“So…how long until something interesting happens?” Ellie asked, looking up from her cards. “We’ve been on the road for hours.”
“I mean…we are somewhat limited by the speed of the busses.” Tess replied.
Members of the expedition who didn’t have their own means of transport were riding on one of a number of large, armored, vehicles that the guild had supplied. They were hoverers of a sort, though much less…nice-looking than the one Tess was used to using. They were clearly meant for moving large numbers of people or bulk goods, but they were also bulky and slow.
“I would not expect much of interest to occur for a few days yet.” Maven said, placing a card down on the table that was in the middle of the hoverer. “And I believe this means I win.”
Alice groaned. “Isn’t this your first time playing? How are you so good?”
“I’ve played similar games in the past.” Maven explained. “But, that aside, would my guess be correct?”
“Yeah, basically.” Alice said. “We’re not going to hit unknown territory for a while. Until then, it’s mostly just driving. Once we’re there, we’ll get to do more exciting things.”
“How far away is this unknown territory, anyway?” Ellie asked. “Surely you’ve mapped quite a bit of the Outlands, right?”
“Yes and no.” Alice replied. “It’s not like Mael, we can’t just send up satellites and get a picture of things that way. I mean, we’ve tried, but they have a tendency to get offed by monsters before they ever make it to orbit, at least on this main plane. Turns out there’s some really nasty stuff lurking in the skies, and we can’t get past it. On some of the sub planes that broadly fall under the definition of the Outlands, we’ve managed to get satellites off, but it’s just too expensive to do it here just to have it fail again.
“Add to that the fact that this main plane is far bigger than Mael, and infinitely more dangerous to traverse, and you’ve got a recipe for lots of uncharted land. We’re heading off towards the least-charted area, but even that’s a good three thousand or so miles away from where we are now.”
Fortune: Don’t tell them, but the whole “dropping satellites out of the sky” thing is our doing. We like to leave unexplored territory out here because it gives people an incentive to get more powerful and explore. Death: Also we have these giant monsters we keep around “just in case” and we never get to use them sooooo Life: That is not an actual reason for dropping the satellites, do not listen to her. Death: Look sometimes it’s fun to destroy things with giant monsters Life: I have never once thought that would be fun. Death: Yeah but watching paint dry is more exciting than your idea of fun Life: My reading is plenty stimulating, I’ll have you know. Death: Okay grandpa, that’s nice, let’s take you back to your room now Life: We are the same age. Death: Yet you act like an old person while I’m a vivacious youth who’s ready to party. It’s the spirit of the thing Life: We can discuss this later. I believe we are rather rudely interrupting a conversation. Death: Fortune started it Life: And you continued it. Apologies, you two, you may get back to your conversation now. Death: Well you continued it too |
Tess dismissed the window and looked up to find Alice and Maven patiently looking at her and Ellie. “Uh, sorry.” Tess said. “The gods gave some clarification and then got all distracting on us.”
“Got…distracting?” Maven asked? “How so?”
“Death started teasing Life about being boring.” Ellie said. “Pretty standard fare, as far as those two go.”
“They…tease each other in their divine messages to you.” Maven said flatly. “You’ll have to forgive me if I find that hard to believe.”
“They’re people too.” Ellie said, shrugging. “And our divine messages are a little…different than most. We use a sort of…shared channel that we can all freely talk in, since the five of us are working together so closely. We probably shouldn’t say much more, though, confidential stuff and all that.”
“Sure, sure.” Alice said, placing a freshly shuffled deck back on the table. “Up for another round?”
For the next week or so, the expedition fell into a sort of rhythm. They would travel for around thirteen hours, at which point the busses would come to a halt, and everyone would pile out, stretch their legs, and begin setting up camp. For most people this involved setting up tents while the guild staff prepared a meal, but for Tess’s party and The Rumors, they just relaxed in the hoverer until the food was done.
At that point, they’d emerge and make their way to wherever Gramps was, and they’d have a meal. They’d usually be joined by guests, often someone from Gramps’s party, but on one occasion a high-ranking guild official sat in with them.
That all changed on the night of the seventh day. They were eating dinner as normal, when, suddenly, Maven dropped her plate, staring forward with a shocked expression on her face.
