EX1 – Hecate’s Skill Tree
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Chapter ℙ001
                                       
            1Name: Cast Cancel Lv1
Requirement: Wizard/Witch
Type: Active/Self
Effect: Allows its user to cancel currently casted spells.
When canceled, the spell still consumed required MP.
2Name: Spell Breaker Lv5
Requirement: Wizard/Witch, Cast Cancel Lv1
Type: Active
MP Costs: 10
Effect: Cancels a spell that enemy casts.
If succeeded, the spell will rebound and the user will absorbs the MP used by the spell.
3Name: Dispel Lv5
Requirement: Archwizard / Archwitch, Spell Breaker Lv5
Type: Active
MP Costs: 1
Catalyst: 1 Pearl
Effect: Cancels all magical effects on the target.
                 
                                     
            4Name: Free Cast Lv10
Requirement: Archwizard / Archwitch, Cast Cancel Lv1
Type: Passive
Effect: Allows its user to move and attack while casting spells.
Skill level affects on the moving speeds while casting a spell.
                     
                                       
    5Name: Fire Mastery Lv10
Requirement: Mage
Type: Passive
Effect: Increase MATK for Fire element spells and reduce its MP consumption.
Current: MATK +10%, MP Costs -10%
6Name: Firebolt (Not Learned)
Requirement: Mage, Fire Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional bolt.
Effect: Strike a target with a fire.
Skill level affects the number of bolts the caster can cast at a time.
                         
                                   
      7Name: Fire Boost Lv10
Requirement: Wizard / Witch, Fire Mastery Lv5
Type: Passive
Effect: Boost MATK of Fire related spells.
Current: MATK +25%
8Name: Fire Amp Lv10
Requirement: Archwizard / Archwitch, Fire Boost Lv5
Type: Passive
Effect: Amplifies MATK of Fire related spells.
Current: MATK +50%
                       
                                     
    9Name: Water Mastery Lv10
Requirement: Mage
Type: Passive
Effect: Increase MATK for Water element spells and reduce its MP consumption.
Current: MATK +10%, MP Costs -10%
10Name: Waterbolt (Not Learned)
Requirement: Mage, Water Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional bolt.
Effect: Strike a target with a water.
Skill level affects the number of bolts that the caster can cast at a time.
                         
                                   
      11Name: Water Boost Lv10
Requirement: Wizard / Witch, Water Mastery Lv5
Type: Passive
Effect: Boost MATK of Water related spells.
Current: MATK +25%
12Name: Water Amp Lv10
Requirement: Archwizard / Archwitch, Water Boost Lv5
Type: Passive
Effect: Amplifies MATK of Water related spells.
Current: MATK +50%
                       
                                     
13Name: Rod Mastery
Requirement: Mage
Type: Passive
Effect: Can equip Rods, Wand,
and Staff type weapon.
Automatically learned when user became Mage.
  14Name: Wind Mastery Lv10
Requirement: Mage
Type: Passive
Effect: Increase MATK for wind element spells and reduce its MP consumption.
Current: MATK +10%, MP Costs -10%
15Name: Wind Slash (Not Learned)
Requirement: Mage, Wind Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional slash.
Effect: Slash a target with a wind.
Skill level affects the number of wind slashes that the caster can cast at a time.
                         
                                 
  16Name: Wind Boost Lv10
Requirement: Wizard / Witch, Wind Mastery Lv5
Type: Passive
Effect: Boost MATK of  Wind related spells.
Current: MATK +25%
17Name: Wind Amp Lv10
Requirement: ArchWizard / Archwitch, Wind Boost Lv5
Type: Passive
Effect: Amplifies MATK of Wind related spells.
Current: MATK +50%
                       
                                   
18Name: Book Mastery
Requirement: Mage
Type: Passive
Effect: Can equip Magic Tome.
Automatically learned when user became Mage.
  19Name: Earth Mastery Lv10
Requirement: Mage
Type: Passive
Effect: Increase MATK for Earth element spells and reduce its MP consumption.
Current: MATK +10%, MP Costs -10%
20Name: Stone Spike (Not Learned)
Requirement: Mage, Earth Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional spike.
Effect: Attacks a target by summoning a stone pillar from the ground.
Skill level affects the number of the spike that the caster can casts at a time.
                         
