Class: | Alchemist |
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Description:
An Alchemist is someone that combines several materials or items to create a new item of the same type.
Alchemists can create any type of items, but they require the materials for those items from before, and the created items can't even be compared to the items made from specialized classes.
However, Alchemists have the advantage of being able to create any type of items and materials, as long as they have the components for it. This also extends to more stranger creations such as synthetic monsters like Substances.
Still, an experienced Alchemist focus on one line of creations, often using a different Artisan class to make this come true. This often results in crafters such as Blacksmith Alchemist, Weaver Alchemists, Lapidary Alchemists, or Chemist Alchemist, depending on the individual.
Abilities obtained from leveling up the Alchemist class:
- [Alchemic Recipe LV1]
- [Synthesis LV1]
- [Alchemy LV1]
- [Alchemist's Knowledge LV1]
- [Attribute Synthesis LV1]
- [Enhanced Alchemy LV1]
- [Mass Production LV1]
- [Alchemic Potential LV1]
Each entry on the list is available when reaching a class level of a tenfold. The first two items are received the moment one obtains the class. In the case of Alchemist being selected as the Main class, one will get the three first items instead. The final item is therefore only obtainable for those with Alchemist as the Main class.
Garami's comment: Glad that Assassin has some Artisan-class traits mixed into it.
Mira's comment: Yeah, or else you would turn into a no-good crafter.
I have a question, disasters can use their statistics to the fullest, I only have the glavras could do it since it was a dragon?
Even if they couldn't, they are less dependent on their stats in order to be a threat. Bittersteel, the Disaster of Metal, simply added more and more stats (weapons) to itself, so that the stat limitation never was any problems. Its stats were close to that of Glavras at full power after all. A small limitation wouldn't have done anything.
and in the future? Could Garami keep all the bones, or at least some like the skull of the glavras until the skeleton is ready?
Not possible. If they wanted to make a Skeleton Glavras, then it could be possible. If they wanted a Disaster of Berserk, that is.
Anyway, one can't combine the bones of different species to create a new Skeleton. It's possible to combine those of one human and another, but not those of a human and a, let's say, a horse, to create a centaur Skeleton.
Some beast-type Skeletons may evolve into Chimera Skeleton, but they aren't controllable. Wildness in its finest, so to say.
ho come on, could the skeleton acquire a skill that allows him to melt / add bones to his body, such as glavras bones?
Even if the Skeleton got the bones of Glavras transplanted into it, do you think it would have the power to move them? We're talking about A-rank bones here. Weight, durability, aether resistance, everything here are above the likes of mortal Skeletons. Pun intended.
Will the alchemist class together with the musketeer class allow him/her to create even better bullets(that seems to be a lot pretty major point of the musketeer class)
The Alchemist Class is more of a stand-alone class that helps other crafting classes.
Garami will get a title as alchemist of chaos, or black alchemist ?, and the skeleton that will win the deathmatch, will merge with the bones of the glavras do I have something like this?
Nothing at all. And the only evolution of Alchemist is Grand Alchemist, and for that, you need to have it as a Main Class. At least, that's my idea about it for now.
@Greydra Given that most who can even get the alchemist class would require other classes first given it’s requirements(the three synthesis skill alone would make it absurdly hard without at least one or two given they are extremely hard to get normally) I think it’s evolution shouldn’t require that t to be a main class just becuase of how absurdly rare such a thing would’ve compared to most class evolution and the fact pretty much all of what are essentially basic classes have multiple paths of growth
@Noxsis But the evolution will require Alchemic Potential, which is absolutely impossible to obtain, except for having Alchemist as the main class. Also, this ain't some weakling class we're talking about. This is the same class that birthed Tris Clades.
what effect does alchemic potential skill have? and will there be a chapter of the kigal-note on lost Realm unique skill?
[Alchemic Potential] drastically increases the success rate for crafting with alchemy-type Crafting Skill. Add that with the Knowledge skill, and around 90% will be successful. And that's when we're talking about rank A materials in use.
And for the skill, not until I decide to bring out the Champion of Order. Here's a hint though: it can be seen as the opposite of Living Dungeon.
@Greydra So is it like a pocket dimension where they can go into?
@Abyss A little wrong. Living Dungeon turns the skill user's own body into a Dungeon, or a different area, so to say. Then, what is the opposite of that?
@Greydra to give life to a dungeon ?? turns the dungeon into a living being?
@Shoto Not Dungeon. Think of it more like a different area, which again can be seen as a different world. Meaning, Living Dungeon remade the skill holder's body into a new world.