“Maven, are you alright?” Ker asked, rushing over to her. “You’re not having an allergic reaction or anything, right?”
“N-no.” Maven stammered. “I…I just got a Blessing. Two of them, actually.”
“Two Blessings?” Jin asked. “Did you do anything recently that would merit them?”
“No! This is completely unprovoked!”
“Do you feel comfortable telling us who they’re from?” Gramps asked. “We might be able to shed some light on the situation.”
Maven blinked, then slowly nodded. “I suppose you would be able to. Um, they’re from Dungeons.”
Tess shared a knowing glance with Ellie, then looked back to Maven. “Ah.” She said. “Yeah, Ellie and I talked with Dungeons the other day and you came up. I’m not sure how much I can say right now, but the possibility of giving you a Blessing came up. Do you mind sharing with us what they do?”
“One increases my stats while in dungeons and lets me know where traps are, and the other teleports me to an unnamed dungeon, apparently.” Maven said. “What does that mean? Just a random unnamed dungeon, or what?”
“Oh.” Ellie said. “Um…give me a second here, I need to ask for some clarification before I say anything.”
Ellie: Hey guys, Maven just got a Blessing that presumably transports her to the same dungeon Tess and I can go to, can you get in touch with Dungeons? Maven’s a little confused and I want to touch base with Dungeons before I do any explaining. Fortune: Oh sweet, I guess she liked what she saw with Maven. Yeah, I’ll go fetch her, give me like two minutes. |
“It’s gonna be a couple of minutes.” Ellie said. “So…um…hold tight, I guess?”
“Actually, why don’t we move somewhere more private?” Gramps suggested. “Just the four of us, sorry.” He added, looking at The Rumors. “You three may be more in the know than the average person, but there are some things we’re still not allowed to tell you.”
“I understand, guildmaster.” Jin said smoothly. “We’ll clean up the mess here, you do what you need to do.”
“Thank you, Jin.” Gramps said. “You three, follow me, we’ll go to my personal hoverer.”
He led them through the camp and to a hoverer that was…well, not as impressive as either of the ones Alice owned, to put it kindly. It was smaller than hers, and had several large scrapes and dents, making it clear just how much use it had seen.
“It’s an older model, and I’ve had it for quite a while.” Gramps said, eyes twinkling with amusement. “It’s served me well and I haven’t had need of an upgrade in many a year.”
“W-why bring that up all of a sudden?” Ellie asked, face red; it seemed she had been thinking along the same lines as Tess.
“I’ve raised you two long enough that I can tell what you’re thinking.” Gramps chuckled. “It’s written all over your faces.” He opened one of the hoverer’s doors and ushered the trio inside, before climbing in himself and shutting the door. “While we’re waiting, allow me to congratulate you, Maven. It’s not every day you receive a Blessing.”
“Oh, um…thank you.” Maven said quietly. “I honestly don’t know how to respond. It’s kind of…overwhelming.”
“I imagine it is. I was overwhelmed when I got my first Blessing, too.” Gramps replied.
“You were overwhelmed?” Maven asked incredulously.
“I sure was.” Gramps chuckled. “I didn’t start out a seasoned veteran who’s seen everything. No one starts out like that. I was just as green as you are.”
“I can’t imagine you like that.” Maven admitted. “It just seems…wrong.”
