Champions
Mad Rat (lv6) - Active: Rat Transformation (Innate), Chain Lightning, Cold Blast, Grand Finale. Triggered: Shared Voltage - Lv 2 (Battery), Lightning Shield. Passive: Mana Attuned (Innate), Mana Core (Innate), Maniac - Lv 2 (Expert)
Bosses
Minitaur Queen (lv 3) - Active: Trickster (Innate), Acid Bubble, Light Arrow. Triggered: Fierce Charge (Innate), Fast Recovery, Survival Instinct. Passive: Presence Detection.
Normal Units
1x The Tunnels’ Nightmare (lv 5) - Active: Alpha’s Howl, Corrosive Goo. Triggered: Your Worst Nightmare (Innate), Mind Break, Paranoia. Passive: Eternal Pain (Innate), Terrifying Presence (Innate), Too Gross to Look At.
2x Lab Assistant (lv 5) - Active: Fireball, Jumping Smash. Triggered: Frosty Retribution - Lv 2 (Double Snap). Passive: Mana Attuned (Innate), Stoneskin (Innate), Fire Aura.
2x Not A Rabbit (lv 3) - Active: Rabbit Transformation (Innate), Bleeding Strike. Triggered: Bloodlust (Innate), Unexpected Strike. Passive: Berserker.
4x Panicky Spitter (lv 1) - Active: Slime Spit (Innate). Passive: Sprinter.
2x Tunnel Mimic (lv 2) - Active: Mimicry (Innate), Engulf. Passive: Eternal Pain (Innate), Tunneling (Innate), Enlarge.
9x Demonic Swarmer (lv 3) - Passive (Shared): Nature Attuned (Innate), Stoneskin (Innate), Strong, Commander
Scout half - Active: Dash Triggered: Demonic Revenge
Miner half - Active: Bash Triggered: Demonic Revenge
6x Goblimp Pest (lv 2) - Passive (Shared): Opportunist (Innate), Slippery (Innate), Strong, Spiritual
Goblin half - Active: Corrosive Arrow
Imp half - Active: Shadow Blast11x Braindead Leader (lv 2) - Active: Toxic Spit. Passive: Commander.
33x Braindead Mob (lv 2) - Active: Toxic Spit. Passive: Too Gross To Look At.
6x Braindead Follower (lv 3) - Active: Toxic Spit. Triggered: Survival Instinct. Passive: Intelligent.
10x Braindead Assassin (lv 2) - Active: Toxic Spit. Passive: Blood Power.
1x Stone Eye Kidnapper (lv 2) - Active: Web Throw (Innate). Triggered: God’s Intervention. Passive: Eternal Pain (Innate), Petrifying Eyes (Innate), Too Gross To Look At.
12x Silent Kidnapper (lv 2) - Active: Web Throw (Innate), Paralyzing Spores (Innate). Triggered: Capture Expert. Passive: Eternal Pain (Innate), Unidentifiable.
3x Good Follower (lv 2) - Active: Poison Sting. Triggered: Bloodlust (Innate). Passive: Stoneskin (Innate), Vitality Aura.
8x Hauntling (lv 3) - Active: Blink. Triggered: Pounce. Passive: Nature Attuned (Innate), Regeneration (Innate), Shared Senses.
12x Corrosive Choker (lv 2) - Active: Silence. Triggered: Corrosive Body (Innate), Isolation. Passive: Eternal Pain (Innate), Echolocation (Innate).
3x Monster Key (lv 1) - Active: Mimicry (Innate). Triggered: Survival Instinct. Passive: Eternal Pain (Innate), Earth Elemental (Innate).
2x Invisible Horror (lv 7) - Active: Draining Touch - Lv 2 (Mana Drain). Triggered: God’s Intervention - Lv 2 (Lasting Protection). Passive: Eternal Pain (Innate), Water Elemental (Innate), What Should Not Be Seen (Innate) - Lv 2 (Extreme Horror), Unidentifiable, Weakening Aura.
