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/ Series / The Virtual Pandemic
The Virtual Pandemic
The Virtual Pandemic
746 Views 5 Favorites 13 Chapters 0 Chapters/Week 8 Readers
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Characters
Jess

  • Wife of Joshua
  • Home maker
  • Life radically changed before the prologue.  May influence quirky behavior and attitudes.
Jose, Virtual Enterprises

A "Lead Server Technician", also none as "Scapegoat", in most companies as their teams quit or get transferred off before investigations are done allowing the company to pin the blame on the a single person.

Joshua, MC

  • Math junkie
  • Inventor
Lee Royce, FBI Agent

  • Field Agent
  • Team Leader
Mack Humboldt, FBI Agent

  • Cyber Unit
Items
Attributes and Statistics

Six attributes are estimated for modern interactive environments.  Notably attempts to migrate games to a virtual interactive reality system.  They are as follows:

  1. Education Real world equivalence rating
  2. Experience
  3. Social - Activity, Relations, and Contacts.
  4. Fitness - Estimsted physical attributes.
  5. Discipline - Emotions, Rationalality, and Integrity.
  6. Finances

Most systems refuse to display to users their financial scores (as required by law) and few display discipline values.  These two values are often used to decline employment, loans, and credit cards.

Stat values contain a letter and digit combination.  Letter values show the percentile of the "average" human ideal:

  • A = Above 95%
  • B = Above 90%
  • C = Above 80%
  • D = Above 65%
  • E = Does not exist
  • F = Below 65%

The numeric value is the fraction of the letter grade. A9 represents a score that is above 90% of all grade A statistics.  Approximately a value of 0.9 * 5% + 95% = 99.50%

Location
Virtual Enterprises

  • A post Covid-19 eCompany.
  • "Technically" owns the game [Pandemic].
  • At the start of the story, MC is applying for employment.
Miscellaneous
ASL

American Sign Language.  An evolving real life language using gestures and expressions.

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