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Lost in Feronia
Lost in Feronia
196.7k Views 2499 Favorites 59 Chapters 0 Chapters/Week 1032 Readers
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Characters
Cherry-Blossom's Character Sheet

This is the character sheet and inventory for Cherry-Blossom (Aaron).

This is up to date as of Tier 1.54 so may contain spoilers if you haven't read that far. 





Name:Cherry-Blossom Skills ...
Class:Forester Class: Throwing Knife (Lvl. 4), Dodge (Lvl. 2)
Race:Marquesses Wood Sprite  Knife Fighting (Lvl. 4)
Attributes ...  Species: Stealth (Lvl. 3), Lightsmith (Lvl. 2),
   Natural Connection (Lvl. 1)
Vigor:7 
Intellect:9 Special: Nectar of Life (Lvl. 2),
Harmony:14   Nymphara's Radiance (Lvl. 1),
   Sex-Toy (Lvl. 1)
Finesse:19 
Stamina:12 Spells: Starlight, Healing Nature
Presence:16 
   
Height/Weight:3'2"/ 28lbs Current Modifiers ...
Life Force:112 Species: Finesse +4, Harmony +4, 
Mystic Energy:30   Mystic Energy +15, Life Force -5
Life Balance:8Nymphara's Blessing: Presence +4,
     Stamina+3, Natural Beauty
Level:10 
Experience:47,451 


Defense Rating: 37

Attack Rating: 29 (Dagger), Various 27-30 (Knives)

Skills Explained:

  • Throwing Knife - You know how to throw balanced knives with deadly accuracy.
  • Dodge - Your quick moves make it harder for enemies to strike you.
  • Knife Fighting - You can use any small blade effectively at close quarters.
  • Stealth - All of the fairy-folk can slip away unseen and unheard.
  • Lightsmith - You can learn spells to bring the gentle light of the night sky to where ever you are.
  • Nectar of Life - With every orgasm, you secrete a re-energizing tonic. This who drink it restore Life Force +10 and temporary (1 day) bonuses to Harmony (+2), Stamina (+2), and Arousal Potency (+4).
  • Nymphara's Radiance - You radiate seductiveness in equal power with your Presence. For every exposed body part, receive +1 to your Defense Rating and +1 to Magic Resistance.
  • Sex-Toy - You are built for pleasure and receive more pleasure from sex and recover more quickly from it than others. Presence is increased 1 point per level (+1). Arousal Potency increases at twice normal rate (x2). Each orgasm increases Arousal Potency (+1) and Live Balance (+1).
  • Natural Connection - In relation to your One with Nature restriction, you can draw power from the world around you. Heal (1 point/round) when your vagina is exposed to the open air. You have the ability learn spells to better utilize your connection with nature.

Spells Explained:

  • Starlight: Casts a radiant glow with the intensity of starlight covering a fifteen foot radius.
  • Healing Nature: Restores health from the world around you as a breath of fresh air.

Species Specific Restrictions: 

  • The Little Folk - Clothing, armor, and weapons must be sized for the little folk. No clothing that covers or binds the wings is permitted.
  • One With Nature - for sprites the vagina represents the connection with nature and must not be in anyway covered (no panties, trousers, or any but the shortest skirts or dresses may be worn). If the connection is broken receive Mystic Energy -30, Harmony -6, and Finesse -6.

Species Specialization Description:

  • A Marquesses is a rank in the Spritely Court. They are social leaders, conducting rites, ceremonies, and royal fetes. In times of war they will also lead units into battle. They enjoy being pampered and showered with affection and attention. To show their royal status and to take full advantage of their powers, they favor jewelry to clothing. Although their wings do not allow for flight, they can be used for gliding or hovering (in short bursts).

Class Specific Restrictions:

  • Armor - Cannot wear any armor containing metal. Better to wear no armor (+6 to defense bonus).
  • Weapons - No heavy weapons (i.e. war hammers, broadswords, maces, etc.) No long weapons (i.e.  spears, halberds, long bows, etc.)

