EX1 – Hecate’s Skill Tree
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Chapter ℙ001
◉1Name: Cast Cancel Lv1 Requirement: Wizard/Witch Type: Active/Self Effect: Allows its user to cancel currently casted spells. When canceled, the spell still consumed required MP. |
◉2Name: Spell Breaker Lv5 Requirement: Wizard/Witch, Cast Cancel Lv1 Type: Active MP Costs: 10 Effect: Cancels a spell that enemy casts. If succeeded, the spell will rebound and the user will absorbs the MP used by the spell. |
◉3Name: Dispel Lv5 Requirement: Archwizard / Archwitch, Spell Breaker Lv5 Type: Active MP Costs: 1 Catalyst: 1 Pearl Effect: Cancels all magical effects on the target. |
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◇ | ◎4Name: Free Cast Lv10 Requirement: Archwizard / Archwitch, Cast Cancel Lv1 Type: Passive Effect: Allows its user to move and attack while casting spells. Skill level affects on the moving speeds while casting a spell. |
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◇ | 5Name: Fire Mastery Lv10 Requirement: Mage Type: Passive Effect: Increase MATK for Fire element spells and reduce its MP consumption. Current: MATK +10%, MP Costs -10% |
❓6Name: Firebolt (Not Learned) Requirement: Mage, Fire Mastery lv1 Type: Active MP Costs: 12 + 2 per additional bolt. Effect: Strike a target with a fire. Skill level affects the number of bolts the caster can cast at a time. |
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◇ | 7Name: Fire Boost Lv10 Requirement: Wizard / Witch, Fire Mastery Lv5 Type: Passive Effect: Boost MATK of Fire related spells. Current: MATK +25% |
8Name: Fire Amp Lv10 Requirement: Archwizard / Archwitch, Fire Boost Lv5 Type: Passive Effect: Amplifies MATK of Fire related spells. Current: MATK +50% |
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◇ | 9Name: Water Mastery Lv10 Requirement: Mage Type: Passive Effect: Increase MATK for Water element spells and reduce its MP consumption. Current: MATK +10%, MP Costs -10% |
❓10Name: Waterbolt (Not Learned) Requirement: Mage, Water Mastery lv1 Type: Active MP Costs: 12 + 2 per additional bolt. Effect: Strike a target with a water. Skill level affects the number of bolts that the caster can cast at a time. |
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◇ | 11Name: Water Boost Lv10 Requirement: Wizard / Witch, Water Mastery Lv5 Type: Passive Effect: Boost MATK of Water related spells. Current: MATK +25% |
12Name: Water Amp Lv10 Requirement: Archwizard / Archwitch, Water Boost Lv5 Type: Passive Effect: Amplifies MATK of Water related spells. Current: MATK +50% |
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⭐13Name: Rod Mastery Requirement: Mage Type: Passive Effect: Can equip Rods, Wand, and Staff type weapon. Automatically learned when user became Mage. |
◇ | 14Name: Wind Mastery Lv10 Requirement: Mage Type: Passive Effect: Increase MATK for wind element spells and reduce its MP consumption. Current: MATK +10%, MP Costs -10% |
❓15Name: Wind Slash (Not Learned) Requirement: Mage, Wind Mastery lv1 Type: Active MP Costs: 12 + 2 per additional slash. Effect: Slash a target with a wind. Skill level affects the number of wind slashes that the caster can cast at a time. |
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◇ | ◇ | ◇ | 16Name: Wind Boost Lv10 Requirement: Wizard / Witch, Wind Mastery Lv5 Type: Passive Effect: Boost MATK of Wind related spells. Current: MATK +25% |
17Name: Wind Amp Lv10 Requirement: ArchWizard / Archwitch, Wind Boost Lv5 Type: Passive Effect: Amplifies MATK of Wind related spells. Current: MATK +50% |
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⭐18Name: Book Mastery Requirement: Mage Type: Passive Effect: Can equip Magic Tome. Automatically learned when user became Mage. |
◇ | 19Name: Earth Mastery Lv10 Requirement: Mage Type: Passive Effect: Increase MATK for Earth element spells and reduce its MP consumption. Current: MATK +10%, MP Costs -10% |
❓20Name: Stone Spike (Not Learned) Requirement: Mage, Earth Mastery lv1 Type: Active MP Costs: 12 + 2 per additional spike. Effect: Attacks a target by summoning a stone pillar from the ground. Skill level affects the number of the spike that the caster can casts at a time. |
