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Royal Four-Ces
Royal Four-Ces
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RF Expert Guide: Introduction

“For you to be reading this…

I can only assume the worst…

I may not be able to help you win…

But…

I can help you FIGHT!

This game was once used to hone the skills of warring kingdoms that have since fallen. By playing you may learn their forgotten history! Over the years, it has gone by many names and forms, and now it has found its way to you! A dangerous grudge match where the souls of the long-departed rise up to answer the call to battle once more!

…and with your soul on the line you too must heed the call!

We will call this iteration of the game Royal Four-Ces…

Good luck…

You will need it…”

-Triple S

RF Expert Guide: Required Materials

This is a two-player game, that requires the following items:

1. Two 52-card playing decks of poker cards. One deck for each player. 

2. A six-sided dice numbered 1-6. This will be called the Field Dice.

3. A ten-sided dice numbered 0-9. This will be called the Range Dice.

PXL_20210713_021902366.jpg

4. A war grid that matches the layout of the below picture. It does not matter if it is a game board, paper, or tiles. As long as the number of spaces (twelve across) and other markings all match up closely to this photo, then it will be fine. Any gaps in between rows cannot be moved through during play.  

PXL_20210713_013822947.jpg

5. Ten markers for each player to keep track of the Range/HP stats of their Royal Rank cards. These markers can be coins, extra game pieces, etc.

6. Stands (as many as you need) to hold up cards on the war grid. These can be plastic card holders, anything that can stand the cards upright. Keep any extra stands nearby, because extra cards can be added to the war grid during play.

PXL_20210713_020441875.jpg

7. The will to win.


RF Expert Guide: Card Types

Royal Rank Cards

Any card that is a 10 (LV.10), Jack (LV.11), Queen (LV.12), and King (LV.13) are known as Royal Ranks Cards. Their Health Points (HP) / Range Points (RP) values are determined by the available markers on each respective players stat tracking cards. As they take battle damage during play their HP / RP goes down with it!

Initial Stats at beginning of play:

10 (LV.10) = 1 HP / 1 RP

Jack (LV.11) = 2 HP / 2 RP

Queen (LV.12) = 3 HP / 3 RP

King (LV.13) = 4 HP / 4 RP

If a Range Dice roll is successful (please refer to "How to Play" ) for the Player that rolled it, that Range Strike can strike anywhere on the war grid. Also, if a Royal Rank card has more than 1 Range Point (1 RP) they can choose to split up strikes across multiples spaces or focus all of the Attack Power on a single space! If a strike is chosen to split across multiple spaces, the spaces must be next to each other in a straight line to the front/back or to the sides, never diagonally. 

As an example, assuming a King has 4 Range (4 RP), it can do the following:

  • 1 strike across 4 spaces in a line. 
  • 2 strikes on 2 spaces. 
  • 3 strikes on 1 space and 1 strike on the space next to it. 
  • Go for a big hit and strike with all 4 Range power on a single space! 
Reserve Rank Cards

Any card numbered 2-9 including Aces are called Reserve Rank Cards. The number on the poker card signifies the “level (LV.)”. Reserve Rank Cards have 1 HP / 0 RP, it is not necessary to have stat markers for them, because of the 0 Range. The number on the corners of the poker card (or in this case "LV.") determines the Attack Value as well.

Note about Aces: When an Ace Card declares an attack on an opponent during a Field Clash, the Ace's attack value is 14.

But…

If your Ace is defending against an opponent’s declared attack during a Field Clash, the Ace's attack value is 1.

Examples:

Player A’s Ace Card declares a Field Clash with Player B’s LV.7 card. Player A’s Ace Card Wins!

-or-

Player B’s LV.7 card declares a Field Clash with Player A’s Ace Card. This would mean Player A’s Ace Card will surely lose!

When an Ace is in your hand and not on the war grid yet, for the sake of creating a total to declare a Range Attack you can decide if the Ace's value is worth a 1 or 14 during the addition or subtraction of that total.

RF Expert Guide: How to Play
LMAO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


:D :D :D :D

The "How to Play" went over the character limit!

Please visit my Ko-fi blog post for the RF Expert Guide ~ How to Play: https://ko-fi.com/post/RF-Expert-Guide-How-to-Play-L3L05JUIB

Sorry!

-Triple S


RF Expert Guide: Win Conditions

There are two different win conditions.

1. Destroy all four of your opponent’s Royal Rank Cards. Your own soul known as your Soul Four-Ce is tied to the markers on your stat cards. If your Soul Four-Ce drops to 0 when all four of your Royal Rank cards die…then…well…you do not want to know what happens….

-or-

2. Lock your opponent’s I, II, III, and IV zones.

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