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/ Series / Web of Shadows: Memories Lost
Web of Shadows: Memories Lost
Web of Shadows: Memories Lost
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Miscellaneous
Spell Caster Types

Wizard: A Magic user who graduated an academy accredited by the Wizard's counsel. They are given an enchanted ring that shows their current standing after graduation.

Sorcerer / Sorceress: A magic user either trained in family traditions, an unaccredited school, or learned magic on their own.

Druid: A magic user who can use both sides of nature magic Life & Death, and is part of a Druidic order.

Cleric / Priest: Able to use divine magics, granted by deities.

Healer: anyone who can use the life side of nature magic, herbalist, or was granted healing powers by a deity.

Mage: Generic term for magic users.  

Location
City of Riversmeet

Nestled in the heart of the vast continent of Zuldar, lies the bustling town of Riversmeet. Renowned for its strategic location where two mighty rivers converge, the town owes its name to this natural phenomenon. It serves as a hub for trade and commerce, drawing merchants, adventurers, and travelers from far and wide.

As the trade capital of the region, Riversmeet boasts a thriving marketplace that buzzes with activity day and night. The streets are lined with colorful stalls and shops, where exotic goods from distant lands are displayed. The aroma of spices and the clamor of haggling fill the air, creating an enchanting atmosphere that captivates the senses. Here, one can find treasures ranging from rare magical artifacts to exquisite crafts created by skilled artisans.

Dominating the town's skyline is the grand meeting hall of the esteemed Wizard's Council. Within its hallowed halls, the most powerful and influential wizards of the realm convene to discuss matters of magic, governance, and the protection of the land. The presence of the Wizard's Council lends Riversmeet an air of mystique and attracts aspiring magic practitioners from far and wide, seeking knowledge and tutelage.

The town is home to not just one, but two prestigious magic academies, where young spellcasters undergo rigorous training to hone their craft. These academies, rivaling each other in reputation and expertise, contribute to Riversmeet's reputation as a center of magical learning and innovation.

In the heart of Riversmeet lies the opulent Noble District, an enclave of grandeur and extravagance. Here, distinguished nobles from all corners of the country, representing a myriad of races and cultures, have erected magnificent villas and palatial residences. The district is a testament to the town's neutral status as part of the United Zuldar Federation, attracting influential figures who seek respite from political disputes and find solace in the serene and diplomatic atmosphere that permeates the town.

Beyond the commerce and academia, Riversmeet offers a rich cultural tapestry. Its streets echo with the melodies of bards and minstrels, while theaters and taverns provide entertainment for the weary souls seeking respite. The town's diverse population, comprising people of various races, creates a harmonious blend of traditions, languages, and cuisines, making Riversmeet a true melting pot of cultures.

As the sun sets and darkness envelops the town, the glow of magical streetlights illuminates the cobblestone pathways, casting an ethereal ambiance. Riversmeet comes alive in a different way, with secretive meetings, whispered conversations, and hidden intrigues that lurk in the shadows.



City of Lythara: A Gateway City of the subterrain realms

Nestled at the foot of imposing mountains, the city of Lythara stands as the largest and most significant urban center under the rule of the prestigious Valtaris noble house. As one of the thirteen ruling families in the dark elf territory, the Valtaris family exerts its influence and power over Lythara and its surrounding lands, holding a key role in the intricate web of political dynamics within the region.


Lythara serves as a vital gateway, guarding the one of the entrances to the underground cities that lie within the mountains. Positioned strategically along the outer perimeter, the city acts as the first line of defense, ensuring the safety and security of the subterranean realm. Its towering walls and sturdy gates stand as testaments to the city's role as the guardian of this hidden realm.


A diverse population thrives within the city's confines, a true reflection of its cosmopolitan nature. Dark elves, humans, dwarves, and the enigmatic Lattsam, often referred to as "half devils" by humans, coexist within the bustling streets of Lythara. 