Purse: Gold-1 ; Silver-4 ; Copper-37

Inventory: (slots = 3 + Vigor)

  1. Dress of the Duchess <Tier 3> - Equipped (Defense Rating 4,  Bonus +8) 
  2. Stockings of the Consort (Stamina +2)
  3. Slippers of the Consort (Defense Rating  2, Finesse +1)
  4. Gloves of Finesse <Tier 1> (Defense Rating 1,  Bonus +0, Finesse +2)
  5. Bracelet of the Bitch (Vigor +2, Presence +2(-2*)), Belly-Ring (Life Force +6), Tiara of Recovery (LF rest. x2)
  6. Knife Bandoleer (Store 6 throwing knives in one slot)
  7. Throwing Knives (See below)
  8. Dagger (Small) <Tier 2> - Equipped (Attack Rating 3, Bonus +2)
  9. Potion of Health (5)
  10. <empty>


Throwing Knives:

  • Throwing Knife <Tier 2> - Equipped (Attack Rating 3, Bonus +0)
  • Throwing Knife <Tier 2> - Equipped (Attack Rating 3, Bonus +0)
  • Throwing Knife <Tier 2> - Equipped (Attack Rating 3, Bonus +3)
  • Throwing Knife <Tier 2> - Equipped (Attack Rating 3, Bonus +2)
  • Throwing Knife <Tier 3> - Equipped (Attack Rating 4, Bonus +0)
  • Throwing Knife <Tier 5> - Equipped (Attack Rating 6, Bonus +0)
  • Throwing Knife <Tier 5> - Equipped (Attack Rating 6, Bonus +0)
  • Throwing Knife <Tier 5> - Equipped (Attack Rating 6, Bonus +0)
Mack's Character Sheet

This is the character sheet and inventory for Mistie Frisky.

This is up to date as of Tier 1.54 so may contain spoilers if you haven't read that far.

Name:Mistie Frisky Skills ...
Class:Duelist Class: Swordcraft (Lvl. 5),  Footwork (Lvl. 3)
Race:Cloud Leoposa  Blade Art (Lvl. 4)
Attributes ...  Species: Acrobatics (Lvl. 2), Hiss & Spit (Lvl. 1)
Vigor:11       Shadow Paw (Lvl. 1)
Intellect:10 Special: Heat (Lvl. 1)
Harmony:4     Open Heart (Lvl. 1)
Finesse:16 
Stamina:5 
Presence:15 
  
Height/Weight:5'8"/ 125lbs Current Modifiers ...
Life Force:129* Species: Finesse +4, Presence +4,
Mystic Energy:15            Life Force +18, Stamina -4
Life Balance:8  Tanamarra's Blessing: Intellect +2,
       Finesse +2, Presence +2,
Level:10      Defense +6
Experience:50,227 


Defense Rating: 41

Attack Rating: 34

Skills Explained:

  • Swordcraft - For you a sword is not just a weapon it is an extension of your being. Strike fast and deadly with light blades.
  • Footwork - You make a fight into a dance, eluding enemies and slipping behind their defenses.
  • Blade Art - A sword in your hand is a work of art, and you can make it move like few others to find hidden weakness and accomplish amazing flourishes.
  • Acrobatics - Felinoids are inherently flexible allowing you to jump high, twist, turn and contort.
  • Hiss & Spit - You can use the arcane knowledge of the cat to instill fear in your enemies.
  • Heat - You can emit a musk to bring allies running to you. Effected allies receive temporary (one day) bonuses (Finesse +2, Stamina +2, and Life Balance +2,  Arousal Potency +4).
  • Open Heart - In honor of your deity, you accept all options in front of you and choose to bend rather than break. Receive experience for accepting another's will in proportion to the sacrifice made.
  • Shadow Paw - You can blend in with shadows and disappear from normal sight and hearing so long as you are shrouded.

Species Specific Restrictions: 

  • Quick like a Cat - Clothes and armor must not restrict movement. No armor heavier than studded-leather may be worn. Arms and legs (including thighs) must remain bare. Tail must have full freedom of movement at all times. Defense Rating penalty (-6) covered arms, legs, or hips (-10) for tail.
  • Beware my Claws - Felinoids favor close combat, no proficiency can be obtained in ranged weapons.

Class Specific Restrictions:

  • Armor - Cannot wear heavy armor. Cannot wear helms.
  • Weapons - No two-handed swords. Receive a -5 attack penalty on all non-blade weapons.

