Shoulder length hair. Fit body and not so big mounds and charming face. Athletic and loves grinding(killing monsters for exp).
Now became lovers with Emy, Elly and Velvet on the chapter [it's not wrong right?(MS)]
Status:
Name:Eris Elk
Class: magician(primary)
Series: Duality of elements(unique), Icarus(unique)
Talent: ???
Level: 47
Strength: 1
Agility: 1
Endurance: 1
Mental: 1
Luck: 1368(+9)
Current white dice in possession:106
Skills: Frost, Appraisal, Detect
Luck series [Dicer's luck, Reroll level 1, all-in-luck,lucky drop++,convert,Fate weaver]
Magician series:[skill mastery level1,dual cast,flash castlevel1,flare,earth spear,water bullet]
Duality of elements series:[Fire and Frost mastery passive skill,Fire and Frost nullification,Frost wall active skill,Explosion active skill,Muspelheim,Niflheim]
Icarus series:[Flight, Scapegoat, Master's ambition, Fool's courage, Daedalus wings, Failure's pride]
Works at academy as a fixer/teacher.
the first dicer.
Skills: immortality and create.
a hunter and mika's father.
a so called goddess that is sealed in the cave. She later on changed the world into the world of dicera that is known now.
A sister working at the church. A friend of Maki. She calls Maki 'Aki" instead.
Older sister of Torns sisters. Her class is cleric. Afraid of blood after watching her parents die infront of her.
Now can barely contain her fear thanks to constantly watching Eris destroy enemies.
Tall red short hair with obviously visible fit body and a cleric
Apparently loves girls and it seems she loves Eris. Eris accepted her advances.
Now a party member together with Eris and Elly
Became lovers with Eris together with Elly and Velvet.
Skills: emergency boost, force field, barrier
Younger one of the Torns sisters.
Her class is fencer. Friendly and kind. She is always worried of her sister.
A little shorter than Emy. Red long twintails. Slender body and always loves to read.
Became lovers with Eris together with Emy and Velvet.
Her primary class is fencer.
Fencer skills: step-and-dash, ground pierce,riposte,mind's eye.
Basic tier skills: indomitable spirit, discerning eye.
Middle tier skills: sole field, assassinate.
Now a party member together with Eris and Emy.
Tall long black haired beauty. Always let's her straight hair neat and always wear any dress with violet/purple/back color combinations.
The mother figure of the party. She always cook for them.
Wields a customized parasol that acts as a dull blade when closed and as a shield when open.
Loves teasing and one of few people that befriend eris right away.
Realized her feelings with Eris later.
She became lovers with Eris together with Elly and Emy.
Her class is guardian.
Skills: shock absorption, reflect wall.
One of the member of the party sword of victory.
Short green hair timid guy
Class:Archer
One of the member of the party sword of victory.
Short wavy red hair. Energetic and pessimist.
Class:warrior
Member of sword of victory party.
Short blond hair
A huge flirt.
Class: thief
Leader of the party sword of victory.
Tall long ashe colored hair
Quiet and calm demeanor.
Class: paladin
The Nature Singularity.
She possess two dice series.
One is called "Deus ex machina" and the other is "Flora"
Both series are part of the famed 'Holy series' which boasts great usage.
'Deus ex machina' can sense the future using the user's five senses.
'Flora' can manipulate Flowers and Nature. User can also imbue additional effects to each flowers or nature controlled. It also allows the user to grow different flower with different effects example the 'blood sucking flowers' part of her skill 'Field of thorns' are actually grown by Maki creating a new kind of Rose in the process.
Skills: Inspect eye, Sight of the god, Ears of the god, Healing field, Field of thorns, Future sense, Gaia's End.
this place is the safest zone among the world of Dicera. The land and water ratio is roughly 60% / 30% (most of the water comes from the zone 3 water)
in area 1-4 lies the bastion of humanity. This is the safest area and monsters here are all below level 5 and are held outside the kingdom walls.
in this area low level players mostly gather since the average level of monsters here are level 10 (lowest are 1 and the boss monster is level 20)
in this area most gathering or hunt quests can be found. The monsters are around level 10-40 and no boss monsters exists in this area so it's a great choice for dicers to gather experience.
the most dangerous area in zone 1. Here lies the dead body of the monster called greed. It is said that in the deepest part of the cave in this area have a chance to drop a special die. As for it's effect, one has yet to know.
A land with nothing but desert on sight. A place where businessmen form around the world gather.
A zone with nothing but water. It is said that an ancient city remains underwater till this day.
A place of no return. Or so the saying goes. Although it is true that you can still return upon entering zone 4, the way back seems to be as hard as anyone can imagine.
