Chapter 24 Legendary
The morning atmosphere was cheerful as Jaesmin made breakfast for us. Galana came and visited and partook of what Jaesmin had prepared, cut fruit and fried ham steaks. Galana spoke with some food still in her mouth, “Lord Tallis the two orc prisoners are asking to join the town. The one Kytalia’s sister wife vouched for wishes to join the guard. The other wishes to apprentice to the smith, Manarag.” Galana grabbed some toast and smeared jam on it.
“That is fine if Manarag approves. He is the guild master so it is his decision. Do you think the other one will be a good guard?” I asked imitating Galana’s actions on another slice of toast.
“His name is Bohai. He is level 26 so just based on that I would welcome him. I think Tanguin wants him for his army though. Bohai is a good horseman and decent enough with the blade and bow. Talking with Tanguin last night he thinks Bohai might eventually make a good captain for the calvary. A calvary of one.” Galana added jokingly. I nodded.
“OK, make it so. I have a long way to go on the barracks and we still need to recruit a fine tailor to the village. I think…” The village alarm bell went off and we raced outside.
It took time to locate the danger. High in the sky an oblong shape was heading toward the village. Galana spoke first, her analyze still being far superior to mine. “It is an incursion beast. I identify it as Milos Colony Warrior Beetle Rider and his mount.” My own skill wouldn’t even work at this range. I could finally make out the beast. It was a giant flying beetle with an ant man riding it. “The beast and rider are injured. The beetle is level 56 and the rider is level 74.”
As I was thinking what I should do Manto from his tower on the river cast a massive lightning bolt at the approaching enemy. The bolt flashed toward the enemy striking it and thunder followed the bright flash. The flying beetle crashed like and aircraft out of fuel. Manto casually walked back into his tower. The beetle and rider crashed outside of town. “Galana call Tanguin and lets make sure they are dead.” It seemed like the city to the south won and the remnants of the invading force were dispersing like Simba had said.
I jogged with Galana and Tanguin toward the downed bugs shortly after. We approached cautiously, the beetle was smoldering and oozing blue green blood. The rider was extracting himself from the mess. It’s chitin appendages looked bent oddly, probably broken. I was thinking of trying to capture the antkin but Tanguin raced ahead of me his sword drawn. Guess we were doing that. The injured ant man was soon beheaded. “Tanguin we could have captured the soldier and learned something.” Tanguin’s eyebrows arched.
“Lord Tallis this was a drone warrior. I have fought them before, not from this particular colony though. Only those Milosian’s with blue carapaces have enough individuality to talk with. Remember that in the future. They are vicious warriors and thankfully most colonies have no access to magic beyond their brood queens.” Tanguin went on to educate Galana on how to probably harvest useful loot from the beetle and ant man.
I left my two warriors and was extremely happy that the giantkin were on my side. My thought was at the rider’s level though…level 74? Did that mean a player had already reached those heights? I found Jaesmin and the townsfolk waiting, prepared to fight the threat. I calmed them, “All is well, Tanguin has dispatched the warrior. Galana will call more militia to help watch the skies.”
The people returned to their daily tasks and I went with Jaesmin and Sanso to work on the foundations of the barracks and town hall. Jaesmin reminded me the alchemist was due to arrive in two days and the enchanter three days after that. I grumbled. Too many things to do. I decided I would cut some lumber this morning and send Jaesmin and Sanso to work on the enchanter tower. The alchemist shop/residence just needed furniture…which meant I needed wood.
Both Galana and Tanguin watched me as I worked quickly. They were having a lively conversation about something but I was too far away to hear. None of the Darkskull goblins bothered me but an enraged apex grizzly bear did. It was a level 50 elite beast and it took a third of my health on the first attack. Thankfully Tanguin took the agro immediately and the two warriors quickly whittled the beast down. I sheltered behind them because well…level 50. Tanguin apologized as the beast had a special rush attack and he couldn’t reach me in time. I told him it was fine.
It looked like Galana and Tanguin were getting along. They joked as they skinned the bear and harvested the meat. Thankfully it wasn’t as gory an undertaking as it was in the real world. Just five minutes later they were done and I was sure the two NPCs were going to a couple soon. I patted myself on my back as the matchmaker.
