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Carthya
Carthya
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Characters
Archrule Humans

Were created by Ephrit to combat the demons. This race is

similar to the one in our world and are completely average in magic and combat.

But this race has good adaptability and can learn any school of magic. Although

they may not be as powerful as the other races they make up for it in numbers

and intellect. Can live up to 60-120 years.

Dark-Elves

Are

known for their darker color skin and because of this they are discriminated

against by all the other Elven Races. They are very skilled in stealth and are

the most power of the Elven Races. This is because they can create Mana Cells

more efficiently and have the ability to use them more effectively than any

other race. Because they are the most powerful their birthrate is lower than

normal elves which already have a low birthrate. They specialize in Abjuration

magic. Can live up to 600-900 years.

Location
Kingdom of Archrule

This

is the first country that formed and is a mostly human nation. The reason for

its early formation was because it was created by humans, their weak natures

and ability to reproduce faster than most the other races gave the early

Archrule humans a reason to build up this settlement and invent agriculture to

not only give them protection in numbers but also have a stable food source.

This is also the home country of the Holy Ephrit Church and has its Pope

Located in its capital city of Roma, The Pope is the head of faith and is the

one to receive messages from the angels.

Link to the flag below

https://www.pinterest.com/pin/950118852606856075/

Miscellaneous
The Magic System

How Magic Works: Magic works by using the cells in

the body called Mana Cells and are activated by using an incantation. Mana

Cells are what give all creatures the ability to use magic and are created by

the body. the more Mana Cells a being has the more storage capacity for mana

they have. Mana Cells can be increased and decreased there is no set amount you

can have but if the being is not fully developed having too many mana cells

could make the being become ill or in worse cases death. Some beings create

Mana Cells faster than others and other beings can use Mana Cells more

effectively than others. The more Mana Cells a being has the harder it is to

accumulate more as the body wants to produce them less and less. Mana Cells can

also be deactivated, what this means is that they stop mana activation

temporarily until the body manually reactivates them. Mana Cell Deactivation

can occur by using a majority of your mana supply in one go or can occur by

another user casting a spell to deactivate your Mana Cells. If a being depletes

its mana stores it will be in a state of exhaustion and if overuse continues it

causes the being to fall unconscious and in extreme cases can cause Mana Cells

to die off. For example, if a being casts a spell they do not have the mana

compacity for it will kill off some of the Mana Cells to make up the

difference. Mana Cells are created when the body uses a decent amount of mana

as it sees a need to increase the supply. 

Mana Cells die off naturally if the user is not using mana for an

extended period. Magic can be enhanced and amplified if used with a Wand or

Staff that has a magic stone attached to it. When calculation of an

individual’s magic tier wands do not factor and do not go into the

calculations.

 

Voiceless Incantations: To be able to use voiceless

incantation determines if a user is Expert tier in a single school of magic.

This gives a user the ability to use magic without incantations. Most users

never reach this tier of magic so for a user to possess Voiceless Incantations

is an incredible feat. But if a user can accomplish this feat in one school the

user will be able to use voiceless Incantations for the rest of the schools

even if they are basic tier in that school, this is because it is a way of

thinking and not a skill based attribute it Requires a high intelligence of the

world and elements to obtain.

Schools of Magic

Water

Fire

Earth

Air

Healing

Purification

Abjuration

Summoning

Necromancy 

Illusion

Enchantment

Enhancement

Universal Magic 

Water School of Magic

(Authors Note: Spells will be added as the story continues)

Water

 

What it does: This school of magic focuses on water

manipulation and conjuring. Higher tier users control the weather and oceans.

Creating water takes more mana then using the water in the area (lakes, Clouds,

Plants, Etc.) this is why beings that are proficient in water magic prefer to

be in places with abundance of water.

Dominions

 

Water: This dominion focuses on the liquid state of water and pulling

water from other elements like Plants, clouds, air, Etc.

 

Spells

 

Ice:

This dominion focuses on being able to freeze/unfreeze water in the air and

morph it into anything. The size depends on the mana usage.

 

Spells

 

Blood (forbidden & Forgotten): This dominion focuses on the controlling of another

beings blood and manipulation of the body. This dominion is only used by a

select few beings as it has been forgotten and is considered a forbidden

dominion.

 

Spells

 

Clouds: This dominion focuses on cloud manipulation. Depending on the tier

of the user they could cause huge storms to light sprinkles.  users can also use the clouds as a resource

to draw water out of.

 

Spells

 

Plants: This dominion focuses on the manipulation of the water

in plants. This dominion is often used in wetlands as the plant life there has

lots of water inside them. But in other regions, plants can be used as a source

of water, meaning that a being could force out the water for other uses.

 

Spells



 

Fire School of Magic

(Authors Note: Spells will be added as the story continues)

Fire

 

What it does: This School of magic focuses on fire

manipulation and conjuring. Higher tier users can control lava and even create

temperatures high enough to melt the oxygen in the air. Fire magic is mostly

conjured but if there is fire in the area of the user, they can manipulate it

for their own purposes.

Dominions

 

Fire: This domain focuses on controlling and

conjuring the state of fire itself

 

Spells

 

Lightning/Electricity: This domain focuses on being

able to create and control lighting/electricity.  This domain needs an Expert tier of fire

magic to be able to use.

 

Spells

 

Lava/Magma: This domain focuses on creating and

controlling magma/lava. This domain needs a legendary tier of fire magic to be

able to use.

 

Spells

 

Explosive/Combustion: This domain focuses on being able

to create explosions. Like traps or for direct use. This domain needs at least

a user of Advanced tier magic in order to use.