Fortune: OK I got Dungeons. She did have a few answers to questions she thought you’d ask, so let me list those before you ask any other questions. First, yes, that Blessing takes her to the same dungeon you two are going to be working with. Dungeons decided to see how she handles working with this new, unfamiliar type of dungeon as part of her “trial period”, so to speak. Fortune: Second, you’re allowed to tell her about what makes this dungeon different and all that, but don’t tell her everything about how new dungeons are made and stuff. Just say that you two have been tasked with analyzing this one, since it’s of a new kind and all that. Fortune: Third, don’t tell her that Dungeons is testing the waters for an Appointed. She’d rather see how Maven responds to all of this without any of that extra baggage. Fortune: Finally, and this isn’t really an answer to a question so much as a reminder, but she wants you to start work on clearing the dungeon tomorrow. So…what other questions do you have? Tess: How much should we tell The Rumors? Fortune: She says to just tell The Rumors that she was doing a bit of a test, and she needed people around your level to make it work. Don’t tell them about savage dungeons or anything like that. Ellie: Does Maven need to be responsible for clearing the dungeon periodically like we are? Fortune: No. She’s welcome to come if she wants to, but she doesn’t need to do any of that. Tess: Wait…if we use this Blessing while we’re in a hoverer, and it moves away, do we return to where the hoverer is or where we were when it was used? Fortune: The Blessing is smart enough to bring you to where the hoverer is. If it ends up being compacted or put in a bag, you just get put in the nearest open space to where it is. Tess: OK good, I just realized that could have been super bad Fortune: Yeah, don’t sweat it we woulda helped you out if something like that happened. Ellie: Well…I don’t think I have any more questions. Keep Dungeons on the line though, I’m sure Maven might have a couple. Tess: Same. Give us a couple of minutes. |
“Alright, we talked with Dungeons.” Ellie said, looking towards Maven. “So, Tess and I are working on analyzing this new kind of dungeon, and Dungeons wanted people around our level, so she decided to give you the option to work on this with us.”
“A…new kind of dungeon?” Maven asked. “What does that mean?”
“Um…have you played online games before?” Ellie asked.
“I have not.” Maven said. “I never had that luxury.”
“Oh. Um…that makes the analogy a little harder, but think of it like this: usually, when you go into a dungeon floor, it’s just your party, right?”
“Correct. Does this new kind of dungeon not have that limitation?”
“Yeah. And I believe there aren’t randomly shifting layouts like there are in normal dungeons, it’s completely static. I think. Anyway, Tess and I are going to be going to this new one starting tomorrow, and you’re welcome to join if you wish.”
“How…safe is it?” Maven asked. “I’m reluctant to go without our supervisors.”
Ellie paused. “I can’t say for certain, I’ve never been there. Umm…”
“If anything happens to you, I’ll personally make sure you’re fixed up.” Gramps said. “Don’t worry about that.”
“Thank you, guildmaster Los. That…does help assuage many of my worries.” She gave him a grateful smile, then turned back to Ellie. “What about the other Blessing, though?”
“That one’s a freebie.” Ellie said. “For dropping this on you so suddenly. You don’t need to feel any pressure because of it, you can continue like you have been without any repercussions. In fact, you can ignore all of this if you want, there won’t be any divine consequences or anything like that.”
Death: Oooh, nice improv Life: Hush. They’re having a conversation. |
“I…see.” Maven said. “But…I think I will join you two in checking out this new type of dungeon. It sounds rather exciting.”
“Glad to hear it.” Tess said. “And, just by the by, the whole ‘new type of dungeon’ thing is something we’re keeping secret from The Rumors. The ‘official’ story is that Dungeons is doing some testing and needs people around our level to make it work, so keep it vague.”
“I understand.” Maven replied. “The secret is safe with me.”
“I imagine it is.” Gramps said, smiling slightly. “Do you have any other questions?”
“Why me?” Maven asked. “Surely there are better-qualified people out there.”
“Convenience.” Tess said. “You’re working closely with Ellie and I, and are already in on many of our secrets. Plus, you’ve got above average stats and are pretty decent at raiding dungeons, so it’s not like you’re unqualified.”
“I…suppose so.” Maven admitted. “I guess that’s all the questions I have, then.”
Fortune: Cool, I’ll let Dungeons go now. Thanks for helping out with this, you two Tess: Any time! |
“Let’s get you all back to The Rumors, then.” Gramps said. “You sound like you have a long, exciting day ahead of you tomorrow, so you’ll need all the rest you can get.”
The four of them returned to where they had been eating dinner, and, after a short explanation, headed off to Alice’s hoverer to sleep. It looked like, after a week of nothing, they were finally going to be getting some action.
Turns out, having a Discord full of immortal memelords in your head can be distracting.
Who'd a thunk it?