                                   
      21Name: Earth Boost Lv10
Requirement: Wizard / Witch, Fire Mastery Lv5
Type: Passive
Effect: Boost MATK of Earth related spells.
Current: MATK +25%
22"Name: Earth Amp Lv10
Requirement: Archwizard / Archwitch, Earth Boost Lv5
Type: Passive
Effect: Amplifies MATK of Earth related spells.
Current: MATK +50%
                       
                                     
    23Name: Light Mastery Lv10
Requirement: Mage
Type: Passive
Effect: Increase MATK for Light element spells and reduce its MP consumption.
Current: MATK +10%, MP Costs -10%
24Name: Lumos (Not Learned)
Requirement: Mage, Light Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional ball.
Effect: Summon balls of light with a Light atribute. Skill level affects the number of the ball that the caster can casts at a time.
                         
                                   
      25Name: Light Boost Lv10
Requirement: Wizard / Witch, Light Mastery Lv5
Type: Passive
Effect: Boost MATK of Light related spells.
Current: MATK +25%
26Name: Light Amp Lv10
Requirement: Archwizard / Archwitch, Light Boost Lv5
Type: Passive
Effect: Amplifies MATK of Light related spells.
Current: MATK +50%
                       
                                     
    27Name: Dark Mastery Lv10
Requirement: Mage
Type: Passive
Effect: Increase MATK for Dark element spells and reduce its MP consumption.
Current: MATK +10%, MP Costs -10%
28Name: Soul Strike Lv1
Requirement: Mage
Type: Active
MP Costs: 18 + 4 per SkillLV
Effect: Summon aggressive ancient ghosts which attack with Dark property on a desired target.
29Name: Gravity Veil (Not Learned)
Requirement: Mage, Soul Strike lv3
Type: Active
MP Costs: 12 + 4 per SkillLV.
Effect: Increase the gravity of one target.
The target of this spell will receive DEF-ignoring damage set every second and its mobility decreased.
                     
                                   
        30Name: Dark Boost Lv10
Requirement: Wizard / Witch, Dark Mastery Lv5
Type: Passive
Effect: Boost MATK of Dark related spells.
Current: MATK +25%
31Name: Dark Amp Lv10
Requirement: Archwizard / Archwitch, Dark Boost Lv5
Type: Passive
Effect: Amplifies MATK of Dark related spells.
Current: MATK +50%
                       
                                     
        32Name: Soul Drain Lv5
Requirement: Wizard/Witch, Increase MP Recovery Lv7, Soul Strike Lv1
Type: Passive
Effect: Receive MP every time the user use a magic attack to kill an enemy.
The amount of MP received depending on the level of the enemy.
This skill also increases the user's maximum MP.
Current: Max MP +7.500
                     
                                   
        33Increase MP Recovery Lv10
Requirement: Mage
Type: Passive
Effect: Increase the user natural MP regeneration.
Current: MP Regen +500 / 10 sec
34Name: Mana Drain Lv3
Requirement: Wizard/Witch, Increase MP Recovery Lv5
Type: Active
MP Costs: 1
Effect: Drains MP from a target
Current: Drains 150 MP per casts
35Name: Mana Stone Creation (Not Learned)
Requirement: Archwizard/Archwitch, Mana Drain Lv3, Soul Drain Lv10
Type: Active
MP Costs: 10
Effect: Drains all of your MP except 1 and create a Mana Stone contained with energy equal of the MP spent.
                     
