Name: Hobgoblin
Rank: F
Features: Smaller version of a goblin: green, a long and fat nose, bald, long nails, snake like eyes with a small cloth covering their nether regions.
Height: 1 foot.
Weapons: Sharp teeth and nails.
Experience: Killing 10 gives 20 exp.
Rewards: Killing 10 gives 1 silver.
Mana stone: Pinkish-purple.
Proof required: Mana stone.
Quest Request: [Subjugation: Kill 10 hobgoblins. Proof: mana stone. Reward: 1 silver. Rank: F].
Name: Fox.
Rank: E
Features: Rough orange fur. White fur around their bellies and limbs. Tips of their tails and ears are brown.
Height: Two feet (on their hind legs). Less than a foot (on their fours).
Weapon: Fangs and claws.
Experience: Killing 10 gives 25 exp.
Rewards: Killing 10 gives 5 silvers.
Mana stone: Light pinkish-purple.
Proof required: Mana stone.
Quest Request: [Subjugation: Kill 10 foxes. Proof: mana stone. Reward: 5 silver. Rank: E].
Name: Goblin
Rank: E
Features: Larger version of a hobgoblin: green, a long and fat nose, bald, long nails, snake like eyes with a cloth covering their nether regions.
Height: 3 feet.
Weapons: Sharp teeth and nails. May use weapons plundered from adventurers.
Experience: 5 exp.
Rewards: Killing 5 gives 5 silver.
Mana stone: Light pinkish-purple.
Proof required: Mana stone.
Quest Request: [Subjugation: Kill 5 goblins. Proof: mana stones. Reward: 5 silver. Rank: E].
Name: Wolf.
Rank: E
Features: Rough dark gray fur. Light gray fur around their bellies.
Height: Five feet (on their hind legs). More than two feet (on their fours).
Weapon: Fangs and claws.
Experience: 25 exp.
Rewards: Killing 2 gives 4 silvers.
Mana stone: Light pinkish-purple.
Proof required: Mana stone.
Quest Request: [Subjugation: Kill 2 wolves. Proof: mana stone. Reward: 4 silver. Rank: E].
Name: Corrupted Sprite
Rank: D
Features: Magical, fairy like beings. They have pointed ears and look like miniature elves. Matching color of eyes and pointed hats (color on their hat along with their eye color symbolized their elemental type: Red - fire. Green - air. Brown - earth. Blue - water) to show their elemental affinity.
Height: Half a foot.
Weapons: Elemental magic according to their affinity.
Experience: 20 exp.
Rewards: Killing 10 gives 15 silvers.
Magic stone: Red - fire. Green - air. Brown - earth. Blue - water.
Proof required: Magic stone.
Quest Request: [Subjugation: Kill 10 corrupted pixies. Proof: magic stone. Reward: 15 silver. Rank: D].
Name: Corrupted Pixie
Rank: D
Features: Magical, fairy like beings. Look like winged sprites. They have pointed ears and look like miniature elves. Matching color of eyes and wings (color on their wings along with their eye color symbolizes their elemental type: Red - fire. Green - air. Brown - earth. Blue - water) to show their elemental affinity.
Height: Half a foot.
Weapons: Elemental magic according to their affinity.
Experience: 20 exp.
Rewards: Killing 10 gives 15 silvers.
Magic stone: Red - fire. Green - air. Brown - earth. Blue - water.
Proof required: Magic stone.
Quest Request: [Subjugation: Kill 10 corrupted sprites. Proof: magic stone. Reward: 15 silver. Rank: D].
Name: Imp
Rank: D
Features: Miniature devilish beings that looked like skinny and small hobgoblins. Blackish-red skin. Pointed ears and noses that stick out. Skinny and scrawny.
Height: 1 foot.
Weapons: Light and dark magic.
Experience: 30 exp.
Rewards: Killing 5 gives 10 silvers.
Magic stone: Black-dark. White-light.
Proof required: Magic stone.
Quest Request: [Subjugation: Kill 5 imps. Proof: magic stone. Reward: 10 silver. Rank: D].
Name: Corrupted Brownie
Rank: D
Features: Humanoid creatures that look like young dwarves with brown pointed hats like gnomes. Reside in caves.
Height: Half a foot.
Weapons: Earth elemental magic spells.
Experience: 30 exp.
Rewards: Killing 5 gives 10 silvers.
Magic stone: Brown - earth.
Proof required: Magic stone.
Quest Request: [Subjugation: Kill 5 corrupted brownies. Proof: magic stone. Reward: 10 silver. Rank: D].
Name: Boggart
Rank: D
Features: Their bodies are made of mini tornadoes/twisters. They are shapeless beings who looked like a mixture of shadows and cyclones.
Height: 7 feet.
Weapons: Air elemental magic spells.
Experience: 30 exp.
Rewards: Killing 5 gives 15 silvers.
Magic stone: Green-air.
Proof: Magic stone.
Quest Request: [Subjugation: Kill 5 boggarts. Proof: magic stone. Reward: 15 silver. Rank: D].