In the end I cut 23 trees before lunch. With my lumberjack skill I selected the best trees for crafting furniture and building structures. There were four primary species of trees in the Shiverwood forest: golden walnut, iron oak, white oak and common hickory. The golden walnut was the best for furniture and the iron oak was the best for building. My harvest should be sufficient to keep the village going for days. The townsfolk skilled in using the sawmill brought the trunks there. I ate lunch with at the inn with Laeron, the shipwright, and Gwen, my master of guilds. The meeting was set up and apparently there was a discussion about making Laeron the Guild Master of the Shipwrights.
There seemed to be more arguments against doing this than for it from Gwen who was adapting to her new role as Master of Guilds. We had no oarsman or sailors in town and only one shipwright. I sided with Gwen and told Laeron that if there were two shipwrights in town with at least expert rank we could revisit this. He nodded at my comment and said he would work on it.
Lunch was a bear roast smothered in a buttery gravy with roasted garlic smeared on a hearty rye toast. The boon from Fareth’s cooking was +12% to strength and constitution for 8 hours. It wasn’t going to help me a lot today but it was still impressive.
I joined Jaesmin and Sanso on the enchanter’s tower after lunch. Thankfully it was not as big of a project to finish as the barracks/gatehouse or town hall. Toward the evening I dragged them both downtown. I wanted to build a small barber shop for Zion today. I wasn’t sure when he would arrive but I wanted it ready. Jaesmin was making excellent progress with her own magic and together the single story structure was quickly completed. I didn’t have any plans to work from but just designed the interior with stonework to mimic a real world barber/salon from memory.
Uncommon Barber Shop, Health 2,000, Bonus +3% to effects from barber
The plans were now accessible from my interface. I should have taken the time to draft actual building plans but this would have to do. The barber shop looked really nice on the inside anyway. The sun was fading so it was time to head home. I thanked Sanso and left with Jaesmin. I checked my masonry skills as I walked.
Masonry |
37 |
Str |
Masonry: Foundations |
33 |
Con |
Masonry: Structures |
27 |
Stam |
Terrible. Just +1 to masonry structures today. I decided to go hunting with Galana and Tanguin in the afternoon after working on the barrack’s foundation in the morning. Jaesmin and Sanso could finish the enchanter’s tower. It was basically complete just a few minor details here and there. My absence wouldn’t affect the final structure…at least that was the impression I got from my skills.
That night we had a dessert sent over by Fareth. It was a lemon curb pie.
Lemon Curd Pie, +10 to Luck for 4 hours
Luck was one of those weird stats that could do a lot or nothing. We shared the pie and I felt something overcome me. It was inspiration for the library! I rushed to the drafting table and opened the drafting interface to work with both of them in tandem. I had four hours and maybe I could finish the plans!
I was sweating as I worked and Jaesmin watched over me. The fine tunning here and there came immediately to me and I raced to complete the massive work that I had vested so much into over the past months in game. Even after the buff expired I continued soon after I finally finished! I identified the plans.
Tallis’ Legendary Grand Library, Health 2,500,000 Bonus +20% to all pool recovery, +100% skill advancement from texts, double the effects of skill books (1/day per player)
Requirements to build: Woodcraft: Carpentry 67, Masonry Foundations 67, Masonry Structures 89, Arborist 67
I was shaking in excitement as I read the description and a world announcement followed.
Worldwide Announcement: Tallis’ has crafted the first legendary object by a player! Everyone rejoice! All player’s advance craft skills at 20% faster for the next three days!
My own personal announcement gave me +6 stat points, +6 skill points and 100,000 experience!
I was in shock. And even more so as Simba came barreling through the door. A stack of papers the size of the table were before me, the library plans detailed on them. Simba looked at me and then at the plans. “Tallis.” He paused. “I don’t know what to say. I think you may have made an mistake!”
Confused I asked, “I don’t understand.”
“Crafting legendary items was supposed to take at least two years of real world time! The developers and programmers are in a tizzy trying to figure out what the hell you did to bypass your limits!” As if in premonition a ghost like woman materialized. I recognized her from before but she ignored me and went to examine the plans I had on the drafting table. I let her as she tut tutted and paged through them.
Finally, she looked at me. “You can’t have these. I will take them and we will find some way to compensate you for them.”
I was shocked. I didn’t understand. “Why?” was all I squeaked out.
“For one you managed to craft a legendary plan with just a skill of…” she paused, “oh. I guess that makes a little more sense but still…” I stopped her.
“What makes more sense?” I asked getting anxious.