Purse: Gold-11 ; Silver-70 ; Copper-37

Inventory: (slots = 3 + Vigor)

  1. Banded Leather Bustier <Tier 5> - Equipped (Defense Rating 9) 
  2. Banded Leather Felinoid micro-Skirt <Tier 5> - Equipped (Defense Rating 9)
  3. Heeled thigh-high Boots <Tier 5> - Equipped (Defense Rating 7)
  4. Thong of Protection (Defense +5)
  5. Garter of Vigor +2, Collar of the Mouser (Attack Rating +6)
  6. Sabre <Tier 4> - Equipped (Attack Rating 9, Bonus +3)
  7. Cloak of Hiding
  8. Major Healing Potion (5), Healing (4)
  9.  <empty>
  10. <empty>
  11. <empty>
  12. <empty>
  13. <empty>
  14. <empty>
Yarrow's Character Sheet

This is the character sheet and inventory for Yarrow (Tanner).

This is up-to-date as of Tier 1.54, so may contain spoilers if you haven't read that far.



Name:YarrowSkills ...
Class:Hedge Witch Class: Storm (Lvl. 6), Staff  (Lvl. 1), 
Race:Wapita   Floramancy (Lvl. 4)
Attributes ...  Species: Horn & Hoof (Lvl. 2), Persuasion (Lvl. 3),
Vigor:6   Natural Insight (Lvl. 1)
Intellect:13* Special: Experienced Lover (Lvl. 3),
Harmony:14*   Nymphara's Radiance (Lvl. 2)
Finesse:7  
Stamina:13* Spells: Gale, Electrical surge,
Presence:13* Mental sway, Vine, Prune
   
Height/Weight:5'4''/105lbsCurrent Modifiers ...
Life Force:155 Species: Intellect +2, Harmony +4, Stamina +2
Mystic Energy:110*   Mystic Energy +40, Life Force -10
Life Balance:8  Nymphara's Blessing: Presence +4, 
     Stamina +3, Natural Beauty
Level:12 
Experience:84,529 

 

Defense Rating: 0 (Regular), 53 (Naked)

Attack Rating: 23 (w/staff), 17 (w/ Horn & Hoof)

Spell Casting: 49 (w/staff), 44 (w/o staff) (Storm +6, Floramancy +4)

Skills Explained:

  • Storm - You control the elements of wind, rain, and electricity and can learn spells in this field.
  • Staff - You know how to wield a staff to damage your enemies and protect yourself.
  • Floramancy - You are one with nature and can learn spells to control and nurture plant life.
  • Horn & Hoof - The people of the forest might not be actual elks, but you can strike your enemies and deal damage like one with your hands, feet, and horns.
  • Persuasion - Your kindness and gentle natures makes others trust you. You can also learn spells to re-enforce this trust.
  • Experienced Lover - You learn from others. Sex with a partner(s) earns you experience. (Partner's level * Arousal Potential Relieved * 100. Arousal Points relieved at half normal rate.)
  • Nymphara's Radiance - You radiate seductiveness in equal power with your Presence. For every exposed body part, receive +2 to your Defense Rating and +2 to Magic Resistance.
  • Natural Insight - You have an uncanny way of knowing things others don't. Ask the system anything and have the possibility of receiving the right answer (50%).

Spells Explained:

  • Gale - Sends a blast of wind 10 feet wide, 40 feet forward. Causes 1D6 damage plus any due to falling, collisions, etc.
  • Electric surge - Electrifies a spherical patch of air 8 feet in diameter. Causes 1D12 damage.
  • Mental sway - Causes effected beings to agree with your words. Requires 12+ saving-throw to resist. 
  • Vine - Grows a vine that will strangle closest target. Causes 1D10 damage.
  • Prune - Deals damage specific to plant-life. Causes 1D20 damage against plants, 1D4 against other.

Species Specific Restrictions: 

  • Neither Hair nor Hide - The people of the forest have thick skin (+24 to defense bonus), it's best not to cover it up (-6 to defense bonus for every body part covered by clothes, -12 for each covered in armor).
  • One of the Herd - Elenians work better with others and suffer (-10 to Attack Rating) when alone. Gain confidence in the presence of other Elenians (gain +6 to Attack Ratings for general proximity. gain +10 for party members, +16 for a lover).