A land above a giant plateau. There lies the great moon empire. It is said that the ruler of the great moon empire are blessed by the moons. That said no more information can be gathered for how secretive this empire is in the outside world.
The place where the cult of Dicera inhabits. No one dares to enter this place unless they wish to go against the cult.
a high rarity dice that can only be obtained by defeating a boss monster.(Chance to include a holy series skills)
A high rarity dice that can only be obtained by defeating a boss monster. (Chance to include an evil series skills)
A basic stat increase dice. You can choose what stat you want to increase and by rolling this dice you will gain the amount similar to the result.(I.e. rolling 6 lets you increase your luck to 6 or rolling 4 lets you increase your strength to 4) can be obtained by defeating monsters(1 dice drop per 5 levels of the monster[i.e. lvl 10 goblin drops 2 white dice])
a dice with random/or specific skill at each side. The skills will only appear upon rolling.
a dice with random/specific basic skills at each side. The skills will only appear upon rolling.
???
Greed's bag. A craftable item. Most of the materials needed can be found in greed's death swamp. It's a small bag that can store up to 600 different items without any issue. An essential item for all dicers and quiet easy to get.
An item that gives the user a primary class that is engraved to the die. It can be any of the primary class and this can be bought from the academy
An item imbued with servitude magic. Cannot be removed by the wearer. Cannot be removed by third party. Only the master(owner of the collar) can remove it.
the higher the user's luck stats the higher the chance to always roll 6 in every dice roll.
Reroll(max level 6): Once every dice rolls, if you get any roll that is not 6 you will roll again.(Increase more rerolls per skill level[max 6])
All stats increase are guaranteed to be added on luck[even if you choose to increase strength it will always add on luck.
grants the user "undying" and "ageless" state.(No rolls needed.)
Able to create something the user thinks. Requires clear imagination. (Rolls a single die upon activation and the item quality created will depend on the dice roll[1 poor quality and 6 highest quality])
this shows information related to the person. But the information are mostly something like "this girl is good" or "stay away from this one" something like that.
Shoots ball of fire. (Higher level stronger effect)
shoots water.(Higher level more water amount)
blows air(higher level stronger air)
control a part of earth(higher level more earth can be controlled.)
summon a light.(Higher level increase amount of light orbs and longer lasting time)
manipulate shadow or remove light in an area (higher level the darker and larger the possible target area.)
Guaranteed drop to every monster slain. Rarity increases based on luck
this skill converts all skill effect scaling based on other stats into luck stat.
Allows the user to use two skills simultaneously.
Level 1(max 6)
Allows the user to save a skill with conditions in order to use it again later instantly. (Higher level allows the user to save more skills)
Can absorb shock or impact from enemy attack and deduct hp in exchange. Higher endurance stat makes the deduction on hp lower. The user won't receive a deduction if the enemy's str stat are lower than the user's endurance stat.
A buff active skill. Allows the user to imbue their equipment with a barrier that protects it from receiving damage keeping the durability and reflects damage received. (Reflection only works on melee damage) the higher the endurance stat of the user the higher it's protection effect.
Creates an invisible dome around the target to protect from harm. Barrier strength is equivalent to user's mental stat
Creates a barrier around the target to block all damage. (Nullify all projectiles and knockbacks enemies with strength lower than user's mental stat.) effectiveness increases based on user mental stats.
Range is based on dice roll.
1=1ft
2=1.5ft
3=2ft
4=2.5ft
5=3ft
6=4ft
An aoe attack the freezes the enemies on tracks. Deal mental damage in an area infront of the user and inflict freeze to the targets. Slowing their movement speed.
Damage increases based on mental and freeze duration and effectiveness increases based on dice roll.
1=5 seconds/20%
2=5 seconds/25%
3=5 seconds/30%
4=5 seconds/35%
5=5 seconds/40%
6=6 seconds/50%
Part of 'Deus ex machina' series.
Allows the user to see in the future. Can only see around 5 seconds to 1 minute at most seconds in the future.
The longer she see the more drained her eyes after usage.
Part of 'Deus ex machina' series.
Allows the user to hear things in the future. Can hear around 5 seconds to 1 minute at most every use. The longer she use this skill the more drained her ears after use.
Part of 'Flora' series. Creates a field of flowers that grants heal and regeneration to anyone the user deemed as allies inside. Automatically disappears if no user or ally inside the field. Upon deactivation the flowers remains turning into normal flower bed.
Part of 'Flora' series. Create a field of blood red Roses with thorns. It drains anything that steps on it. (Preferably blood). It won't harm the user or anyone the user deemed as allies. Automatically disappears once the user releases the skill. Upon deactivation automatically transform the flowers into normal bed of roses.
