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Arclight Online
Arclight Online
5.8k Views 29 Favorites 5 Chapters 0 Chapters/Week 104 Readers
4.8 (12 ratings)
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Synopsis

Once a revered professional gamer, Aaron lives a secluded but modest lifestyle; playing video games and occasionally working on computer programming in his off-time. With the breakthrough of Virtual Reality Gaming in 2074, there is a rumor percolating around the web about a multi-billion dollar game title that would be released to the public.

This game is Arclight Online, a Virtual Reality Massively Multiplayer Online Game that trumps any past predecessor of Virtual Reality games to date, containing a vast amount of data and scale that has never been before dreamt of.

With the anticipation of the release of the game along with a difficulty that leaned towards hardcore players, ex-professional gamer Aaron steps back into the limelight of what seemed to be a lost passion. To do what? Obviously, conquer this new game and be ranked number one.

I mean, he has nothing else to do, right?

Genre
ActionAdventureDramaFantasyLitRPGMature
Tags
Alternate World Cunning Protagonist Determined Protagonist Dungeons e-Sports Game Elements Guilds MMORPG Monsters RPG
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      TheRise
      Status: Chapter Four: Boss
      Jan 16, 2019

      Although the premise of the novel isn't anything groundbreaking, author takes great care in the mechanics of the game world. Characters are also unique and interesting, would like to see more.

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      cryum
      Status: chapter four: boss
      Jan 20, 2019

      The good: MC forming connections with people looks pretty natural. The mechanics we've seen so far have the feel of something intended to be balanced, with even subtle things like damage dropoff from hitting multiple enemies in a line.

      The eh: Author takes great care to explain all the different gamer terms for those not in the know. But since they're there and not in a footnote or something, it ends up adding a lot of empty girth to what could be much more concise bits of story.

      The bad: For such a groundbreaking new technology, the focus of the writing so far is less on what's different about the game and more on what makes the game the same as any other MMO. After the initial moment of "wow, he sounds like a real person", all the things that are different from a regular MMO become offhand remarks. Sure, showing what bits ARE the same is a good technique to emphasize what isn't, but a little too much of that is happening here.

      The physicality of combat takes a backseat to the activation of skills, and only pain is mentioned to be awkward. Even if we assume that the MC became extremely proficient with bladework from the tutorial alone, there's no mention of how Skills feel from control perspective. Is there an interplay between controlling your body and relinquishing it to the system? MC can supposedly activate a defensive stance to react to an attack, but does "Stance" means he actually has to reposition his body, or is it a glorified buff?

      What, is it weird I gave it 4 when I said so much in the bad? It could very well be that the things I mentioned WILL be covered later, and that it's more important to make action happen in between the constant exposition. I can understand that. Also..... the bar isn't high. This is already pretty good as it stands. I can't say I'm a fan of punchclock alpha male side characters, but then again a lot of real life people are actually that bad.

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