                                     
        36Name: Energy Coat Lv1
Requirement: Wizard/Witch, Increase MP Recovery Lv3
Type: Active/Self
MP Costs: 30
Duration: 5 min
Effect: Wrap oneself with spiritual energy to reduce damage taken by enemies around.
Amount of remained MP affects on the amount of damage reduced by the skill.
37Name: Safety Wall (Not Learned)
Requirement: Wizard/Witch, Energy Coat Lv1, Increase MP Recovery Lv7
Type: Active
MP Costs: 40.
Catalyst: 1 Ruby.
Effect: Create a 1-cell barrier with a magic wall. It protects the one inside from damage.
Skill level affects how much damage the barrier can block.
                     
                                       
            38Name: Mystical Amplification Lv10
Requirement: Archwizard / Archwitch
Type: Active/Self
MP Costs: 10 + 4 per SkillLV (lv10 = 50
Effect: Amplifies MATK of one of the user next spell.
Current: MATK +100%
                     
                                       
Total: 231 SP used
Skill Points: 42

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Chapter ℙ010 - ℙ020
                                       
            39Name: Cast Cancel Lv1
Requirement: Wizard/Witch
Type: Active/Self
Effect: Allows its user to cancel currently casted spells.
When canceled, the spell still consumed required MP.
40Name: Spell Breaker Lv5
Requirement: Wizard/Witch, Cast Cancel Lv1
Type: Active
MP Costs: 10
Effect: Cancels a spell that enemy casts.
If succeeded, the spell will rebound and the user will absorbs the MP used by the spell.
41Name: Dispel Lv5
Requirement: Archwizard / Archwitch, Spell Breaker Lv5
Type: Active
MP Costs: 1
Catalyst: 1 Pearl
Effect: Cancels all magical effects on the target.
                 
                                     
            42Name: Free Cast Lv10
Requirement: Archwizard / Archwitch, Cast Cancel Lv1
Type: Passive
Effect: Allows its user to move and attack while casting spells.
Skill level affects on the moving speeds while casting a spell.
                     
                                       
    43Name: Firebolt (Not Learned)
Requirement: Mage, Fire Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional bolt.
Effect: Strike a target with a fire.
Skill level affects the number of bolts the caster can cast at a time.
                             
                                     
                                     
                                     
    44Name: Waterbolt (Not Learned)
Requirement: Mage, Water Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional bolt.
Effect: Strike a target with a water.
Skill level affects the number of bolts that the caster can cast at a time.
                             
                                     
                                     
                                     
45Name: Rod Mastery
Requirement: Mage
Type: Passive
Effect: Can equip Rods, Wand,
and Staff type weapon.
Automatically learned when user became Mage.
  46Name: Wind Slash (Not Learned)
Requirement: Mage, Wind Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional slash.
Effect: Slash a target with a wind.
Skill level affects the number of wind slashes that the caster can cast at a time.
                             
                                   
47Assimilated Skill
Name: Extremity of Primary Elements Lv1
Requirement: Fantasy Archwitch
Not Upgradeable with current Class
Type: Passive
Effect: Increases MATK for Fire, Water, Wind, Earth, Light and Dark element spells and decrease its MP Costs.
Current: MATK +100%, MP Costs -15%
                                 
                                   
48Name: Book Mastery
Requirement: Mage
Type: Passive
Effect: Can equip Magic Tome.
Automatically learned when user became Mage.
  49Name: Stone Spike (Not Learned)
Requirement: Mage, Earth Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional spike.
Effect: Attacks a target by summoning a stone pillar from the ground.
Skill level affects the number of the spike that the caster can casts at a time.
                             
                                     
                                     
                                     
    50Name: Lumos (Not Learned)
Requirement: Mage, Light Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional ball.
Effect: Summon balls of light with a Light atribute. Skill level affects the number of the ball that the caster can casts at a time.
                             
