Martial skills act like powerful attacks or buffs that one who can’t use magic can use. It evens the playing field and makes players not just pick magic based jobs because of this simple thing. These skills can put a strain on the body and drain’s stamina.
Skills are the Players experience for example the Skill: Melee Weapon proficiency will make a player with this skill better at using weapons that fall under the melee weapon category. Skills are divided into levels, these levels are:
Lesser, Normal (Eg weapon proficiency), Greater, Peak and Complete.
Magic is basically as it sounds the player can use magic this magic drains stamina. Magic is divided into levels as well, these levels are:
Novice: The player with novice level magic can use tier 1 and 2 magic of that category.
Intermediate: The player with intermediate level magic can use tier 3 and 4 magic of that category.
Expert: The player with expert level magic can use tier 5 and 6 magic of that category.
Mastery: The player with mastery level magic can use tier 7 and 8 magic of that category.
Godly: The player with godly level magic can use tier 9 and 10 magic of that category.
Players are divided into levels these levels are:
Uninitiated
Rookie
Trained
Veteran
Champion
Mega
Ultimate
God
These levels give a ruff estimation of the Players power most superheroes like Superman and Dr Fate are as strong as a Champion level player.
Naga Overview
The Naga are a subrace of the Gorgon. A Naga is what happens when a Gorgon child is born with the specific genetic mutation. This mutation robs the Naga of their snake hair, stone stare and other features fitting a Gorgon and makes them more snake like. A key difference between a Gorgon and a Naga is that a Naga can be both female and male whilst a Gorgon can only be female:
Naga’s can reproduce naturally and after the first few generations of Gorgon produced Naga this is the way it’s done. A Naga takes a matter of months to reach full sexual maturity and is considered an adult.
Naga will generally seek out and provide protection for Gorgon’s in exchange for shelter and resources. Naga have a love of gold and jewels and usually attract mates with said wealth. Both male and female Naga will keep slaves for various services if they want.
All Naga know a special martial art called Serpent Kai it utilise every part of a Naga to its fullest. From their venomous bite to their tails every practitioner of Serpent Kai is a lethal weapon.
Rookie Level
Naga: The standard Naga have yellow eyes and come in a multitude of colours. They possess a humanoid upper half and serpentine tail for their lower half. They usually measure fourteen feet in length but some do grow to about twenty feet. The average Naga is far stronger and more durable than any human. As evidence by their ability to shrug off small arms fire and being able to tear cars in half.
They don scale armour and usually fight effectively with a multitude of weapons such as scimitar, knives even maces. All Naga also carry shields for melee combat for protection against their own kind. The basic Naga also knows some parts of Serpent Kai for self defence. They possess a very potent venomous bite capable of killing most men with only a few ounces of venom. This poison is ineffective against members of their race or species.
Their Racial Abilities are: Poisonous Fangs.
Their Skills are: Melee Weapon Proficiency, Unarmed Combat Proficiency and Serpent Kai.
They can drop: A Random Weapon (Mace, Scimitar, Knife, Pike), Scale Armour and a Medium Wooden Round Shield.
Naga Brood-guard: The Naga Brood-guard are specifically bred and altered for their role. They have many of the features of the basic Naga but are much larger the minimum length of a Naga Brood-guard is twenty five feet. A Brood-guard is immensely durable and stronger than their standard counterparts. A Brood-guard is capable of tanking gunshots from fifty calibre sniper rifles. Their strength is nothing to laugh at either as they can easily tear apart armoured cars with their claws.
Naga Brood-guard has only one job and that is to protect the hatching nurseries. They protect these large chambers with their lives and are extremely protective of the eggs inside. Naga Brood-guard feel great shame when they fail this task and are willing to do anything to get the eggs back or claim vengeance if they are destroyed.
They don steel plate armour and wield large metal tower shields to protect themselves from melee combatants. The Naga Brood-guard is very proficient in Serpent Kai and can actively use it in a high stress combat environment. Their venom is the exact same as their normal counterpart. They are well proficient in using their standard weapons they are the Mace, Scimitar, Knife, Pike, Great-sword and Halberd. They can also use their shield as a weapon with great ease.
Their Racial Abilities are: Poisonous Fangs.
Their Skills are: Melee Weapon Proficiency, Unarmed Combat Proficiency, Serpent Kai and Shield Combat Proficiency.
Their Martial Skills are: Shield Bash, Shield Charge and Double Slice.
They can drop: A Random Weapon (Mace, Scimitar, Knife, Pike, Great-sword, Halberd), Steel Plate Armour and a Large Metal Tower Shield
Gorgon Overview
The Gorgon race is exclusively female and are extremely deadly. They poses a glare that can turn creatures into stone. Their hair is completely made of snakes and those snakes poses their normal counterparts venom. Gorgon’s also keep their most prized victims to decorate their dens. A Gorgon’s naturally strong and durable skin can be compared to the armour of a tank.
Trained Level
Gorgon:
Uninitiated Level
Goblin: the basic green skinned little shits of any fantasy story. They enjoy raping women and stealing stuff. They are various greens and are about three feet five inches tall. An adult Goblin has the strength of probably a young child and they aren’t the brightest bulbs. They can be crafty some times and use traps and tricks to outwit their prey. Their greatest strength is their sheer number and high birthrate. Some do have crudely made shanks and clubs but they break really easily.
