Kigal-Note/Scout Classes: Rogue
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Class:
Rogue
Type: Scout Class
Rank: Intermediate
Unlock Requirements:
  • DEX at 100 or more
  • Stayed hidden for 100 hours in total while another being is present.
  • Successfully killed 10 creatures without being detected.
Effects:
  • Alters the growth of mentioned stats:
    • SPD growth increase [Small]
    • DEX growth increase [Small]
  • Unlocks skills related to the following themes:
    • Sneak-attacks
    • Thievery
    • Traps
Skills obtained by advancing in the Rogue Class:
Obtained from Main Class only: [Lightwalk Lv.1] Obtained at Lv.1: [Parkour Lv.1]
Obtained at Lv.1: [Ambush Lv.1] Obtained at Lv.10: [Pilfer Lv.1]
Obtained at Lv.20: [Discover Lv.1] Obtained at Lv.30: [Mixing Lv.1]
Obtained at Lv.40: [Create Trap Lv.1] Obtained at Lv.50: [Shadow Dive Lv.1]

Description:

The Rogue class is stealthy and dexterous, knowing tricks and sneak attacks as the back of their hands. It is one of the few Scout Classes to have battle potential on its own, without relying on other classes or stand-alone skills.

They are also capable of acting like pseudo-Thieves, sharing many of the skills with the Thief class, but they lack the class' effect of increased nimbleness.

Rogues are great treasure hunters due to their search- and hiding abilities, and due to their being capable of fighting back against any traps or guardians that may or may not protect the treasures.

Adventurer parties usually include one Rogue or Thief if possible in favor of other Scout Classes, as these two have a wider arsenal of abilities, making them a staple to adventurer parties. 

Garami's comment: Aw, come on. Why do the trap-skills have to be so far away...

Alvatria's comment: No, no, no. You're already making more traps than your home Dungeon has in total. 

Announcement

An updated chapter about this class can be found here. Be aware of slight spoilers.

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