The Monster Train
1x Driver (lv 2) - Triggered: Follow My Lead. Passive: Intelligent.
50x Passenger (lv 2) - Triggered: Random Safeguard Skill. Passive: Unstoppable Mob.
50x Stitched
50x Hidden Enemy
Critters
5x Death Butterfly (lv 2) - Triggered: Decaying Touch. Passive: Optic Camouflage (Innate).
5 x Curse Rabbit (lv 1) - Triggered: Death Curse (Innate).
11x Octocat (lv 1) - Passive: Optic Camouflage (Innate).
127x Colored Gecko (lv 1) - Passive: Sticky Trail (Innate).
7x Stareshrub (lv 1) - Passive: Eyes Everywhere (Innate).
5x Annoyer (lv 1) - No skills.
6x Static Lamb (lv 3) - Triggered: Death Burst - Lightning. Passive: Lightning Elemental (Innate), Static Discharges.
64x Water Ant (lv 1) - Passive: Water Elemental (Innate).
10x Blip! (lv 1) - No skills.
Traps
3x Falling Corpse
20x Exploding Corpse
2x Lightning Rod
10x Hidden Enemy
Dangerous Zones
Underground river
Poisonous mushrooms (multiple zones)
Sleeping mushrooms (multiple zones)
Eternal resting area ('safe' zone)
Field Effects
Freezing Cold - The Freezer
Dynamic stats
These stats change during combat and represent the wellbeing of the unit. The numbers written in the unit’s stats window represent the maximum amount that unit can have.
HP (Health Points): The health of the unit. Reduced when taking damage and increased slowly over time or with healing skills. If a unit reaches 0 HP, it dies.
STA (Stamina): Represents the energy reserves of the unit and how capable it is to stay active during long periods of time. STA is slowly replenished automatically over time and is used to replenish EP. If a unit has 0 STA, it dies.
EP (Energy Points): The current energy that the unit can use before having to rest. EP is needed to attack and use skills. Its rate of recovery is proportional to the current STA. The higher the STA is, the faster the EP recovers.
SOU (Soul): The soul is the source of mana and the unit’s knowledge about the mystical arts. SOU is slowly replenished automatically over time and is used to replenish MP. A unit dies if it has its SOU reduced to 0.
MP (Mana Points): The current amount of mana that the unit can use. Needed to cast spells and use skills. Higher MP means the unit can use more powerful spells and skills. Its rate of recovery is proportional to the current SOU. The higher the SOU is, the faster the MP recovers.
Static stats
These stats don’t change during combat and represent how well the unit performs when doing certain actions.
STR (Strength): How strong the unit is. Increases the damage the unit deals with physical attacks and skills.
SPI (Spirit): How well the unit can use its own mana. Increases the damage the unit deals with magical attacks and skills.
CON (Constitution): How sturdy or capable to ignore damage the unit is. Reduces the physical damage taken.
WIL (Willpower): How good the unit is at stopping other’s mana. Reduces the magical damage taken.
AGI (Agility): How good the unit is at optimizing its movements and at creating instantaneous speed. Increases the unit’s attack speed and evasion.
DEX (Dexterity): How coordinated the unit is, especially when other objects are in the mix. Increases crafting skills, manipulation of machines and contraptions, and helps in aiming.
SPD (Speed): How fast can the unit move and run. Increases maximum movement speed. Units can move at any speed lower than the maximum, and consume less EP than slower units moving at the same speed.
Mental stats
These stats are special and exclusive to non-Champion units. They indicate how complex the behavior of the unit can be.
INT (Intelligence): How intelligent the unit is. The basic AI tends to be more complex the higher this stat is. Furthermore, for each point, the player can add or remove an extra connection in the AI of the unit.
COM (Communicate / Command): How good the unit is at communicating and commanding other units. For each point, it can give commands or communicate with an extra type of unit. At least one point is needed for the unit to be able to communicate or command the others.