Goblin Slinger: they are basically the same as goblins but have a slight difference. They have a sling that they can barely use correctly. The accuracy of these goblins is so abysmal that they couldn’t hit a bull in the balls with a bale of hay from a meter away.
Rookie Level
Goblin Shaman: Goblins that have learned a degree of Magic. They command a great deal of respect from their kind. A Goblin Shaman can usually be identified by their elderly appearance and hunched posture. They wear cloaks made of rags of cloth from the various clothes of their prey. They are generally weaker physically than their normal goblins but make up for that with wizardry.
Their magic includes Tier 1 spells: Fire Ball, Curse and Lesser Strength Bestowal. Their Tier 2 spells are: Fire Lance and Vine Binding.
They can drop: Wooden staffs, poor quality grimoires and tattered robes.
Goblin Warriors: They are goblins that have found equipment and survived/kept it for long enough to become proficient with it. Some even wear battered leather armour and helmets. They also seem more muscular and have more meat on them since they can better claim a bigger share of food.
They can drop: Rusty short-swords and Small battered wooden round shields. Some of this unit may also drop battered leather armour and Bascinet helmets.
Named
Gravel: Gravel used to be a normal goblin warrior until the Goddess Keres named him. This made him stronger than his fellow goblin warriors. He grew slightly taller than his fellow goblins growing to about four feet three inches tall. His equipment is better than the other goblin warriors with actual chainmail armour a good short sword, a metal helmet and a metal shield.
He also seems to be better trained at using melee weapons than his fellow goblins. He is capable of commanding lesser goblins to some degree.
His skills are: Lesser Goblin Command and Lesser Melee Weapon Proficiency.
His martial skills are: Double Slice and Battle Valour.
He can drop: A Nice Short Sword, Small metal round shield, Chainmail armour and a steel helmet.
Tier 1
Hell Flame Flare: Invocation (Burn and cider foes of mine your screams of anguish will signal your demise)
A small ember of black flame floats towards the target. When the ember hits the target, it and surrounding entities will be enveloped in black flame. These flames can harm almost everything even those like ghosts and spirits.
Cost: A small chunk of stamina
Cast Time: A few seconds
Cooldown: Almost Instant
Damage: Low
Type: Elemental Magic (Fire)
Tier 2
Salem Barbecue: Invocation (Burn the Heretics that dare to change the world, let the sacred flame burn those who stand in our way and let their screams fuel their bonfire)
A large glowing black glyph will form in a circle under the target and after a few seconds a pillar of black flame will envelop anything in the glyph circle’s radius.
Cost: A moderate amount of stamina
Cast Time: A few seconds
Cooldown: Five minutes
Damage: High
Type: Elemental Magic (Fire)
Tier 1
Frost Bolt: Invocation (Freeze in anguish lesser creatures, the freezing frost holds no empathy to your suffering)
A small black snowflake floats towards the target. When the target is hit with the snowflake it is immediately frozen.
Cost: A small chunk of stamina
Cast Time: A few seconds
Cooldown: Almost Instant
Damage: Low
Type: Elemental Magic (Ice)
Tier 2
Spiked Ice Wall: Invocation (Halt their advance and impale them with a wall of ice)
An ice trail shot from the caster before stopping five feet away. The trail then splits into two and will forma straight line. When an attack or monster nears this line jagged ice spike will quickly shoot upwards. These will block attacks or impale the monster.
Cost: A moderate amount of stamina
Cast Time: A few seconds
Cooldown: Eight minutes
Damage: Low~High
Type: Defensive Elemental Magic (Ice)
Armour Piercing Shot
Type: Attack
Cost: A minuscule amount of stamina
Activating Conditions: None
Info: Increase the piercing power of the next ranged attack by 150%, Increase the strength of the attack by 200% and increase its speed by 100%.
Battle Valour:
Type: Buff
Cost: Nothing
Activating Conditions: Must be in a battle you are losing
Info: Increases Strength by 50%, Chance of being frightened -80%, Gain Lesser Pain Nullification for the duration of this Martial Skill. This skill’s duration is 5 minutes before going on a 10 minute cooldown.
Blood Paralysis:
Type: Debuff
Cost: Nothing
Activating Conditions: A drop of your opponent’s blood
Info: Skill paralyses opponents who have had their blood consumed by the user of this Martial Skill for 30 seconds base increased by the amount of blood consumed. One millilitre of blood increases the duration of this skill by one second. After this Martial Skill is used it goes on cooldown for five minutes.
Chain Strike X3
Type: Attack
Cost: A minuscule amount of stamina
Activating Conditions: None
Info: The next three strikes happen in rapid succession. The power of these attacks is increased by 50%, the speed of the attacks is increased by 25%. This Martial skill can be upgraded to Chain Strike X5.
Chain Strike X5
Type: Attack
Cost: A minuscule amount of stamina
Activating Conditions: None
Info: The next five strikes happen in rapid succession. The power of these attacks is increased by 70%, the speed of the attacks is increased by 35%.
Double Slice
Type: Attack
Cost: A minuscule amount of stamina
Activating Conditions: None
Info: This skill will increase cutting power of the next two attacks by 100% even for blunt weapons and increasing their speed by 200%. This skill has a cooldown of 30 seconds and it can be evolved into the Martial skill Triple Slice.