Kigal-Note/Scout Classes: Rogue (ver 2)
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Class:
Rogue
Type: Scout Class
Rank: Intermediate
Unlock Requirements:
  • DEX at 100 or more
  • Stayed hidden for 100 hours in total while another being is present.
  • Successfully killed 10 creatures without being detected.
Effects:
  • Alters the growth of mentioned stats:
    • SPD growth increase [Small]
    • DEX growth increase [Small]
  • Unlocks skills related to sneak-attacks, thievery, and traps
Skills obtained by advancing in the Rogue Class:
Obtained from Main Class only: [Lightwalk Lv.1] Obtained at Lv.1: [Parkour Lv.1]
Obtained at Lv.1: [Ambush Lv.1] Obtained at Lv.10: [Pilfer Lv.1]
Obtained at Lv.20: [Discover Lv.1] Obtained at Lv.30: [Mixing Lv.1]
Obtained at Lv.40: [Create Trap Lv.1] Obtained at Lv.50: [Shadow Dive Lv.1]

Description:

The Rogue class is stealthy and dexterous, knowing tricks and sneak attacks as the back of their hands. It is one of the few Scout Classes to have battle potential on its own, without relying on other classes or stand-alone skills. They are also capable of acting like pseudo-Thieves, sharing many of the skills with the Thief class, but they lack the class' effect of increased nimbleness.

Rogues are great treasure hunters due to their search- and hiding abilities, and even if discovered, their fighting capabilities would allow them to break through traps or guardians that may or may not protect the treasures. Though, a tactical retreat is never going to hurt if it's needed.

Adventurer parties usually include one Rogue or Thief if possible in favor of other Scout Classes, as these two have a wider arsenal of abilities, making them a staple to adventurer parties. Especially for parties who plan on adventuring through a Dungeon.

Skills provided by this class include [Lightwalk] and [Parkour], the former making the user's steps lighter and therefore easier to move, and the latter providing flexible movements that allow the Rogue to bypass hindrances and traps.

Following them are [Ambush] that increases damage from sneak-attacks, [Pilfer] that increases the probability of stealing-type moves to give the Rogue what they wish for, and [Discover] allows them to see objects that are worthy of their interests. The last one goes well with various Detection-type skills.

In addition, Rogues can also create their own tools of work, through either making poisons and medicines with [Mixing] or traps through [Create Trap].

Finally, the Rogue class grants its owner the [Shadow Dive] skill. As one can guess from the name, it allows the Rogue to enter shadows. More precisely, they enter the Shadow World, a realm within our own realm. From there, the Rogue can travel to any shadow big enough for them to pass through, but staying in the Shadow World will drain their MP, so increasing [Shadow Dive]'s level is recommended, or obtaining the [Shadow Resistance] skill, as the MP-drain is classified as an attack from the Shadow World itself. 

Zaria's comment: Why was I never informed that [Shadow Resistance] was that good before now!?

Garami's comment: Ahahaha...I seriously need to start reading more thoroughly...

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