Were created by Ephrit to combat the demons. This race is
similar to the one in our world and are completely average in magic and combat.
But this race has good adaptability and can learn any school of magic. Although
they may not be as powerful as the other races they make up for it in numbers
and intellect. Can live up to 60-120 years.
Are
known for their darker color skin and because of this they are discriminated
against by all the other Elven Races. They are very skilled in stealth and are
the most power of the Elven Races. This is because they can create Mana Cells
more efficiently and have the ability to use them more effectively than any
other race. Because they are the most powerful their birthrate is lower than
normal elves which already have a low birthrate. They specialize in Abjuration
magic. Can live up to 600-900 years.
This
is the first country that formed and is a mostly human nation. The reason for
its early formation was because it was created by humans, their weak natures
and ability to reproduce faster than most the other races gave the early
Archrule humans a reason to build up this settlement and invent agriculture to
not only give them protection in numbers but also have a stable food source.
This is also the home country of the Holy Ephrit Church and has its Pope
Located in its capital city of Roma, The Pope is the head of faith and is the
one to receive messages from the angels.
Link to the flag below
https://www.pinterest.com/pin/950118852606856075/
How Magic Works: Magic works by using the cells in
the body called Mana Cells and are activated by using an incantation. Mana
Cells are what give all creatures the ability to use magic and are created by
the body. the more Mana Cells a being has the more storage capacity for mana
they have. Mana Cells can be increased and decreased there is no set amount you
can have but if the being is not fully developed having too many mana cells
could make the being become ill or in worse cases death. Some beings create
Mana Cells faster than others and other beings can use Mana Cells more
effectively than others. The more Mana Cells a being has the harder it is to
accumulate more as the body wants to produce them less and less. Mana Cells can
also be deactivated, what this means is that they stop mana activation
temporarily until the body manually reactivates them. Mana Cell Deactivation
can occur by using a majority of your mana supply in one go or can occur by
another user casting a spell to deactivate your Mana Cells. If a being depletes
its mana stores it will be in a state of exhaustion and if overuse continues it
causes the being to fall unconscious and in extreme cases can cause Mana Cells
to die off. For example, if a being casts a spell they do not have the mana
compacity for it will kill off some of the Mana Cells to make up the
difference. Mana Cells are created when the body uses a decent amount of mana
as it sees a need to increase the supply.
Mana Cells die off naturally if the user is not using mana for an
extended period. Magic can be enhanced and amplified if used with a Wand or
Staff that has a magic stone attached to it. When calculation of an
individual’s magic tier wands do not factor and do not go into the
calculations.
Voiceless Incantations: To be able to use voiceless
incantation determines if a user is Expert tier in a single school of magic.
This gives a user the ability to use magic without incantations. Most users
never reach this tier of magic so for a user to possess Voiceless Incantations
is an incredible feat. But if a user can accomplish this feat in one school the
user will be able to use voiceless Incantations for the rest of the schools
even if they are basic tier in that school, this is because it is a way of
thinking and not a skill based attribute it Requires a high intelligence of the
world and elements to obtain.
Water
Fire
Earth
Air
Healing
Purification
Abjuration
Summoning
Necromancy
Illusion
Enchantment
Enhancement
Universal Magic
What it does: This school of magic focuses on water
manipulation and conjuring. Higher tier users control the weather and oceans.
Creating water takes more mana then using the water in the area (lakes, Clouds,
Plants, Etc.) this is why beings that are proficient in water magic prefer to
be in places with abundance of water.
Spells
Spells
Spells
Spells
Spells
What it does: This School of magic focuses on fire
manipulation and conjuring. Higher tier users can control lava and even create
temperatures high enough to melt the oxygen in the air. Fire magic is mostly
conjured but if there is fire in the area of the user, they can manipulate it
for their own purposes.
Fire: This domain focuses on controlling and
conjuring the state of fire itself
Spells
Lightning/Electricity: This domain focuses on being
able to create and control lighting/electricity. This domain needs an Expert tier of fire
magic to be able to use.
