Kigal-Note: Status Values
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Status Values:

Status Values, or simply stats, are representations through numbers of the average abilities of the many creatures on Terra Sol.

These are divided into 3 Life Values, 6 Strength Values, and 2 Mental Values.

While the first two categories have no limits on how high their values can reach, the Mental Values can only be a value from 0 to 300. Anything less or more than that will automatically be respectively classified as 0 or 300. 

Note that there are times when the body of the person in question cannot handle stats that are higher than naturally allowed, most of the time because of Ability Skills. There are, however, a set of skills that are dubbed "Limit Breakers" that allows one to use more of their stats than what their bodies would be capable of.

Life Values:

  1. HP, or Health Points.
    • The status value that is representing the subject's life-force levels. When it reaches zero, the subject is considered dead.
  2. MP, or Mana Points.
    • The status value that is representing the subject's mana levels. When it reaches zero, the subject will fall into a coma state until their MP is recovered to a certain extent.
  3. SP, or Stamina Points.
    • The status value that is representing the subject's stamina levels. When it reaches zero, the subject will gain massive HP loss every time they make an action that requires stamina.

Strength Values:

  1. STR, or Strength
    • The status value that is representing the average physical capabilities of the subject.
  2. VIT, or Vitality
    • The status value that is representing represents the average defensive capabilities of the subject against physical attacks.
  3. MAG, or Magic
    • The status value that is representing represents the average magical abilities of the subject.
  4. RES, or Resistance
    • The status value that is representing represents the average defensive capabilities of the subject against magic and abnormal status conditions.
  5. SPD, or Speed
    • The status value that is representing represents the average speed of the subject.
  6. DEX, or Dexterousness
    • The status value that is representing represents the average agility of the subject.

Mental Values:

  1. INT, or Intelligence
    • The status value that is representing the subject's mental capacity.
    • The average INT value among humanoids is from 80 to 120.
  2. LUC, or Luck
    • The status value that is representing the luck of the subject.
    • The average LUC value among humanoids is from 80 to 120.

Alvatria's comment: The guys that try to use stats that are higher than their bodies allow it for, tends to end up with some broken limbs.

Garami's comment: Now I'm feeling a little fine with being a weakling.

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