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◇ | 21Name: Earth Boost Lv10 Requirement: Wizard / Witch, Fire Mastery Lv5 Type: Passive Effect: Boost MATK of Earth related spells. Current: MATK +25% |
22"Name: Earth Amp Lv10 Requirement: Archwizard / Archwitch, Earth Boost Lv5 Type: Passive Effect: Amplifies MATK of Earth related spells. Current: MATK +50% |
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◇ | 23Name: Light Mastery Lv10 Requirement: Mage Type: Passive Effect: Increase MATK for Light element spells and reduce its MP consumption. Current: MATK +10%, MP Costs -10% |
❓24Name: Lumos (Not Learned) Requirement: Mage, Light Mastery lv1 Type: Active MP Costs: 12 + 2 per additional ball. Effect: Summon balls of light with a Light atribute. Skill level affects the number of the ball that the caster can casts at a time. |
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◇ | 25Name: Light Boost Lv10 Requirement: Wizard / Witch, Light Mastery Lv5 Type: Passive Effect: Boost MATK of Light related spells. Current: MATK +25% |
26Name: Light Amp Lv10 Requirement: Archwizard / Archwitch, Light Boost Lv5 Type: Passive Effect: Amplifies MATK of Light related spells. Current: MATK +50% |
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◇ | 27Name: Dark Mastery Lv10 Requirement: Mage Type: Passive Effect: Increase MATK for Dark element spells and reduce its MP consumption. Current: MATK +10%, MP Costs -10% |
✪28Name: Soul Strike Lv1 Requirement: Mage Type: Active MP Costs: 18 + 4 per SkillLV Effect: Summon aggressive ancient ghosts which attack with Dark property on a desired target. |
❓29Name: Gravity Veil (Not Learned) Requirement: Mage, Soul Strike lv3 Type: Active MP Costs: 12 + 4 per SkillLV. Effect: Increase the gravity of one target. The target of this spell will receive DEF-ignoring damage set every second and its mobility decreased. |
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◇ | 30Name: Dark Boost Lv10 Requirement: Wizard / Witch, Dark Mastery Lv5 Type: Passive Effect: Boost MATK of Dark related spells. Current: MATK +25% |
31Name: Dark Amp Lv10 Requirement: Archwizard / Archwitch, Dark Boost Lv5 Type: Passive Effect: Amplifies MATK of Dark related spells. Current: MATK +50% |
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◇ | ◎32Name: Soul Drain Lv5 Requirement: Wizard/Witch, Increase MP Recovery Lv7, Soul Strike Lv1 Type: Passive Effect: Receive MP every time the user use a magic attack to kill an enemy. The amount of MP received depending on the level of the enemy. This skill also increases the user's maximum MP. Current: Max MP +7.500 |
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◎33Increase MP Recovery Lv10 Requirement: Mage Type: Passive Effect: Increase the user natural MP regeneration. Current: MP Regen +500 / 10 sec |
◉34Name: Mana Drain Lv3 Requirement: Wizard/Witch, Increase MP Recovery Lv5 Type: Active MP Costs: 1 Effect: Drains MP from a target Current: Drains 150 MP per casts |
❓35Name: Mana Stone Creation (Not Learned) Requirement: Archwizard/Archwitch, Mana Drain Lv3, Soul Drain Lv10 Type: Active MP Costs: 10 Effect: Drains all of your MP except 1 and create a Mana Stone contained with energy equal of the MP spent. |
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◇ | ◉36Name: Energy Coat Lv1 Requirement: Wizard/Witch, Increase MP Recovery Lv3 Type: Active/Self MP Costs: 30 Duration: 5 min Effect: Wrap oneself with spiritual energy to reduce damage taken by enemies around. Amount of remained MP affects on the amount of damage reduced by the skill. |
❓37Name: Safety Wall (Not Learned) Requirement: Wizard/Witch, Energy Coat Lv1, Increase MP Recovery Lv7 Type: Active MP Costs: 40. Catalyst: 1 Ruby. Effect: Create a 1-cell barrier with a magic wall. It protects the one inside from damage. Skill level affects how much damage the barrier can block. |
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◉38Name: Mystical Amplification Lv10 Requirement: Archwizard / Archwitch Type: Active/Self MP Costs: 10 + 4 per SkillLV (lv10 = 50 Effect: Amplifies MATK of one of the user next spell. Current: MATK +100% |