Part of 'Deus ex machina'. Creates a barrier around the user. The barrier doesn't block anything but allows the user to sense anything that will enter the barrier in advance before it actually enters the barrier in reality. The range of barrier depends on the user's mental stats. No limit.
Part of 'Flora' series. Using the might of nature, the earth itself consumes the target using it's life force as source of power for the earth's recovery. Can only be blocked by power similar or stronger than the 'Flora' series.
Always leaves a grass field after the target is consumed.
Ability to check information of the target.
I.e. name,effect, description
Detects any skill or effects in the target(works on nonliving things only)(provides more detailed information than appraisal)
One of the fencer skills. The user will step forward then the user's body will dash forward piercing everything on its path. The first step will decide which direction the body will dash onwards.
One of the fencer skills. Multiple earth spikes will emerge on the ground piercing the targets in range. Impales the targets that got hit.
One of the fencer skills. Riposte is a fencer skill in which the user will receive increase agility and higher chance to counter with a weapon upon receiving a hit instead of receiving damage
Duration: 1hr-6hrs(based on the dice roll 1 hour upon rolling 1 and 6 hours upon rolling 6)
One of the fencer skills. Mind's eye is a fencer skill in which increases the user's visual prowess. Allowing the user to see things in slower rate.
Middle tier skill. Sole field is an area restriction type skill that is useful for duelist. There is actually no buffs or debuffs in this field and it has short range. But only the user and a single enemy can enter one at a time
Indomitable spirit is a basic tier skill that increases user's strength and endurance for a duration of time.
(1 hour upon rolling 1 and 6 hours upon rolling 6 maximum)
discerning eye is a basic skill. The user's eyes will be able to see people's colors. The user will be able to tell if the person is lying or not based on the color the target emits.
assassinate is a middle tier skill in which the user will deal instant kill to the target if the target are attacked successfully multiple times in a row within a short time frame
Creates a wall of ice. Shape and form depends on what the user imagines upon casting.
Creates a huge fire explosion destroying everything around the point of target
Receive total nullification to skills categorized as Fire and Frost
A world alteration magic. Creates a world of hellish flames. Fire covering the entire place. Constantly apply burn to all the targets inside (cannot be removed). Increase user's Fire skills by 200%
A world alteration magic. Creates a world of snow and ice scattered throughout the world.
Inflict frostbite to all the targets inside(cannot be removed). Increase all user skills related to Frost by 200%.
One of the luck series skills. Allows the user to return to a certain point of time upon death. No limits unless the user decided to not use it.
One of the stats. Increasing this increase your physical capabilities. The higher the strength the higher the physical attack.
One of the stats. Increasing this makes you move and act faster. It also sharpens your senses as a side effect. The higher the agility the faster you act and move.
One of the stats. The higher the endurance the tougher one becomes. Basically makes your physical and magical defense higher.
One of the stats. The higher the mental stat the stronger the effect of skills(not including the skills effect that uses dice rolls for effect. [I.e. reroll skill])
One of the stats. The higher the luck stat the higher the chance. (I.e. skills that use dice rolls will receive higher chance to roll 6). It also comes with a chance to inflict critical on attack skills, chance to ignore debuffs, and chance to withstand a killing blow but on very low chance.
Title given to those possessing abilities akin to calamities.
"Only a singularity can affect singularity"
this is the state of those who reached 200 luck and above. The user will receive a reduce effect to all the user's damaging type skills by 20%
Dicers who reached level 999.
A way to travel to another zone. Costs 100 per person.
Obtained by monsters. Those with traits are monsters that posses skills series.
One of the traits monster can obtained. Those with greed trait devours anything and everything on it's path
The system created by Dicera to support Dicer's growth.
A part of Dicera system. Provides rewards to the user that fought against another dicer with level 100+ higher than the user. Takes effect if the user survived and lived to tell the tale.
Skilled at manipulating skills that can destroy groups or deal heavy damage to a single target.
-skill mastery level 1passive skill
-dual cast passive skill
-flash cast level 1 passive skill
-flare
-earth spear
Water bullet
Melee class that excels at dealing small damage that ignores defense.
Skills:
Step-and-pierce: lunges instantly with the blade infront piercing everything on its path.
ground pierce: summons spears from the ground piercing the enemy and impaling them in place.
Skilled at supporting.
Skills: emergency boost: user becomes faster when alone within 5 steps around the user.
Looks good for now so here a 5star. Hope you continue the story.
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Nice story so far. Read till the current chapter. Aside from few hiccups in dialogues the overall story is entertaining enough to stay. Keep it up!
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