Lythara is renowned for its thriving industries, which form the backbone of the city's economy. Masonry and smithing guilds produce exquisite craftsmanship, from intricate stonework adorning the city's structures to finely forged weapons and armor. Apothecaries offer potions, elixirs, and herbal remedies, utilizing the abundant resources of the surrounding lands, including the Solanaceae plants known for their potent magical properties. Mushroom farming, a unique trade practiced by the dark elves, thrives within the cavernous depths of the mountain, providing a valuable resource for both sustenance and trade.


The cityscape of Lythara is a testament to its grandeur and the Valtaris family's influence. Magnificent architecture, adorned with ornate carvings and elegant designs, stands as a visual reminder of their noble lineage. The opulent manor where the Valtaris family resides, located in the subterranean city of Valtar, is a testament to their power and prestige.


Beyond Lythara, numerous small towns, villages, and cities fall under the domain of the Valtaris family. These settlements, dotted throughout the surrounding region, are interconnected through a network of well-maintained roads and trade routes, facilitating the flow of goods, information, and influence under the watchful eye of the Valtaris noble house.


Lythara thrives under the careful guidance of the Valtaris family, who are revered as the protectors of their domain. The city's streets buzz with the energy of commerce, magic, and politics, as merchants trade exotic wares, arcane practitioners study ancient tomes, and nobles engage in delicate power plays. The constant hum of activity and the aura of mystery that permeates the city's atmosphere make Lythara a captivating and enchanting place for adventurers, scholars, and those seeking their fortunes in the vast realm controlled by the noble house of Valtaris.

Durabiwood Forest

Durabiwood is a forest located in the northern part of Zuldar. It's home to many monsters such as zombies, skeletons, and other creatures that inhabit this area. The forest itself is infested with demons They're also known to attack travelers passing through the area. 

Subterranean expanse of Chal'ath

A glowing realm just beyond the dark elf city of Valtaris. This cavern, vast and resonant with the whispers of the ancient world, is illuminated by the soft radiance of bioluminescent flora that clings to the rock faces. The walls of Chal'ath are a living mosaic, with mineral veins that weave through the stone, casting otherworldly hues that dance across the faces of all who explore its grandeur.

Chal'ath is rich with resources and magic allowing mirid creatures to thrive in a tranquil coexistence. Airy sprites flit through the air, their luminous forms flickering between the stalactites, while the shy 'Pika'—creatures with the gentle demeanor of a fox and the incandescent tails of comet fire—peek from behind ancient stone formations. In the depths of the clear underground lakes, serpents with scales like living gems weave through the water, their presence more a spectacle of beauty than a threat.

At the core of Chal'ath lies the 'Malachite Glade', a lush haven where the glow of life is strongest. This glade is a favored spot for the dark elf families of Valtaris who seek reprieve and connection with nature. Here, children's laughter rings as they chase after the transparent-winged fladdravinge, and elders recount ancestral stories.

Hunters tread lightly on the mossy earth, ever mindful of the sacredness of the glade as they track their prey, often tasked with keeping the population of dangerous creatures low. Foragers search for the prized 'Eter Truffles' and 'Midnatt Berries', their flavors as deep and complex as the cavern itself, and vital to the dark elves' mystical practices.

The soldiers of Valtaris patrol its winding paths, their vigil a constant reminder of the balance between the wilds of the cavern and the touch of civilization.

kallvarlden
What the elves and old races call the world.
Characters
Alina Nejlika (Alina Bonde)

Mother of Lythara is a sweet woman who is always happy and smiling. She is married to Trogan, a Nether Elf, and together they have a daughter named Lythara. They live in a small Inn near the south end of Riversmeet.

She's very protective over her daughter and is afraid of her husband's cousin and heiress to the land they are from.


Alina is a quarter high elf, but looks completely human.

She has a perfect completion and appears younger than she is thanks to her elven blood, Despite being 42 she looks to be in her early 20's at most.

Dirg Forge

A skilled blacksmith specializing in custom pieces who lives in South East Riversmeet.

Eldric Amery

Eldric Amery: is a human mage, from a poor town.
He sends much of the money he makes to his home but keeps enough to live off and better himself. 

