Deviant of Humanity
Even though the Deviants are still human at their core, they have transcended the limitations of the species. The newfound nature may not be easy to accept to their kind as it can inspire fright in their hearts. Yet hard to deny are the virtues of a body and the strength of fusing that gets them into places never seen by humans.
The efficiency of skills related to deviation, changes, and power increased by 30%.
Skills:
Midnight Shine
Passive I (Deviant - 30%)
Humans are not creatures of the night, and not every beast is nocturnal. Yet your eyes shine at night with the light of midnight moons, revealing to your sight secrets shrouded in the thickest of darkness and sorcery. Whether human or beast, little escapes your gaze as the night is as bright as day for you.
Behemoth
Active I (Slave - 10%)
Whatever you use to attack, be it claws, fists, or fangs, you do it with the proper weight behind it. When you kick, it is no longer the tantrum of a little puppy but boot of a behemoth that shakes mountains. When you satiate your hunger, you can choose up to 55%(50%) of consumed food to be stored as an energy reserve, bringing your weight but not your size up to that of the behemoth.
The amount of stored energy can reach 1.6(1.5) times your regular weight, and with that, your [Constitution] and [Endurance] grow up to 16%(15%).
Beast Core
Passive I (Deviant - 30%)
Still human at your root, you’re capable of creating what only beasts with potential can. The core is a testament to your abilities, a proof of your strength, a token of your determination, and first and foremost, a place to store your mana for times of need. As you grow, it will grow with you.
Sense of Beast
Passive I (Deviant - 30%)
Instinct is what drives beasts from birth, but the senses are what keep them alive. Honed by ruthless life, yours are sharp and reaching far. Within a 260m(200m) radius, no breath of prey escapes you, nor does the predator’s gaze fixed on your back go unnoticed.
[Call of Nature] - Within a 260m(200m)→350m(200m) radius, no breath of prey escapes you, nor does the predator’s gaze fixed on your back go unnoticed.
Wrought Hide
Passive I (Slave - 10%)
The delicate skin of humans is not to be bared in battle, unlike yours. Every scratch, every cut makes it stronger, and your fur is no different. Whether burnt, torn, or cut off, it will grow back tougher than ever before, making it your shield like your hide is armor to you.
The [toughness] and [resilience] of your fur and hide increased by 38%(35%) of your body.
Silent Prowl
Active I
Every move you make is refined, and every step you take light as a leaf in the wind, falling to deaf ears. With the ability to mask your presence, to quiet your heartbeat, and steady your breathing, you can hide from the senses of your prey, should you choose to hunt from the shadows and cover of the bush.
Fierce Pounce
Active I (Deviant - 30%)
Weapons are sharp and piercing. They can crush the enemy with brute force, and shatter the spirit of theirs at sight. But so can your bare fists and claws. Every punch, slash, or kick, every attack made without a weapon, carries a part of your fierceness slumbering within you.
Additional power to your attack and the sharpness of your claws increased by 45%(35%).
[Call of Nature] - Additional power to your attack increased by 45%(35%) and sharpness of your claws by 45%(35%) → 61%(35%)
Mantle of Magic
Active I
Magic is not a concept unknown to humans or beasts, let alone to you. The mantle allows you to surround yourself with a veil of mana, seep it into your flesh and bone, and by doing so, infuse your moves, attacks, and defenses with the power of magic. It is entirely up to you what kind you choose to use, as magic is limited only by your imagination.
Call of Nature
Passive I (Deviant - 30%)
No matter how it came to be, you’re more than a mere human torn from your roots. Connected to your nature stronger than any beast, you can call it to its full potential. Whether it’s a human or beast trait, it will be 26%(20%) more prominent, and if you were to use the talents you've been pursuing to acquire, you’d find them 45%(35%) more powerful.
Unbending Resilience
Passive I (Slave - 10%)
As fierce as you can be, you’re even harder to kill than you first appear. Driven by your rich nature, your robustness reaches unprecedented heights, making you an unstoppable force to be reckoned with.
The [resilience], [toughness], and [vitality] of your body increased by 38%(35%).
Clandestine Terror
Active I (Deviant - 30%)
You’re different, and you know it. Yet, you found yourself yearning to transcend the confines of your species, venturing where others of your kind dare not, yet share a meal with them. Change is something you embrace, but your kind despises. So you can either choose to conceal your deviation and walk as an equal among your fellow humans, or grasp your new nature and strike terror into their hearts.
Ride of Ancestors
Active I (Deviant - 30%)
Whether man or beast, all are born with instincts built on ancestral experience. However, the scope of this deep memory from which your instincts can draw, is much broader than that of others. With them, you can gauge the strength of your adversaries, let them guide your steps in battle, dominance, and love, or simply let them find your way through life.
Tl;dr: in battle, your side will slaughter their enemy and will take significantly less damage, if the enemy has a variety of diseases, is exhausted, needs to go to the toilet, fears you and doesn't want to hurt you.
Mantle of magic and beast core boosts so she doesn't run out of mana... that'd be so gritty. And she can even add unlimited number of enhancements as she learns them. The true bonus here is that she can come up with various enchantments to mimic skills, so she could add boosts to speed, muscle growth, strength enhancement, flexibility, toughness, pain dulling and anything else. It's a mana costly skill that lets her boost every area to some degree.
But it wouldn't be limited to obvious stuff, perhaps she could slip in 'tricks' such as making her slightly forgettable, give nice person +family and ally vibes, subtle attack misdirection, faulty visual ques for fkin with precog fighters, headache inducement, tinnitus inducement, mess with taste of attackers, etc. And that's just in the misdirection area, what about auras for limiting thinking ability in enemies, or messing with their skills, or pushing their emotions in certain directions? She could tap into her beast cry skill and turn it into an enchanted aura. But then she could add another enchantment that gives another emotion to create combined effects, transforming terror with lust into masochism or something really bizarre so they don't attack her and also want to be attacked.
The sheer fact that they're unlimited enchantments, and combined with sufficient mana boosts means she can apply many different ones that multiply together and with all of them active make her absolutely infuriating to fight. I guess the hardest part of this is getting the enchantments working, but it should be instinctive with that skill and from all her strategies and skills so far she has a high affinity for misdirection. If she's looking for tips on learning it faster, she EVEN has the bonus of Ride of Ancestors to get advice and guidance from. Seriously, she's handed magic on a silver platter! Sticking to something as simple as elements like fire is foolish!!
Essentially I'm drawing vibes and ideas from Master/Stranger/Thinker powers from Parahumans/Worm, but she'd be able to get those to a lesser degree and all of them at the same time. It could be nightmare inducing and hilarious as opponents fall apart.
So she will almost certainly choose Behemoth I think.
Beyond that, Mantle of Magic sounds very promising in the long run and what she's already learned to do with her mane besides, and she expressed her desire to learn proper magic repeatedly. It also ties in with her Heart of Magic. I would be surprised if she did not at least try it for a while.
As for the third slot, Clandestine Terror seems tempting to her, but it does little to improve her strenghts or survivability, other than scaring others with her presence if she tunes it to the beast side. Basically it's just slightly more useful variant of Master's Lover. She already has a core, as pointed out, so I don't think she will choose that one. Which would leave the collection of pure strenght and survivabiliy skills and Ride of Ancestors to choose from.
Just my take on things
Before reading the next chapter I'm guessing she definitely takes behemoth and call of nature, while ride of ancestors is a probably
Thank you for the chapters!