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Total: 231 SP used | |||||||||||||||||||
Skill Points: 42 |
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Chapter ℙ010 - ℙ020
◉39Name: Cast Cancel Lv1 Requirement: Wizard/Witch Type: Active/Self Effect: Allows its user to cancel currently casted spells. When canceled, the spell still consumed required MP. |
◉40Name: Spell Breaker Lv5 Requirement: Wizard/Witch, Cast Cancel Lv1 Type: Active MP Costs: 10 Effect: Cancels a spell that enemy casts. If succeeded, the spell will rebound and the user will absorbs the MP used by the spell. |
◉41Name: Dispel Lv5 Requirement: Archwizard / Archwitch, Spell Breaker Lv5 Type: Active MP Costs: 1 Catalyst: 1 Pearl Effect: Cancels all magical effects on the target. |
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◇ | ◎42Name: Free Cast Lv10 Requirement: Archwizard / Archwitch, Cast Cancel Lv1 Type: Passive Effect: Allows its user to move and attack while casting spells. Skill level affects on the moving speeds while casting a spell. |
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◇ | ❓43Name: Firebolt (Not Learned) Requirement: Mage, Fire Mastery lv1 Type: Active MP Costs: 12 + 2 per additional bolt. Effect: Strike a target with a fire. Skill level affects the number of bolts the caster can cast at a time. |
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◇ | ❓44Name: Waterbolt (Not Learned) Requirement: Mage, Water Mastery lv1 Type: Active MP Costs: 12 + 2 per additional bolt. Effect: Strike a target with a water. Skill level affects the number of bolts that the caster can cast at a time. |
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⭐45Name: Rod Mastery Requirement: Mage Type: Passive Effect: Can equip Rods, Wand, and Staff type weapon. Automatically learned when user became Mage. |
◇ | ❓46Name: Wind Slash (Not Learned) Requirement: Mage, Wind Mastery lv1 Type: Active MP Costs: 12 + 2 per additional slash. Effect: Slash a target with a wind. Skill level affects the number of wind slashes that the caster can cast at a time. |
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◇ | 47Assimilated Skill Name: Extremity of Primary Elements Lv1 Requirement: Fantasy Archwitch Not Upgradeable with current Class Type: Passive Effect: Increases MATK for Fire, Water, Wind, Earth, Light and Dark element spells and decrease its MP Costs. Current: MATK +100%, MP Costs -15% |
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⭐48Name: Book Mastery Requirement: Mage Type: Passive Effect: Can equip Magic Tome. Automatically learned when user became Mage. |
◇ | ❓49Name: Stone Spike (Not Learned) Requirement: Mage, Earth Mastery lv1 Type: Active MP Costs: 12 + 2 per additional spike. Effect: Attacks a target by summoning a stone pillar from the ground. Skill level affects the number of the spike that the caster can casts at a time. |
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◇ | ❓50Name: Lumos (Not Learned) Requirement: Mage, Light Mastery lv1 Type: Active MP Costs: 12 + 2 per additional ball. Effect: Summon balls of light with a Light atribute. Skill level affects the number of the ball that the caster can casts at a time. |
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◇ | ✪51Name: Soul Strike Lv1 Requirement: Mage Type: Active MP Costs: 18 + 4 per SkillLV Effect: Summon aggressive ancient ghosts which attack with Dark property on a desired target. |
❓52Name: Gravity Veil (Not Learned) Requirement: Mage, Soul Strike lv3 Type: Active MP Costs: 12 + 4 per SkillLV. Effect: Increase the gravity of one target. The target of this spell will receive DEF-ignoring damage set every second and its mobility decreased. |
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◇ | ◎53Name: Soul Drain Lv10 Requirement: Wizard/Witch, Increase MP Recovery Lv7, Soul Strike Lv1 Type: Passive Effect: Receive MP every time the user use a magic attack to kill an enemy. The amount of MP received depending on the level of the enemy. This skill also increases the user's maximum MP. Current: Max MP +27.500 Enhanced by Mysticallurgy Lv7 MP Recovery per kill x1.7 |