                                     
                                     
                                     
    51Name: Soul Strike Lv1
Requirement: Mage
Type: Active
MP Costs: 18 + 4 per SkillLV
Effect: Summon aggressive ancient ghosts which attack with Dark property on a desired target.
52Name: Gravity Veil (Not Learned)
Requirement: Mage, Soul Strike lv3
Type: Active
MP Costs: 12 + 4 per SkillLV.
Effect: Increase the gravity of one target.
The target of this spell will receive DEF-ignoring damage set every second and its mobility decreased.
                         
                                     
                                 
                                     
        53Name: Soul Drain Lv10
Requirement: Wizard/Witch, Increase MP Recovery Lv7, Soul Strike Lv1
Type: Passive
Effect: Receive MP every time the user use a magic attack to kill an enemy.
The amount of MP received depending on the level of the enemy.
This skill also increases the user's maximum MP.
Current: Max MP +27.500
Enhanced by Mysticallurgy Lv7
MP Recovery per kill x1.7
  54Assimilated Skill
Mysticallurgy Lv7
Not Upgradeable with Skill Points
Type: Passive
Effect: Max MP +7000
MP Regenerate 3.5% per 10 sec
Pearl catalyst can be replaced by a Mana Stone containing ≥ 20000 MP
Ability to imbue Mana Stone with MP
Ability to process metals, minerals, and ores with rarity < 7★
Ability to process any mystical and magical object with rarity < 7★
55Name: Enhance Radius Lv5
Requirement: Archwizard/Archwitch, Mana Stone Creation Lv2, Magicallurgy Lv1
Type: Passive
Effect: Increase the Spell launch range.
Current: Range +2000m
56Name: Memorize Spell Lv5
Requirement: Archwizard/Archwitch, Enhance Radius Lv3
Type: Active/Self
Effect: Memorize up to 10 Spells to be unleashed at later times.
Current Stored Spell: None
         
                                 
        57Increase MP Recovery Lv10
Requirement: Mage
Type: Passive
Effect: Increase the user natural MP regeneration.
Current: MP Regen +500 / 10 sec
58Name: Mana Drain Lv10
Requirement: Wizard/Witch, Increase MP Recovery Lv5
Type: Active
MP Costs: 1
Effect: Drains MP from a target
Current: Enhanced by Mysticallurgy Lv7
Drains 35000 MP per casts.
59Name: Mana Stone Creation Lv2
Requirement: Archwizard/Archwitch, Mana Drain Lv3, Soul Drain Lv10
Type: Active
MP Costs: 10
Effect: Create a Mana Stone contained with energy equal of the MP spent.
                 
                                 
          60Name: Life Drain (Not Learned)
Requirement: Wizard/Witch, Mana Drain Lv5
Type: Active
MP Costs: 1
Effect: Drains HP from a target
      61Name: Mana Stone Explosion Lv1
Requirement: Archwizard/Archwitch, Mana Stone Creation Lv1
Type: Active
Effect: Explode 1 or more Mana Stone inside radius range, causing Normal property damage to the surrounding area.
             
                                     
        62Name: Energy Coat Lv1
Requirement: Wizard/Witch, Increase MP Recovery Lv3
Type: Active/Self
MP Costs: 30
Duration: 5 min
Effect: Wrap oneself with spiritual energy to reduce damage taken by enemies around.
Amount of remained MP affects on the amount of damage reduced by the skill.
63Name: Safety Wall Lv10
Requirement: Wizard/Witch, Energy Coat Lv1, Increase MP Recovery Lv7
Type: Active
MP Costs: 40.
Catalyst: 1 Ruby.
Effect: Create a 1-cell barrier with a magic wall. It protects the one inside from damage.
Skill level affects how much damage the barrier can block.
Current: Damage block: 10.000 HP
Duration enhanced by Mysticallurgy Lv7
Duration: 6.8 hours
                 
                                       
            64Name: Mystical Amplification Lv10
Requirement: Archwizard / Archwitch
Type: Active/Self
MP Costs: 10 + 4 per SkillLV (lv10 = 50
Effect: Amplifies MATK of one of the user next spell.
Current: MATK +100%
                     
                                       
Total: 276 SP used
Skill Points: 0

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