guild Member: Nightmare Voyagers] 
[Haunt Hunter] NEW    
[collapse]

Kigal-Note/Warrior Classes: Combat Medic

Class:
Combat Medic
Type: Warrior Class
Rank: Intermediate
Unlock Requirements:
  • Have the skills [Create Potion] and [Healing Magic] at Lv.10 or higher.
  • STR: 90
  • RES: 90
  • DEX: 100
Effect:
  • Alters the growth of the following status values:
    • STR growth increase [Small]
    • RES growth increase [Small]
  • Unlocks skills related to the creation and usage of medical products, especially in the middle of the battlefield.
Skills obtained by advancing in the Combat Medic Class:
Obtained from Main Class only: [Lesser Medicine Element Lv.1] Obtained at Lv.1: [Medicine Mist Lv.1]
Obtained at Lv.1: [Close Quarters Combat Lv.1] Obtained at Lv.10: [Anesthetic Lv.1]
Obtained at Lv.20: [Anatomy Understanding Lv.1] Obtained at Lv.30: [Assault Medicine Lv.1]
Obtained at Lv.40: [Medicine Knowledge Lv.1] Obtained at Lv.50: [Combat Reinforcement Lv.1]

Description:

Combat Medics are medical personnel who have taken combat training so that they can provide first aid and retrieve the wounded from the battlefield. People do not like having them as their regular doctor though due to Combat Medics being a little... rough with their treatment.

One of the skills that Combat Medic is known for is [Medicine Mist], which reproduces a medicine that the Combat Medic can create (using a different skill) and spread it across an area in the form of a mist. They also have access to [Assault Medicine], which uses potions and other medical products as "ammo" to inflict damage based on the potion's healing effect.

Combat Medics also have access to several knowledge-based skills, but they have a bad rumor of being "barbaric". Mostly due to their common way of using their [Anesthetic] skill...expect heavy headaches after being treated by a Combat Medic.

Revi's comment: Disrespectful! I have not created any aching heads in my life!

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