Name: Horned Wolf.
Rank: D
Features: Looks like a big wolf. Rough dark gray fur. Light gray fur around their bellies. Has a protruding horn (like a unicorn) in the center of their forehead.
Height: Seven feet (on their hind legs). Three feet (on their fours).
Weapon: Fangs, claws and horn.
Experience: 50 exp.
Rewards: Killing 1 gives 5 silvers.
Mana stone: Deep blue.
Proof required: Mana stone.
Quest Request: [Subjugation: Kill 1 horned wolf. Proof: mana stone and horn. Reward: 5 silver. Rank: D].
Name: (Ranged) Area of Attack.
Type: AoE.
Feature: Hit multiple targets with arrows/magic.
Level 1: 25% chance of 25% extra damage. (10 MP)
Level 2: 25% chance of 33% extra damage. (10 MP)
Level 3: 33% chance of 33% extra damage. (10 MP)
Level 4: 33% chance of 50% extra damage. (10 MP)
Level 5 onwards: [higher damage per level] 50% chance of extra damage. (15 MP)
Name: Precision.
Type: Accuracy.
Feature: Increases the user's hit rate/accuracy while aiming at targets.
Duration: 5 minutes.
CD: 2 minutes.
Level 1: Radius of 50m. (5 MP)
Level 2: Radius of 75m. (5 MP)
Level 3: Radius of 100m. (5 MP)
Level 4: Radius of 125m. (5 MP)
Level 5 onwards: [slight increase in radius per level] (10 MP)
Name: Burst.
Type: Burst.
Feature: Increased attack damage.
CD: 10 seconds.
Level 1: 10% increased attack damage for 5 sec. (10 MP)
Level 2: 15% increased attack speed for 5 sec. (10 MP)
Level 3: 15% increased attack speed for 6 sec. (10 MP)
Level 4: 20% increased attack speed for 6 sec. (10 MP)
Level 5 onwards: [slight increase in attack speed per level] duration of 6 sec. (15 MP)
Name: (Melee) Area of Attack.
Type: AoE.
Feature: Hit multiple targets with a sweeping gesture.
Level 1: 25% chance of knockback. (10 MP)
Level 2: 50% chance of knockback. (10 MP)
Level 3: 75% chance of knockback. (10 MP)
Level 4: 100% knockback. (10 MP)
Level 5 onwards: [higher damage per level] 100% knockback. (15 MP)
Name: (Melee) Crowd Control.
Type: CC.
Feature: Hit/bash single targets.
Level 1: 1% chance of stun for 3 sec. (5 MP)
Level 2: 5% chance of stun for 3 sec. (5 MP)
Level 3: 25% chance of stun for 3 sec. (5 MP)
Level 4: 50% chance of stun for 3 sec. (5 MP)
Level 5 onwards: [higher damage per level] 50% chance of stun for 3 sec. (10 MP)
Name: Twin Damage.
Type: Damage (stackable).
Feature: Attack power of both weapons increased.
Duration: 5 minutes.
CD: 5 minutes.
Level 1: 10% extra attack power. (15 MP)
Level 2: 20% extra attack power. (15 MP)
Level 3: 30% extra attack power. (15 MP)
Level 4: 40% extra attack power. (15 MP)
Level 5 onwards: [slightly higher duration per level] 50% extra attack power. (20 MP)
Name: Slash.
Type: Damage (status ailment).
Feature: Hit single/multiple targets with a slash.
Level 1: 1% chance of extra bleed damage. (10 MP)
Level 2: 5% chance of extra bleed damage. (10 MP)
Level 3: 25% chance of extra bleed damage. (10 MP)
Level 4: 50% chance of extra bleed damage. (10 MP)
Level 5 onwards: [higher damage per level] 75% chance of extra bleed damage. (15 MP)
Name: Poke.
Type: Damage (status ailment).
Feature: Single target damage.
Level 1: 1% chance of extra bleed damage. (5 MP)
Level 2: 5% chance of extra bleed damage. (5 MP)
Level 3: 25% chance of extra bleed damage. (5 MP)
Level 4: 50% chance of extra bleed damage. (5 MP)
Level 5 onwards: [higher damage per level] 75% chance of extra bleed damage. (10 MP)
Name: Bash.
Type: Damage (status ailment).
Feature: Hit single/multiple targets with a weapon.
Level 1: 1% chance of confusion. (10 MP)
Level 2: 5% chance of confusion. (10 MP)
Level 3: 25% chance of confusion. (10 MP)
Level 4: 50% chance of confusion. (10 MP)
Level 5 onwards: [higher damage per level] 75% chance of confusion. (15 MP)
Name: Stab.
Type: Pierce (status ailment).
Feature: Ignores defense of armor with less defense than the user's attack.
Level 1: 1% chance of extra bleed damage. (5 MP)
Level 2: 5% chance of extra bleed damage. (5 MP)
Level 3: 25% chance of extra bleed damage. (5 MP)
Level 4: 50% chance of extra bleed damage. (5 MP)
Level 5 onwards: [higher damage per level] 75% chance of extra bleed damage. (10 MP)
Name: Fast Attack
Type: Burst.