I'm hoping Maven does get Appointed I think it'd help with party balance/ the creation of a new all appointed party plus it'd royally (heh) piss off her parents which would be great
Just caught up, and here's a question. I don't... think... I saw it in the comments yet. Since the MCs main power is basically infinite system luck, could someone attempt to game the system in a similar manner by, say, hiring someone to power level them to level 50 or so without picking up a single limited reward crystal, then using their much higher luck (an average luck of 5 would still be 250 by lv 50) to get a superior spread of skills? While it obviously couldn't match up to 100% guarantee of getting the best possible result personally theorycrafted for you in particular by the gods, in the long run how noticeable would the difference be to a normal adventurer, all other factors being equal?
That's actually a really interesting question! Assuming average Luck and the person being level 50 (which is about as far as most boosting services will take a person, since, like level 25, leveling up gets harder after that), the difference is...well, slight but noticeable. To make a comparison that doesn't exactly hold true but has the general gist of things correct: it would be like...like someone getting something that only had a 10% chance of happening. You'd look at that and go "wow that's lucky" but it's not something that you're going to really think twice about. You're going to have Skills that work together better, and you have a better chance at "big ticket" Skills or Classes or what have you, but there are still a couple of problems.
The main problem is that, by and large, the early dungeons don't have good stuff in them. We don't see much of it with Tess, since she bypasses this problem entirely, but the chance to get something good from the Rewards Crystals in the early dungeons are pretty low. Someone that did this form of boosting would get probably 1-3 more of those than normal from the dungeons in the 1-25 level range (which is 0-1), and the difference becomes much less noticeable in the dungeons from the 26-50 level range.
Even though the Skills they would get work together better than normal (And the difference there is more notable. I haven't nailed down hard numbers, and don't really intend to since that's an enormous headache, but for the sake of argument let's say they work together like 50% better), the Skills they're likely to get are not fantastic and many of the active Skills would probably be replaced later on anyway.
In general, most of the "big hits" from early dungeons are Classes - the average freelancer is gonna get probably 5-10 of those, and most of those they're not going to level past level 10-25, depending on what Skills those Classes give, but generally they'll pick one and make it their main.
And this sort of leads into the other couple of problems with this. The first is that it'll be super boring and time consuming to have to go through those early dungeons over and over at level 50. There are a lot of low-level dungeons, but those tend to be spread across planes. For the level 1-25 dungeons, your average freelancer is probably going to only hit the seven to eight in close proximity to each other near the main hub of the Outlands. There are dozens, maybe even hundreds more scattered across civilization, and most freelancers won't visit those unless they're in the area anyway. And if they're traveling like that, they're almost certainly at least level 30 to 40 (or happen to come from an area near one of those dungeons or something), and you're not going to see much of a difference compared to this boosting strategy.
And the other (albeit much less pressing) issue is the lack of experience for their Classes. If someone is normally leveling up while proceeding through the dungeon, the idea is that they'll be switching and leveling up Classes that are below the level of the dungeon, and someone who's doing this boosting strategy is likely to just rush through the dungeon ASAP. Now, this is mostly offset by the fact that people doing this boosting strategy can just grind that experience faster on higher leveled monsters once they're ready, but it's still a pain normal people don't really have to deal with.
So...the TL;DR is, yes, they would be somewhat stronger than average, but the difference is less pronounced than you might expect, and in the long run (level 75-100+) will probably be inconsequential. Most people would prefer to just do things normally and not deal with the headache that is going back to all those early dungeons (not to mention the rather steep monetary cost). However, if you're being strictly optimal, then this is definitely the way to go.
@Fighterman481 About what I expected. But considering that a high enough level slows aging or even grants immortality, if I wanted to be a serious adventurer and had the option to do so, I would definitely try and go for a "slow start and snowball" strategy. Anyway, thanks for the prompt response!
As someone who visits their partner once a month or so when 6 hours away i can def understand that. Interstates are amazing yet soul draining
It's fun how Death is more lively than Life. He is kind of dead. Mostly in the humor department
As someone who has been on road trips. (Though not super long ones like this one is) I am also aware that the road is generally pretty boring. The scenery can be nice, but that only lasts for some time.
Thanks for the chapter
I live in a small country so you could probably cross the whole country in about 7 hours and longest i've gone is about an hour and half but its really boring
tbh, I think it'd be a bigger twist if maven doesn't become appointed; nepotism for the selection process is already well established. handing it to a unappointed party member is too obvious.
Death: Yeah but watching paint dry is more exciting than your idea of fun
OOF