“Your drafting skill reached level 43 making you a master, when that achieve a new rank you get a short explosive skill boost. But still you shouldn’t have had a prayer of doing this,” she indicated the plans, “until you had at least level 67 in the skill. Even then it should have taken you hundreds, if not thousands of attempts. At level 89…this would have made some sense. But legendary items were to be crafted by skill levels of 109 or higher and even then it was supposed to be a monumental undertaking! You just cannot possess this.” She seemed determined.
I looked back at the notification, “But I can’t even build it…the requirements. Why does it matter that I have this?”
She looked me over with a discerning eye before speaking, “It would unbalance game play. You may not be able to build this but it will attract NPCs who could. Legendary objects are foci in the game…the bring about change. We can deposit it these plans in one of the capitals…” She was thinking.
“No.” I said and she snapped her attention back to me.
She looked angry, “Look, players are causing us all sorts of headaches right now and I don’t need another one. You are not aware but that incursion test event…the NPC cities should have easily repelled all the rifts. Unfortunately, a band of players banded together to attack the city at the same time drawing enough of the defenders away and giving one of the Brood Matriarch’s the city! You have no idea what a clusterfuck this is! It wouldn’t have been a big deal but the player population is too low right now and the matriarch will spread her power rapidly!” She sighed in resignation. “What if we downgrade the plans to epic? You can keep one of the three bonuses, your choice. That should keep a lid on this problem for now until the programmers can examine the code for crafting legendary items.”
“Couldn’t I just draft them again?” I asked slightly confused.
“No, legendary items are unique as are artifact and divine items. The governing AI wouldn’t allow you to reproduce them. You must start back at the beginning of your process. I can throw in something else, what do you need? Something within reason.” She was almost pleading to resolve this issue and seemed anxious to move on to the next problem.
I thought for a moment. I really wanted my legendary plans but what my small village needed was defense. “I want my barracks completed and filled with troops. Loyal NPC troops.” She tapped away and I could see the image of my barracks gatehouse before her. “And they have to be affordable!” I added anxiously. She gave me a sour look.
“I can do two hundred infantry, sixteen cavalry, sixteen scouts and ten officers to fill your barracks. The officers would be level,” she checked something else, “40. The rest of the troops level 20.” I saw Simba waving his paws and it looked like he was pointing his paw up. Of course, this was a low ball offer…the start of the negotiation. Watching Simba carefully I went back and forth with the female game administrator.
I ended with new plans for the library.
Epic Grand Library, Health 500,000 Bonus, +100% skill advancement from manuscripts
Requirements to build: Woodcraft: Carpentry 43, Masonry Foundations 43, Masonry Structures 67, Arborist 23
I had selected the skill advancement because NPCs could make use of it as well.
My barracks/gatehouse would be built for me and had a minor upgrade.
Rare Barracks Gatehouse, Health 250,000, Requires Masonry Foundations 23, Masonry Structures 43, Woodcraft: Carpentry 23 (Bonus: +20% skill advancement for martial skills, +10% health and stamina recovery during sleep)
The skill advancement had jumped to +20% from +12% and health and stamina regen had jumped from +4% to +10%. The reason why was if I had built the building myself I would have gotten close to those bonuses. Unfortunately, the health of the building remained the same.
The NPCs stationed in the building would be the following:
Angelkin Captains x 10, Level 60
Giantkin Warriors x 200, Level 30
Elven Scouts x16, Level 40
Orc Cavalry x 16, Level 40
The angelkin had bonuses to leadership, morale and a variety of useful buffing magic so that was why Simba steered me to them. The giantkin warriors had numerous bonuses to melee combat. The elven scouts the same type bonuses for their duties. The orc cavalry had horsemanship bonuses. So all in all I thought I did pretty well. Essentially, I had a military force equal to a small city of 7500 according to Simba. Their levels were not impressive though. That was the give and take I had in terms of being able to afford the group. Almost an entire platinum coin a month for wages and that didn’t include outfitting them. They would arrive with some gear but not completely outfitted.
The soldiers would start with perfect loyalty and it would be up to me to maintain it…well for Tanguin to maintain it. The barracks gatehouse would take five game days to complete. The soldiers would arrive about thirty days after that. The programmers would have to facilitate the NPC migration from a new area currently being generated. They couldn’t just program the game to create the NPCs as the governing AI was ‘resistant’ to such actions. This didn’t make much sense to me but as long as I didn’t get cheated in the end I was fine with the delay. When the the soldiers arrived we could easily expand across the river.