◇ | 54Assimilated Skill Mysticallurgy Lv7 Not Upgradeable with Skill Points Type: Passive Effect: Max MP +7000 MP Regenerate 3.5% per 10 sec Pearl catalyst can be replaced by a Mana Stone containing ≥ 20000 MP Ability to imbue Mana Stone with MP Ability to process metals, minerals, and ores with rarity < 7★ Ability to process any mystical and magical object with rarity < 7★ |
◎55Name: Enhance Radius Lv5 Requirement: Archwizard/Archwitch, Mana Stone Creation Lv2, Magicallurgy Lv1 Type: Passive Effect: Increase the Spell launch range. Current: Range +2000m |
◉56Name: Memorize Spell Lv5 Requirement: Archwizard/Archwitch, Enhance Radius Lv3 Type: Active/Self Effect: Memorize up to 10 Spells to be unleashed at later times. Current Stored Spell: None |
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◎57Increase MP Recovery Lv10 Requirement: Mage Type: Passive Effect: Increase the user natural MP regeneration. Current: MP Regen +500 / 10 sec |
◉58Name: Mana Drain Lv10 Requirement: Wizard/Witch, Increase MP Recovery Lv5 Type: Active MP Costs: 1 Effect: Drains MP from a target Current: Enhanced by Mysticallurgy Lv7 Drains 35000 MP per casts. |
◉59Name: Mana Stone Creation Lv2 Requirement: Archwizard/Archwitch, Mana Drain Lv3, Soul Drain Lv10 Type: Active MP Costs: 10 Effect: Create a Mana Stone contained with energy equal of the MP spent. |
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❓60Name: Life Drain (Not Learned) Requirement: Wizard/Witch, Mana Drain Lv5 Type: Active MP Costs: 1 Effect: Drains HP from a target |
◉61Name: Mana Stone Explosion Lv1 Requirement: Archwizard/Archwitch, Mana Stone Creation Lv1 Type: Active Effect: Explode 1 or more Mana Stone inside radius range, causing Normal property damage to the surrounding area. |
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◇ | ◉62Name: Energy Coat Lv1 Requirement: Wizard/Witch, Increase MP Recovery Lv3 Type: Active/Self MP Costs: 30 Duration: 5 min Effect: Wrap oneself with spiritual energy to reduce damage taken by enemies around. Amount of remained MP affects on the amount of damage reduced by the skill. |
◉63Name: Safety Wall Lv10 Requirement: Wizard/Witch, Energy Coat Lv1, Increase MP Recovery Lv7 Type: Active MP Costs: 40. Catalyst: 1 Ruby. Effect: Create a 1-cell barrier with a magic wall. It protects the one inside from damage. Skill level affects how much damage the barrier can block. Current: Damage block: 10.000 HP Duration enhanced by Mysticallurgy Lv7 Duration: 6.8 hours |
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◉64Name: Mystical Amplification Lv10 Requirement: Archwizard / Archwitch Type: Active/Self MP Costs: 10 + 4 per SkillLV (lv10 = 50 Effect: Amplifies MATK of one of the user next spell. Current: MATK +100% |
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Total: 276 SP used | |||||||||||||||||||
Skill Points: 0 |
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136
Way preferred the version on the first chapter... Also can she store the enhancement spell/skill that doubles damage?
the sad thing is if I finished my character creation system mine would be more complicated than this but I don't have the energy nor the dedication to figure out how to do this
Go ahead copy the table and take a look at the page source.
Regrettably, this kind of thing can't be easily explained by just a few of paragraph.
@FlyingPirateCat nah my system is a cross chart system meaning if you would have fire and water you could mix them and get 2 results plus 2 other pure element results for your class choices. All the race skills is what made my story complicated, so when I create a new character I have to make their stats visible for others to see to understand the character works. The only thing I regret is I want to know how you made that feature for your stats as that would help me the most. My stats are not very good
@Rainbowhero Stats? Did you mean the chart at the status screen?
If yes, I used onlinecharttool and chose the radar option, then input the data.
@FlyingPirateCat thanks, now I can write a stats' system that doesn't look like number jargon