He is always researching for magical items to increase his power.

Eldric locks up any magic or cursed items he thinks are too dangerous.

He likes doing collaborations with other magic users and alchemists in order to advance magic and do things once though impossible. Most Taboos don't bother him unless they go against his personal beliefs.

Eldric is tall with light brown hair and blue eyes. He is slim with some muscle definition. 

Erembour Cempa (Erembour Skugga)

Erembour Cempa is the first known shadow knight and founder of House Skugga of the nether elves.

He created and wielded the Blade of Twilight.


He was originally a knight with natural talent for magic. He was a general of a strike force under the King. 

When an noble House started a coup his unit brought the traders to justice. The King granting Erembour the Land and Rights of the fallen house giving him the Surname of Skugga.

Grisma Silverblade

A friend of Eldrics, and one of the Leaders of the Talons branches of the Ravens in RIversmeet.

He is a skilled dwarf assassin, and mercenary.

He has black hair and brown eyes, and wears a hooded cloak over his clothes. His weapon of choice is a short sword with a curved blade that he uses to fight enemies. He also carries a dagger on his hip. 

He comes from a family that used to be famous for slaying undead.

Hana Cobb

Hana is a middle-aged woman who works as an assistant at the local library. She's quiet and shy, but she has a good sense of humor and can be very kind. She enjoys reading books about romance, fantasy, adventures, and history. Her favorite food is Cream puffs. Hana also likes to draw pictures of her favorite characters from those stories. When she was younger, she wanted to become a writer so that she could write more stories like them.

Lythara Bonde

Daughter of 

Nyxia Bonde (Nyxia Valtaris)

Nyxia was born to a poor farm family in Lythara, a small village near the border with the dark elven kingdom of ruled by the Valtaris family. Her parents were peasants who worked hard every day just to make ends meet. They had little money to spare, so they couldn't afford to send her to school or buy her books. Despite that, she always dreamed of becoming an educated woman one day, and worked as a baker which she loved doing. 

She spent time learning herbalism from a local healer, and reading books in the healer's collection.


During a Siege on the City of Lythhara, When she was defending her bakery, The second son of the Noble family of the Valtaris the lords of her region came to her aid. The two fell in love, and were allowed to marry since Baldris wasn't next in line to be the next lord at the time. 


Her eldest granddaughter is Vespera Valtaris

Queen Melfina Nguyen

Melfina is a beautiful elf woman who lives in the mountains with her husband, King Tauron. She's an inventor and has created many useful devices for the kingdom of Orgrimmar. Her inventions include farming tools such as plows and harvesters, as well as weapons like bows and crossbows. 

Sariel Moon

Sariel is a half-devil, born on zuldar. She was raised in an orphanage. When she turned 15, she ran away and joined the Thieves' Guild. 


Sariel died fighting while a manticore.

Silvi Gardner

Silvi is known for her knowledge of herbs and alchemy, as well as her ability to make potions that can cure many different diseases. Her shop also sells various items such as candles, perfumes, and other accessories.

Skonhet Skugga (Skonhet Valtaris)

Skonhet is a Dark elf woman from the Skugga Family the bears the blessing of the Anceint Goddess Cybele.

 Her hair is black and long, reaching down to her waist. She has green eyes and pale skin. She wears a red dress and carries a staff made of wood. She's tall and slender, standing at 5'8". Skonhet is the wife of Lord Valtaris, ruler of House Valtaris. She also has four children - her eldest daughter named Vespera, her twin daughters, and the youngest a son named Balen.

She is proficient in Shadow, Nature, Ice, Fire, and death magic.

Thrainor Steel

The mercenary guild leader of Riversmeet is an elderly dwarf named "Thrainor". He's always seen wearing a helmet decorated with skulls, which he uses to scare away potential enemies. Thrainor likes to talk about anything he knows and will often ramble on about them until someone interrupts him. When this happens, He will get to the point or answer the question before going off on another tangent. His favorite topic of conversation is how much better the liquor is back home, and how to make strong beverages.

