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-Magic Apprentice
-Spellcaster
-Sorcerer
-Wizard
-Mage
-Great Mage
-Archmage
-Sage
-God of Magic
It is the amount of magic that can be accumulated and increases with the passing of
the years. For example, if your magic capability is 200, that means you can
accumulate up to two hundred magic units. If you spend 20 on a spell, you will
have 180 left, which will regenerate over time until you get back to 200.
It is the amount of magic itself accumulated according to your magic capability.
It is the affinity that all living beings have for using magic. As a crude example,
if we say that someone with a magic capability of 200 MU has a medium affinity
for magic. That means he can only use up to around 100 MU. Of course, if
someone doesn't have an affinity for magic (most living beings don't), they
can't use magic at all.
If magic affinity refers to your ability to use magic. When we talk about magic
aptitude, it means how well you can use that amount of magic, specifically, the
potential of each one of your magic units. The two terms usually go hand in
hand, but there are cases, such as with the elves, who, as a race, have
exceptional magic aptitude, but while they also have one of the largest numbers
of people with affinities for magic, that number is still scarce. That means
you can have a talent for using magic while not having the ability to actually
use it. Think of an elf without magic affinity as a Formula One driver without a car.
Like in the example we gave previously, in the "car" that is a magician,
think that "Magic Aptitude" is the ability of the driver, "Magic
Affinity" is the engine of the car, "Magic Capability" is the
size of the gas tank, and "Magic Units" are the gas itself.
The humans who lived on earth in the times of technology. Besides the Gifts and the
appraisal skill, they were granted perfect affinity for magic.
Divine magic created using the power of life itself. They are divided into
"Skills" and "Artifacts." The Gifts were made with the
power of life itself and far exceed any magic item or spell of today.
Extraordinary objects with capabilities far superior to those of a normal magic item.
Extraordinary abilities. Like the immortality of the protagonist. In sporadic cases, they can
still appear in living beings today, and this is not just limited to humans.
Objects, which, as their name indicates, are capable of producing magic. They are
inferior to the artifacts (on which they were based).
Like the magic items with the artifacts, the spells were born with the intention of
replicating the skills but with results quite far from the desired ones.
The union between an artifact and its owner. Whoever establishes the connection has
complete control over an artifact; this does not prevent the artifact from
being used by other people with the owner's permission.
The largest religion on three continents. It's based around the goddess Ephereia, who they consider the creator of everything.
The calendar used by the believers of the Goddess. It starts in the year in which
Ephereia "created" the world. It is surprisingly accurate in its dates.