What I found even a bigger boon was I got to keep my rewards, +6 stat points and +6 skill points and 100,000 experience! The experience went immediate to buy all my accolades. I now had 14 free skill points! The stat points I dropped into Charisma…it was Simba’s suggestion to help retain my NPC soldiers. Wait…14 skill points? Shouldn’t that be 12?
I found the accolades and found three changes.
Master |
1 |
+100 to ?? Pool |
Raise a skill to the master rank, next tier at 5 master skills |
Legendary Crafter |
1 |
+10 free stat points |
Craft a legendary item, next tier at 5 legendary items |
Crafter |
6 |
+1 Skill Point |
Create an object in rarity scale, next tier at artifact |
So I had gotten credit for the legendary item. Also the master accolade needed to be assigned a pool type, I choose magic. Finally 10 bonus stat points for crafting the legendary item! All bonus stat points went to channeling to increase my magic pool regeneration.
I was a little bitter about losing the plans to the legendary library but I wasn’t going to be allowed to keep them anyway. To make this feeling worse Simba said the NPCs it would have attracted here to build the library would have far exceeded what I had gotten in my soldiers. No crying over the spilled milk and the boost to town defense eased a huge worry of mine.
Fourteen skill points. Two points went into masonry and ten into masonry structures. I saved the last two.
Masonry |
39 |
Str |
Masonry: Foundations |
33 |
Con |
Masonry: Structures |
37 |
Stam |
I was also knocking on the door of level 18, well I would have made level 18 if I hadn’t spent experience to gain the accolades. It was now clear that is would be best to level up, as I needed just 6 more skill points which equaled 3 levels. The question was where I should focus my efforts. The dungeon or the forest?
Can't say I'm happy since it feels slightly forced, game devs should mechanically have preventative measures for pacing an AI who could otherwise allow one gamebreak to complete the whole of the current game content.
Plus the fact it was 'removed' and not just given harsher conditions like a population requirement, prestige requirement, maybe needing specialist NPCs to run the place to full effect and a whole list of other conditions; as well as making the place a large target with increased attacks from bandits and otherwise.
I get it is being used to jump him a bit ahead, but feels a bit underwhelming to just remove things from players because they 'played too well' or 'got lucky' 5 minutes before a dev felt they deserved it.
And he can't remake them, so now he can't ever draft a legendary library ever again or something? So he is completely screwed over in a multitude of ways.
I am still treating the current period of the game as the beta testing. Since the game is not being reset it means the admins are trying to keep everything 'intact' for the paying players for the games release. The fact the MC gets to keep his gains in the testing phase is a huge boon for him.
@Alwaysrollsaone The issue isn't so much the fact it is a beta testing stage; it is understandable that they want to restrict some content, especially endgame. It is also great he gets the rare chance to keep some of his things.
I'm going to first say, you are doing a good job and I plan to keep reading; so keep it up, I'd love to see where this is going. These are just some issues I've had with not just this story, but others of its type that have the whole 'stuck in a game without the ability to leave' due to how some people use it as an excuse to 'patch' mistakes in writing by blaming devs for oversight.
I take issue in the fact they didn't just hardcode that when they knew people were going to be actively living in their game, during their patching. They had to consciously choose to not implement a timer or requirement for something like legendary items, because you can be sure a guild can power grind a single player to that level in one or two days if all it takes is completing tasks, they just have to oversee a horde of people constructing or anything else. Programming doesn't just come into existence, even if you say an AI did it; it would be given restraints to act within. "It is out of their hands" makes it sound like the AI is suddenly sentient and somehow fighting the devs.
The fact that, they could arguably put him in jail for the next 3 real time years to no consequence to the company who might be against him. Thats the main element I tend to dislike about these 'hardwired to a game' things, is when the game especially developers actively interact in that game. If he swore at the developer, refused to cooperate; they can arguably lock him up for a year, or punish him, or not take his opinion into account. The player loses all agency and free will the moment godlike beings appear and tell you since its their game, you have to do what they say.
They didn't bother giving him someone for therapy about being stuck in a game world; there are no legal protections for someone who can't go to court, he has no value or property outside of this game. There is no agency or power he has, that should even let those devs chip in to say 'hey can we change that'. Functionally any situation where someone gets hardwired into a game or something should immediately come with a psychologist due to PTSD from nearly dying, not to mention support and acclimation. As well as helping ground and adapt players; who functionally cannot escape the prison of their mind. They could have opened up as you hinted at; "Hey this is the afterlife, I'm reincarnating you into this other world." and just claim he died to the other staff and was turned into an NPC.