Trogan Bonde

Trogan Bonde runs a Inn in Riversmeet called "The Travelers respite". He's very kind and friendly towards everyone. He loves cooking and spends most of his time in the kitchen. He's always smiling and laughing. He's very protective over his daughter and will do anything to keep her safe. He has scars on his back and right leg.

Trogan is a Dark elf with a human wife. 

He failed his mission to inform Vespera about House Andar's movements and was punished, then sent to work in riversmeet.

Valdris Valtaris (Baldris Valtaris)

Valdris was the previous leader of Vespera's House before retiring at age 800. He then spent most of his time reading books in his library or teaching his granddaughter Tactics, history, and sword fighting. Valdris is very intelligent and knowledgeable, but he can be somewhat arrogant.


Valdris Helped end Slavery in the nether elf kingdom and brokered many peace treaties with other countries.

Valdris's wife was Nyxia.

He was giving the nick name frihetsbarare by the commoners.

Verna Inget

A young Half Dark-Elf girl who befriended Vespera a few years before Vespera lost her Memories. 

She has affinities in Shadow, Ice, Fire, and Transportation magics.

She is skilled in using a spear, and a short sword thanks to training by Vespera.

She like many Orphans with partial elven decent was given the Surname Inget meaning Nothing.

Vespera Valtaris

Vespera Valtaris:  is a Nobel dark elf woman who Lost most of the last 30 years of her memories, as well as some from when she was younger.
She is tall, slender, has long black hair, purple skin, and usually wears glasses.

Vespera is 54 years old which is quite young for a dark elf.

Vespera is independent, strategic, and logical, with a knack for seeing potential in every situation. She appreciates clarity and knowledge, often seeking deeper understanding of her surroundings and events in her life.

 As a sorceress, Vespera is deeply interested in magic and its many facets. She also has a keen interest in combat tactics and strategies, having honed her skills as a knight over the years.


Vorradare Valtaris (Borradare Valtaris)

A son of Valdris Valtaris, father of Vespera Valtaris.


Divine - Cybele (Ancient Goddess)

An ancient Nature Goddess and Mother of Lampetia.

Divine - Glaucus Great god of the Sea (Divinity 9)

God of the Ocean and part of the ruling class of gods as a member of the Pantheon of the 9.

Divine - Lampetia Great Goddess of Light (Divinity 9)

The Goddess Lampetia held a seat amongst the current highest echelons of divine power, the Grand Pantheon of Nine. She was a beacon of radiance, the Goddess of Light and Illumination, often depicted as a golden-haired woman, eyes sparkling like the finest of diamonds, radiating an aura so brilliant it could outshine the stars.

The Grand Pantheon of Nine was a diverse assembly of gods and goddesses, each ruling over distinct domains that shaped and sustained the world's existence. From the brimming oceans to the expansive skies, the silent realms of the dead to the grandeur of time and space, the Pantheon's reach was all-encompassing. Yet even amongst such formidable peers, Lampetia shone with a unique resplendence.

Lampetia was known as the Illuminator, the one who brought light to the darkest corners of the world. Her domain was not merely that of physical light, but of understanding and knowledge. It was she who gave mortals the ability to illuminate the darkness of ignorance, to question, to learn, and to grow. Wherever there was enlightenment and discovery, there was Lampetia's touch.

Her celestial abode, the Golden Citadel, was an ethereal realm of shimmering light and boundless knowledge. Within its glistening halls, countless spirits toiled day and night, scribing the knowledge of the world into endless scrolls. These were the Luminaries, Lampetia's celestial attendants, who served their goddess by bringing the light of wisdom to the mortal realm.

Despite her resplendent appearance and lofty domain, Lampetia was far from aloof. She took a keen interest in the affairs of the mortal world, often descending from her Golden Citadel to walk amongst them incognito.

Vilhelmina Valtaris

.......

Species
Elven

Grand Elves - Utvaldir álfar

Dark Elves - kvall alviska

Forest Elves - Skognisser

Orcs -  staerke nisser

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