Spells
Lava/Magma: This domain focuses on creating and
controlling magma/lava. This domain needs a legendary tier of fire magic to be
able to use.
Spells
Explosive/Combustion: This domain focuses on being able
to create explosions. Like traps or for direct use. This domain needs at least
a user of Advanced tier magic in order to use.
Spells
What it does: This school of magic focuses on controlling
and manipulating the ground and its materials
Earth: This domain focuses on conjuring, controlling,
and manipulation of the land.
Spells
Metal: This domain focuses on the control and
manipulation of the lands precious metals. Cannot conjure in materials this
domain.
Spells
Crystal: This domain focuses on controlling and
manipulating any form of Crystal (diamonds, Sapphire, Ruby, Etc.). Cannot
conjure any materials in this domain.
Spells
What it does: This school of magic only has one dominion
which is just air. This school focuses on controlling the movement and
circulation air.
Spells
What it does: This school of magic focuses on the healing of
the body and mind.
Spells
Spells
What it does: This domain focuses on the purification of
entities.
Spells
Spells
Spells
Spells
What it does: This school of magic is one of the most useful
for combat. It focuses on the dispelling and cancelation of another users
magic.
What it does: This school of magic focuses on summoning a
familiar or a beast to help a user. This school of magic is most reliable if
the user has a pact with the creature or familiar they are trying to summon. If
a user summons a familiar or beast without a pact the beast/familiar could
attack the user.
What it does: This School of magic is mostly used on the
Devil continent and is seen as a forbidden School for the Angel Continent. This
school focuses on summoning and controlling the dead.
What it does: This School of magic focuses on manipulation
of the bodies mind and senses
What it does: This school of magic focuses on Enchanting
objects includes curses.
What it does: This School of magic focuses on enhancements
of the body and mind.
Spells
Spells
What it does: Magic that does not fall into any
category this includes forbidden, forgotten, occult Rituals, and magic that is
cast from more than one school of magic.
Basic: This tier is where 50% of the world population
is placed. This tier focuses on basic spells with no complicated Incantations.
Intermediate: This tier has around 30% of the world
population. This tier is more for the warriors and races more adept in magic.
More complicated incantations.
Advanced: This tier has 15% of the world population.
This tier usually has the nation’s best warriors or teachers and is close with
Royalty. Has long and complex incantations.
Expert: This tier has 4% of the world population.
This tier has national prodigies, individuals given power by the celestial
beings, or have been given power by ancient artifacts. Needs to have Voiceless
Incantations to be considered Expert tier.
Legendary: This tier has less than 1% of the world
population. This tier mostly consists of dragonborn races or the Nymphs. This
tier of magic can control the weather to a startling degree and cause massive
earthquakes.
God: This tier currently has only two users Ephrit
and Lucifer. To be consider God tier a user must be able to bend the rules of
time and space and be able to create other beings.
This religion has its origins in the kingdom of Archrule and
to this day is the capital country to the religion. The city where the head of
faith/Pope resides in is the capital city of Roma. This religion focuses on the
worship of Ephrit and his angels as Ephrit as God. Because this religion has
been around so long with lack of communication from Ephrit that the faithful’s
faith is not as strong as it used to be and is the reason why there is
infighting with the other Angel sentient races and a lack of fighting with the
devil sentient races. This church hates the church of the otherworlders because
they worship Carthyas first hero who banished Ephrit.
This
religion has its origins in the Dravenian Empire and was created by the
Dravenian Humans when a person from another world saved their country, these
people are now known as Otherworlders or Heroes. This Religions head of faith
is located in the country of Dravenia in the capital city of Milith. The Hero
from which this religion is founded from saved Dravenia by giving the nation
advanced technologies from a different world. Nations that follow this religion
tend to be Neutral but powerful countries. This Religion also has a strong
following of Carthyas First hero as he banished Ephrit and Lucifer to different
dimensions and ended the great war.
was Created by the Humans and used In Archrule and in
Dravenia although they have different dialects because of long time separation.
(example British and American)