I will first explain the star ratings and then go into the setting so If you aren't interested in reading the full review just read about the setting as that is the main reason as to why I like this story
Grammar: in all the chapters I didn't notice any Grammar mistakes thought im not the best so im not the best judge for native speakers 5 stars
Style: it flows nicely I like the way that real life problems aren't just ignored, but are instead intergated into the story without any consequences to the pacing. I haven't yet had any chapters that felt like filler or boring as even the stat/skill sheets make you think about future unit combination's which is a huge+ for me. Five stars
Characters: they are unique with fleshed out personalities, ts enjoyable to watch them interact although as of now the MC has only talked to a few people and There was one plot point that would've made me rate it at 4 stars but its been fixed and instead turned into a funny convo between friends so I will instead put it at 4.5 due to this mishap and that sometimes there aren't descriptions of peoples appearance
Story: I took half a star as we currently lack real agency (except a rivalry) but I dont put it lower because of HOW DAMN FUN the setting is which makes it not really matter for me. 4.5 stars
Overall five stars due to the below reason
THE SETTING: its of course a dungeon vr story but its still very unique in the way the system works and surprisingly balanced as it ends up the author is a game designer so he knows far more about how to make a good system than most authors.
The MC uses a faction which fuses other factions units (makes chimeras hybrids ect). Now this doesn't in itself sound good as it should make all units broken and hence the story unfun. But its again Balanced so they arent necessarily stronger than other units in their price range. What makes this faction so fun are the gimmicky units you can make.
Its hilarious reading about champions braving his dungeon but end up dying due to no apparent reason
He creates a butterfly that can camouflage and does 2 dmg per second MCs health is around 500. But even though the butterfly is strong if unattended it dies immediately to any aoe.
There are many more such units.
Even outside his faction there are many interesting units that whenever the MC faces them makes you think what ge could make out of their bodies to get a good unit
This for me is one of the two points that make this story such a joy.
The other one is that the setting is very refined so you don't see any nonsensical features ie unique skills, cheat that allows the MC to win and it doesn't fall for many dungeon building pitfalls
All factions are on equal grounds with some countering others or some making for good targets to get the factions unique resource (undead kill humans as they have a lot of good souls) so they aren't just carbon copies with different stats.
There are some other fun mechanics but they would take too many words to explain properly.
Very fun I recommend giving a try the first 5 (i think six for the first real battle) chapters and then seeing for yourself if you like the story.
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It’s a really good and funny novel to read I recommend it but it’s only 4* cause it’s not my type of novel atleast. I thought it would be a warhammer skaven crazy type MC but it’s not it’s just a Frankensteinish MC that looks like a rat, also the MC is too carefree like just the VRMMO game has no downsides even if you lose you still get cp, you still get xp, he just doesn’t get bodies also because it has no downsides anyone can play it but playing doesn’t mean you’re good at it for example our MC he seems to strategize or plan but it’s just him throwing mud at a walk and seeing what sticks like it’s funny but he definitely isn’t playing to get good or even has a goal in mind he just plays to have fun
also the fact that he doesn’t use human bodies is kinda annoying like you could just amalgamate them into a very fleshy literally and figuratively type unit that costs next to nothing and another is the MC is not a gamer like he dies cause he uses his spells to much which is realistic but you usually write it down that you can only use 4 fireballs and need to wait for mp or whatever else to recharge
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This story shown some classics themes of dungeon RPGs video games like Dragon Quest and classic horror movies like Frankenstein. The main character creations are both clever and drive other players crazy. Always looking forward to seeing what crazy thing he'll create next from the bodies of enemy NPCs.
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I love this novel so much I binge read it in 2 days! The idea of creating a crazy, whimsical, unpredictable but not completely impossible to clear dungeon is great! It's pure fun and joy with almost no drama. Give it a try. I'm sure you'll love it.
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