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An AGSA Journey
An AGSA Journey
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Characters
Tristan Fletcher [Level 1] Status Plate

Tristan Fletcher  [Level 1]

Class: Artificer

Strength

Dexterity

Constitution

Intelligence

Wisdom

Charisma

12 [+1]

15 [+2]

10 [+0]

16 [+3]

8 [-1]

13 [+1]

PROFICIENCY BONUS [+2]

SPEED [WALKING]

30 FT

INITIATIVE

[+2]

ARMOR CLASS

[14]

 

 

Saving Throws

STR

DEX

CON      

INT

WIS

CHA

+1

+2

+ 2

+5

-1

+1

 

Senses

 

Passive WIS (Perception)      [11]

Passive INT (Investigation)   [13]

Passive WIS (Insight)         [11]

 

INTRAPERSONAL CHARACTER SKILLS

Acrobatics              [+2]

Animal Handling      [-1]

Arcana                    [+5]

Athletics                 [+1]

Deception              [+1]

History                      [+3]

Insight                    [+1]

Intimidation           [+1]

Investigation         [+3]

Medicine                  [+1]

Nature                    [+3]

Perception              [+1]

Performance         [+1]

Persuasion               [+1]

Religion                  [+3]

Sleight of Hand      [+2]

Stealth                    [+2]

Survival                     [-1]

 

 

 

ARTIFICER FEATURES

Magical Tinkering 

Imbue a Tiny nonmagical object with a magical property of your choice: 

  • 5 ft radius light
  • Up to six second long recorded message
  • Emits odor or nonverbal sound
  • Static visual effect including up to 25 words of text

You can affect a maximum of objects at a time. 

 

Uses: 

1.

2.

3.

 

Spellcasting

You can cast prepared artificer spells using INT as your spellcasting modifier [Spell DC 13, Spell ATK +5] and prepared artificer spells as rituals if they have the ritual tag. You must have a spellcasting focus—specifically thieves’ tools or artisan’s tool—in hand when you cast any spell with this feature. 

 

SPELLS

Modifier                      [+3]

Spell Attack                [+5]

SAVE DC                        [13]

 

CANTRIP SPELLS 

1ST LEVEL SPELLS                          2 SPELLS PER DAY

 

Fire Bolt     1A    120FT

FIRE DMG           1d10

Guidance   1A  TOUCH

BUFF

1st : Catapult           1A   60FT

BLUDGEONING      3D8

1st : Cure Wounds  1A  TOUCH

HEALING           1D8 + 3

1st : Faerie Fire  1A 60FT

INVISIBLE

 

PROFICIENCIES 

ARMOR | Light armor, Medium armor, Shields

WEAPONS | Simple weapons, Bows

TOOLS | Tinker’s Tools, Smith’s Tools

 

Miscellaneous
Backstory: Tristan Fletcher

Tristan grew up in a small village with her adoptive family—and they were given an opportunity of a lifetime from a traveling guildsmen. 


They were asked to explore an unexplored mineshaft in a country far away. Something called the Philander’s Mine. She and her elven brother and sister travelled together with this mission in mind. It was in their travels that Tristan met... an unfortunate end? 


They were attacked on the roads by a troupe of goblins by a cavernous waterfall. Tristan watched her sister run into the cave beyond the waterfall to get the last of the goblins, only to hear the snarling growl and snapping jaws of wolves. Trying to save her sister, Tristan distracted the wolves, calling them out of the cave and out toward her expectant brother... and then she remembered falling—her ankle slipped on the shale and wet rock bed. It was then that she felt the crunch of bones and the freezing cold water. She couldn’t breathe, her head had been submerged as sharp teeth dug painfully into her shoulder.


But then she found herself in a different place. There were no wolves attacking her. No goblins attacking her. There was no freezing cold water or the gushing sounds of the waterfall. She could hear the birds chirping overhead—there was a bright sun in the sky, and fluffy white clouds that floated overhead. Tristan pulled herself off the ground, the grassy gnolls stretched on for what seemed like miles—and then she turned around. There was a giant gust of wind, as she peered over an edge of the cliff—or what should have been the cliff. 


Her eyes widened at the sight—at the beautiful landscape of an expanding archipelago that floated high in the sky. She could see a town in the distance, across some of the many connected bridges and pathways.


While Tristan was concerned for her family, she could also remember the sinking of sharp teeth in her shoulder, reaching up to touch the spot. She felt the raised bumps of a scar—one that was of bite marks and her cotton tunic torn from the attack.


She decided that the only thing she could do was to keep moving forward—after all maybe the Gods gave her an opportunity at another life? She had the feeling she died—the scars were testament to that....

She wouldn’t squander this new chance at life. She’d live to the best of her abilities—and learn all she could about this fascinating new world before her. 


After all, she wanted to become the best artificer and craftsmen the realm would always remember.

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