 

Spells



 

Earth School of Magic

(Authors Note: Spells will be added as the story continues)

Earth

 

What it does: This school of magic focuses on controlling

and manipulating the ground and its materials

 

Dominions

 

Earth: This domain focuses on conjuring, controlling,

and manipulation of the land.

 

Spells

 

Metal: This domain focuses on the control and

manipulation of the lands precious metals. Cannot conjure in materials this

domain.

 

Spells

 

Crystal: This domain focuses on controlling and

manipulating any form of Crystal (diamonds, Sapphire, Ruby, Etc.). Cannot

conjure any materials in this domain.

 

Spells



 

Air School of Magic

(Authors Note: Spells will be added as the story continues)

Air

 

What it does: This school of magic only has one dominion

which is just air. This school focuses on controlling the movement and

circulation air.

Spells



 

Healing School of Magic

(Authors Note: Spells will be added as the story continues)

Healing

 

What it does: This school of magic focuses on the healing of

the body and mind.

 

Dominions

 

Body: This domain focuses on healing ailments of the body

 

Spells

 

Mind: This

domain focuses on healing the ailments of the mind

 

Spells



 

Purification School of Magic

(Authors Note: Spells will be added as the story continues)

Purification

 

What it does: This domain focuses on the purification of

entities.

 

Dominions

 

Illness: This domain focuses on healing/curing illnesses.

Depending on the strength of the disease it could require a user with a more

advanced tier magic.

 

Spells

 

Corruption: This domain focuses on getting rid of corruption. May

need higher skill depending on corruption.

 

Spells

 

Curses: This domain focuses on dispelling curse. This could be on people,

objects, and even areas. Depending on the power of the curse you may need a

more proficient magic user.

 

Spells

 

Cleansing/Cleaning: This domain is the most basic and focuses on cleaning

anything from objects to people.

 

Spells



 

Abjuration School of Magic

(Authors Note: Spells will be added as the story continues)

Abjuration

 

What it does: This school of magic is one of the most useful

for combat. It focuses on the dispelling and cancelation of another users

magic.

Spells

 



 

Summoning School of Magic

(Authors Note: Spells will be added as the story continues)

Summoning

 

What it does: This school of magic focuses on summoning a

familiar or a beast to help a user. This school of magic is most reliable if

the user has a pact with the creature or familiar they are trying to summon. If

a user summons a familiar or beast without a pact the beast/familiar could

attack the user.

 

Spells



 

Necromancy School of Magic

(Authors Note: Spells will be added as the story continues)

Necromancy

 

What it does: This School of magic is mostly used on the

Devil continent and is seen as a forbidden School for the Angel Continent. This

school focuses on summoning and controlling the dead.

 

Spells



 

Illusion School of Magic

(Authors Note: Spells will be added as the story continues)




 

Illusion



 



What it does: This School of magic focuses on manipulation

of the bodies mind and senses



 



Spells



 



 

Enchantment School of Magic

(Authors Note: Spells will be added as the story continues)

Enchantment

 

What it does: This school of magic focuses on Enchanting

objects includes curses.

 

Spells



 

Enhancement School of Magic

(Authors Note: Spells will be added as the story continues)

Enhancement

 

What it does: This School of magic focuses on enhancements

of the body and mind.

Dominions

 

Mind: This

domain focuses on enhancing the body

 

Spells

 

Body: This

domain focuses on enhancing the mind

 

Spells



 

Universal School of Magic

(Authors Note: Spells will be added as the story continues)

Universal

Magic

 

What it does: Magic that does not fall into any

category this includes forbidden, forgotten, occult Rituals, and magic that is

cast from more than one school of magic.

 

Spells



 

Tiers and Ranks of Magic Users

Tiers/Ranks

of Magic

 

Basic: This tier is where 50% of the world population

is placed. This tier focuses on basic spells with no complicated Incantations.

Intermediate: This tier has around 30% of the world

population. This tier is more for the warriors and races more adept in magic.

More complicated incantations.

Advanced: This tier has 15% of the world population.

This tier usually has the nation’s best warriors or teachers and is close with

Royalty. Has long and complex incantations.

Expert: This tier has 4% of the world population.

This tier has national prodigies, individuals given power by the celestial

beings, or have been given power by ancient artifacts. Needs to have Voiceless

Incantations to be considered Expert tier.

Legendary: This tier has less than 1% of the world

population. This tier mostly consists of dragonborn races or the Nymphs. This

tier of magic can control the weather to a startling degree and cause massive

earthquakes.



God: This tier currently has only two users Ephrit

and Lucifer. To be consider God tier a user must be able to bend the rules of

time and space and be able to create other beings. 

Holy Ephrit Church

This religion has its origins in the kingdom of Archrule and

to this day is the capital country to the religion. The city where the head of

faith/Pope resides in is the capital city of Roma. This religion focuses on the

worship of Ephrit and his angels as Ephrit as God. Because this religion has

been around so long with lack of communication from Ephrit that the faithful’s

faith is not as strong as it used to be and is the reason why there is

infighting with the other Angel sentient races and a lack of fighting with the

devil sentient races. This church hates the church of the otherworlders because

they worship Carthyas first hero who banished Ephrit.

Church of the Otherworlders

This

religion has its origins in the Dravenian Empire and was created by the

Dravenian Humans when a person from another world saved their country, these

people are now known as Otherworlders or Heroes. This Religions head of faith

is located in the country of Dravenia in the capital city of Milith. The Hero

from which this religion is founded from saved Dravenia by giving the nation

advanced technologies from a different world. Nations that follow this religion

tend to be Neutral but powerful countries. This Religion also has a strong

following of Carthyas First hero as he banished Ephrit and Lucifer to different

dimensions and ended the great war.

Human Tongue

was Created by the Humans and used In Archrule and in

Dravenia although they have different dialects because of long time separation.

(example British and American)

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