Feature: Increased attack speed.
CD: 5 seconds.
Level 1: 5% increased attack speed for 3 sec. (10 MP)
Level 2: 10% increased attack speed for 3 sec. (10 MP)
Level 3: 10% increased attack speed for 5 sec. (10 MP)
Level 4: 20% increased attack speed for 5 sec. (10 MP)
Level 5 onwards: [slight increase in attack speed per level] duration of 5 sec. (15 MP)
Name: Damage Attack.
Type: Burst.
Feature: Increased attack damage.
CD: 5 sec.
Level 1: 25% increased attack damage for 3 sec. (10 MP)
Level 2: 25% increased attack damage for 4 sec. (10 MP)
Level 3: 33% increased attack damage for 4 sec. (10 MP)
Level 4: 33% increased attack damage for 5 sec. (10 MP)
Level 5 onwards: [slight increase in attack damage per level] duration of 5 sec. (15 MP)
Name: Tornado.
Type: AoE.
Feature: Hit multiple targets with a circular gesture 360 degrees around the user.
Level 1: 25% chance of knockback. (15 MP)
Level 2: 50% chance of knockback. (15 MP)
Level 3: 75% chance of knockback. (15 MP)
Level 4: 100% knockback. (15 MP)
Level 5 onwards: [higher damage per level] 100% knockback. (20 MP)
Name: Shield Smash
Type: CC.
Feature: Hit/bash single targets.
Level 1: 1% chance of stun for 3 sec. (5 MP)
Level 2: 5% chance of stun for 3 sec. (5 MP)
Level 3: 25% chance of stun for 3 sec. (5 MP)
Level 4: 50% chance of stun for 3 sec. (5 MP)
Level 5 onwards: [higher damage per level] 50% chance of stun for 3 sec. (10 MP)
Name: Berserk State
Type: Boost.
Feature: Increased attack damage and speed.
CD: 1 hour.
Duration: 15 minutes.
Level 1: 25% increased attack damage and 5% attack speed. (25 MP)
Level 2: 25% increased attack damage and 10% attack speed.. (25 MP)
Level 3: 33% increased attack damage and 10% attack speed.. (25 MP)
Level 4: 25% increased attack damage and 20% attack speed.. (25 MP)
Level 5 onwards: [slight increase in attack damage and speed per level] (30 MP)
Name: Taunt.
Type: Taunt.
Feature: Enemy targets user. Attack damage taken by user is reduced.
CD: 1 min.
Level 1: 25% decrease in attack damage for 4 sec. (20 MP)
Level 2: 33% decrease in attack damage for 4 sec. (20 MP)
Level 3: 33% decrease in attack damage for 5 sec. (20 MP)
Level 4: 50% decrease in attack damage for 5 sec. (20 MP)
Level 5 onwards: [slight decrease in attack damage per level] duration of 5 sec. (15 MP)
Name: Evade.
Type: Evasion.
Feature: Reduce/dodge received attack damage.
Level 1: Receive an attack with 50% of its power and a 25% chance of completely dodging. (20 MP)
Level 2: Receive an attack with 50% of its power and a 33% chance of completely dodging. (20 MP)
Level 3: Receive an attack with 33% of its power and a 50% chance of completely dodging. (20 MP)
Level 4: Receive an attack with 25% of its power and a 50% chance of completely dodging. (20 MP)
Level 5 onwards: [lower damage received per level] 75% chance of completely dodging. (25 MP)
Name: Dash.
Type: Blink.
Feature: Blink/rapid movement in one direction.
Level 1: Blink 3 meters in one direction. CD: 5 seconds. (10 MP)
Level 2: Blink 4 meters in one direction. CD: 5 seconds. (10 MP)
Level 3: Blink 5 meters in one direction. CD: 5 seconds. (10 MP)
Level 4: Blink 5 meters in one direction. CD: 4 seconds. (10 MP)
Level 5 onwards: [blink distance slightly increases per level] CD: 4 seconds. (15 MP)
Name: Sneak.
Type: Boost (masking).
Feature: Cloaking the user.
Level 1: Extra attack power of 25% with successful ambush and 5% for failed ambush.. (20 MP)
Level 2: Extra attack power of 33% with successful ambush and 5% for failed ambush. (20 MP)
Level 3: Extra attack power of 50% with successful ambush and 10% for failed ambush. (20 MP)
Level 4: Extra attack power of 67% with successful ambush and 10% for failed ambush. (20 MP)
Level 5 onwards: [higher cloaking ability per level] Extra attack power of 75% with successful ambush and 25% for failed ambush. (25 MP)
Name: Detect.
Type: Detection.
Feature: Detect number of live lifeforms around the user.
Level 1: Radius of 100m. (15 MP)
Level 2: Radius of 150m. (15 MP)
Level 3: Radius of 200m. (15 MP)
Level 4: Radius of 250m. (15 MP)
Level 5 onwards: [slight increase in radius per level] (20 MP)