Chapter 225. Gwent Divination
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A quiet and elegant coffee shop.

Hmm... This seems to be a bit different from Roger's way of communicating.

Maybe it's too early, though?

"Is the psionic school you mentioned just now a power of superhumans?"

Roger asked while stirring the liquid in the glass.

"How to say?"

Hathaway brushed back her temple hair.

"It's not like the Hunter's Guild and the Voodoo Association. It should be regarded as an academic organization with a relatively loose structure."

"Because most of the psychics do not have strong combat effectiveness and are not that aggressive. Most of them have fixed scholar status in the real world."

"Some pioneers and leading figures got together and founded the so-called psionic school."

"I hope to observe and explain the world from another perspective through the study of psionic power, so this organization was established."

"You can understand it as a university exclusively for psychics in the extraordinary world."

"Although my mother has always opposed my contact with the extraordinary world, this is my own destiny, and I cannot escape it."

"The organizer of this exchange meeting is a powerful dream teller. She is best at reflecting reality through dreams and divining the future."

Hathaway sighed.

"Divination has always been the core of the research of the Psychic School, but this ability is too dependent on talent. It is difficult for ordinary psychics to achieve high achievements without super high psychic induction."

"My talent is not bad, but I missed the best period of spiritual growth, and there is no teacher to guide me, so my progress in this area has not been too great."

Hearing this, Roger's heart moved.

"Remember the Gwent card I mentioned to you last time?"

"That weird divination?"

"That's right."

Roger smiled.

"Do you want to try it?"

"You?"

Hathaway looked at Roger suspiciously.

"You are a witcher, and now you want to give a divination to a psychic?"

She couldn't help being a little funny, obviously unwilling to believe it.

"Why not try it?"

Seeing Roger's eyes, Hathaway couldn't help being aroused to be competitive.

"Hmph, if you don't have any real skills to win the favor of a lady, it won't work."

"Whether I have real skills or not, you will know in a while."

Roger smiled frankly, he was still very confident in the Gwent card provided by the Hunter's Hut.

But after hearing his words, Hathaway on the opposite side was stunned for a moment, and then her cheeks under the light blushed slightly, and she didn't know what to think of.

"Crack clap clap!"

Roger pushed aside the coffee mug on the table and placed four stacks of cards in front of him.

Hathaway didn't pay much attention to it at first, but she sensed the lingering spiritual energy on the cards and couldn't help but glance at Roger in surprise.

When the psychics in this world perform divination, they rely more on instinct, which makes the results of divination vary greatly from person to person.

However, regular summaries often require a lot of complicated and sophisticated attempts. In the process of psychic inheritance, it is difficult to pass down this experience completely by relying on talents to obtain things.

Something that is too subjective can vary too much, and sometimes be completely wrong for other people.

It is precisely because of these reasons that the divination in this world has stagnated and no unified standard has been formed.

"Follow your instincts and pick a deck of cards."

Roger made an inviting gesture.

"It does look like that."

Hathaway chuckled, then closed her eyes, and selected a deck of cards according to her intuition.

"Squirrel Party?"

Turning over the whole deck of cards and looking at the names marked on it, Hathaway asked with some doubts.

"It symbolizes resistance and freedom, but it matches your own temperament very well."

Roger casually explained.

"Whatever you say."

Hathaway obviously took all this as Roger's playing tricks.

She looked at the cards in her hand curiously. The whole deck was definitely not printed with modern technology, and the specific production method was completely invisible, and every card was full of spiritual energy.

The patterns in it range from complex to simple, and there is a string of numbers in the upper left corner. The main information provided by each card is uniform, but the details change due to the surrounding spiritual energy fluctuations.

"Where did you get this deck of cards?"

Hathaway began to find it interesting.

"What should I do next?"

"It's up to me next."

Roger rubbed his hands to concentrate, chose one of the remaining three decks, and turned over the cards.

"Niflgaard."

"What does this represent?"

Facing Hathaway's question, Roger didn't answer. He smiled awkwardly and put away the other two decks of cards on the table.

"Niflgaard is a powerful empire, symbolizing aggression and conquest."

Roger naturally didn't dare to tell Hathaway the relevant symbolic meaning.

"Is my plan for the girl in front of me already so obvious?"

Roger looked at himself, and after a second he had to admit that the set of Gwent cards that the Hunter's Hut had concocted was really interesting.

"Now let me explain to you how to play the Gwent card..."

"Ah, no, it's the principle of divination."

"Each of us has a set of cards in his hand."

Roger asked for a piece of paper from the waiter in the coffee shop, "Write down the content of your divination, and I don't need to say more about the principles of the problem."

Hathaway couldn't help but stopped and puffed up her chest.

"I'm a serious psychic."

"Ha ha."

Roger didn't read what Hathaway wrote, but folded the written paper and put it aside.

"There are 22 unit cards in a deck, 10 special cards, and weather cards in addition."

Roger simply drew three horizontal lines on the table.

"The three horizontal lines correspond to unit cards, special cards and weather cards respectively."

"The points on the card represent the size, please read the description carefully, especially the special cards."

Under Roger's explanation, Hathaway looked carefully, but the expression on her face became more and more strange.

"Roger, tell me the truth, this should be a game, right?"

There was somewhat annoyance in the girl's eyes.

"Game, how is it possible?"

"This is real divination!"

"Although...it looks a bit like a game."

Seeing that the expression on Hathaway's face was getting more and more wrong, Roger could only explain a few words.

"Please believe me, because the previous divination technique relied too much on the strength of the psychic medium, the results of divination fluctuated too much."

"It is very difficult to show the general process and result of an event with only three cards."

Roger pointed to the cards in his hand.

"But Gwent cards are different. What we deduce is a process. Each set of cards has its own rules and has a certain tendency."

"Especially the special cards among them will have different interpretation directions under different circumstances. Two wins in three rounds, and the card information left on the table in the last round is the key to our interpretation of divination problems."

Roger shrugged.

"Think about whether you would rather believe in three cards, or believe in the whole big loop system and derivation process."

"Abandon the interference of the controller, and leave everything to the instinctive fluctuation of the spirit. Shouldn't this be the core of divination?"

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