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/ Series / Pixel’d: Trapped In A 16-Bit RPG
Pixel’d: Trapped In A 16-Bit RPG
Pixel’d: Trapped In A 16-Bit RPG
9.9k Views 241 Favorites 47 Chapters 0 Chapters/Week 100 Readers
4.4 (11 ratings)
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Total Views (All): 9,854
Total Views (Chapters): 5,844
Average Views:124
Word Count:113,750
Average Words:2,420
Pages:414
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Table of Contents 47
Reviews 1
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    AaronJI
    Status: chapter 45: the end?

    Hot damn, I finally caught up with the chapters, I’ll put down a few of my thought about the last 20 or so chapters...

    First, you cut a lot of the story and gameplay, which is fine since it allowed for the story to progress at breakneck speed but... we never even saw the boss fights, every unique fight merely became a different name. Furthermore what’s the point of new spells if they use them only in « omitted » battles, I don’t even know what Sever or Mollify do...

    This setting is very generic and the faithfulness to the contrived old school rules made it unique in my opinion which saddens me a bit since it was discarded for a story walkthrough of the game.

    Also the advanced classes!! 

    I hope if you do another series or a part two, you’ll keep the rpg aspects, cutting some fights is fine or resuming them by explaining « These Shark battle put our Bandage supplies at risk with their repeated use of Bleed status effects » for instance is a way to not overload chapters with numbers but we still need to see the protagonist grow.

    Right now, he’s around level 36 and the fights stopped around the time his ass kept getting kicked by everything so he still seems like a lv 5 baby to me.

    I still really like this series and hope you’ll keep writing

    TLDR: Good read but more RPG elements in the right places pls

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