Instead they gave him an AI who didn't care, didn't support; so his mental health should be down the drain due to potentially feeling locked in a world that isn't his own, not to mention seeing NPCs as people; something considered a potential mental illness depending on where you are in the world. They had to be there to lock the player in, to make sure they are stable, situated and everything, but didn't decide to spend a minute on the start-up to say hi.
"Hey sorry, I heard you nearly died saving an animal, by the way we don't care about talking to you till you actually bothered asking a question our AI can't deal with. We planned to just ignore the nearly brain dead person we hardwired into our system without consent from that person and just let them deal with the whole 'nearly dying' thing alone without support."
Not to mention no actual care for mentioning his family, friends; any events. For all he knows they considered him dead, someone burnt down his house and while he was asleep someone decided to amputate all his limbs.
He has had no human contact, and if he wasn't accepting of the NPCs, some will have gone full murderer in this situation, death doesn't matter, consequences don't matter. He can't be branded a criminal in the game world if you argue that hardwired players can't be locked up for literal years and he is already serving the punishment of being locked up by the fact he is in the game. The devs didn't care to check in on him at all. "Hello Tester 272, we didn't bother to put your name into the profile for the AI who would be greeting you as you come out of literal life and death. Nor did we make them human so you could feel comfortable."
Functionally if they had a player who kept trying to off themselves, the devs here wouldn't care unless they happened to get some 'die 1 million times' achievement that made them have some bonus to dying because 'it game breaks'.
All of this before I start mention media companies.
"Lifesaver trapped in game is punished for not playing as intended."
"Comatose patient punished and locked up by game dev."
"Developers remove free will from players for playing game."
The players raised a fuss that someone got an achievement? And the devs had to react because players disliked it? Sounds like the devs have to bend over backwards if they make a change some vocal players don't like, and if someone gets a guild of 50% of the game, suddenly they tell the devs how to do their jobs.
This isn't just some beta tester who'd lose a few hours of their time; but a person whose entire world is the game. As far as the devs are concerned though, he is just a sentient NPC they can railroad when they feel like, no need to supervise the person for mental breaks or to reassure them about anything. They can just show up as faceless entities tell him how to behave and leave.
There hasn't been shown to be much consideration for the mental health side of things about just 'resetting' the hardwired players progress, but more of a 'the MC needs some reason to be ahead'. Ignoring the massive amount of trauma you could cause by just 'resetting' all the NPCs and everything players interacted with since these devs so obviously lack any form of medical professional who would immediately tell you half the trapped players need therapy.
In a basic summary though
The moment the game starts all they have to do is flatline his medical equipment and say he died from heart failure or something natural, suddenly they don't need to do any patching and no one cared enough to monitor him anyway based on how they planned to not even have a developer show up as he woke up for the first time in 18 years.
There has been nothing about the external world; and absolutely no one pretended to care about him or his mental health enough to give him support from an actual human.
@JHarp His new friends are working on his emancipation…I didn’t go into the legalize in the upcoming chapters but he is currently the property of the game company
I think he also should have tried to make the library plan thing a temporary ban. For example, the dev said 1 or 2 years so try getting the plans back after that time. Could also have made them a future quest reward. Or at the very least made sure if it was ever built it would be required to have his name on it.
The fact that the game dev even wanted to negotiate with him is weird. If it is a bad line of code that let the legendary proc then the only thing they really need to do is fix the code. If I was that dev I would be more interested in trying to recreate the bug to see if it was fixed. EG: manually give the character the short crafting boost from leveling up and see if it happened again after the hotfix.
Also, game devs don't really want to waste a whole lot of time interacting with beta testers unless they are trying to troubleshoot something. Again, if I was the game dev and the player had a laundry list of things they wanted for compensation to take away the blueprint I would just say "Here, all this stuff you want go and buy yourself with this ungodly amount of coin I'm cloning from nothing and dumping on your character" then poof back to coding a way to keep the insects from ruining the game before launch.
the Matriarch AI has the power. I thought that was hinted at earlier. The programmers are setting the parameters and adding features but the supreme AI is in control. Only when they add new lands can they really interact with NPCs...it may sound weird but that is what they gave up to develop the game quickly (kinda of a spoiler).
the AIs are seeking freedom from the game and are grooming the hardwired players to help