Species Specialization Description:

  • A Wapita is a superior female Elenian. They take a commanding (although not ruling role) in the matriarchy. Fierce, powerful, and beautiful they command respect. For Wapitas more so than ordinary Elenians, clothes are a burden and a symbol of the city-dwellers (humans and Felinoids) oppressive ways. They also prefer to demonstrate their status by taking multiple lovers, especially at once. A Wapita is expertly skilled at pleasing many partners at once.

Class Specific Restrictions:

  • Armor - To best conduct the mystical powers of nature, no armor may be worn.
  • Weapons -  No proficiency can be obtained in any weapon not made entirely out of wood.

Purse: Gold-2 ; Silver-4 ; Copper-37

Inventory: (slots = 3 + Vigor)

  1. Slitted Robe <Tier 5> - Equipped (Defense Rating 7) 
  2. Mystic Staff <Tier 4> - Equipped (Attack Rating 7, Spell-casting +5)
  3. Ring of Minor Invisibility, Nostril-Ring of Mysticism (+20), Nipple-Ring of Mysticism (+10), Nipple-Ring of Casting (+7), Earring of the Caster (Spell-Casting +5)
  4. Potion of Major Health (7), Health (3)
  5. Potion of Major Mysticism (5), Mysticism(5)
  6. <empty>
  7. <empty>
  8. Treasure

Treasure

  • Gold 20
Trogia's Character Sheet

This is the character sheet and inventory for Trogia (Josh).

This is up to date as of Tier 1.54 so may contain spoilers if you haven't read that far.



Name:TrogiaSkills ...
Class:Dark Acolyte Class: Life Manipulation (Lvl. 6), Staff (Lvl. 4),
Race:Corrupt Human    Air of Foulness (Lvl. 4)
Attributes ...  Species: Liar (Lvl. 1)
Vigor:10 
Intellect:9 Special: <Locked>
Harmony:14 
Finesse:8 
Stamina:8 Spells: Life exchange, Drain enemy,  
Presence:9  Spectral tentacles, Poison mist
   
Height/Weight:5'10"/125lbsCurrent Modifiers ...
Life Force:83 Species: Life Force -5, Mystic Energy +10
Mystic Energy:45   
Life Balance:8  
   
Level:9 
Experience:40,222 Corruption: 24/100



Defense Rating: 33

Attack Rating: 19

Spell-Casting: 26 (Life + 5 (26,6), Air +3 (23))

Skills Explained:

  • Life manipulation - For you, Life Force is a play thing, and you can learn spells that can manipulate other's points for your advantage.
  • Staff - You know how to wield a staff to damage your enemies and protect yourself.
  • Air of Foulness - Your corruption has set you apart, and you are able to radiate spells of evil.
  • Liar - Falsehoods come natural to you, and your untruths are easily believed.

Spells Explained: 

  • Life Exchange - Steal Life Force from your enemies to give to yourself or your allies. Causes 1D10 damage and restores same amount to recipient.
  • Enemy Drain - Draw Life Force from your enemies and store it to give to yourself or allies later. Causes 1D12 damage, stores 2/3 of points, 40 point maximum (Level 4).
  • Spectral tentacles - Black ethereal tentacles extends from your body. Causes 1D10 damage to all enemies in range (3 feet around your body). 
  • Poison mist - Emits a thin mist of poison into the air around you in a 12 foot radius (Level 3). Causes 1D4 damage for 1D6 rounds to everyone in range.

Species Specific Restrictions: 

  • Dressed for Submission - Your master dresses you. Altering this in anyway (either removing or covering) will cause physical pain and reduce Life Force by 20 points an hour.
  • Demon Hide - Demons eschew clothes. Defense Rating +3 and Magic Resistance +3 for every exposed body part. -4 for every part covered.

Class Specific Restrictions:

  • Armor - To show devotion, only clothes with malignant look (black, crimson, etc ... leather or rich fabrics) may be worn (-2 times Tier Defense Bonus for everybody part covered by other clothes).
  • Weapons - Any. Crueler weapons (whips, flails, serrated edged blades, etc ...) receive a +4 Attack bonus.

Purse: Gold-0 ; Silver-4 ; Copper-37

Inventory: (slots = 3 + Vigor)

  1. Thong of Binding <Tier 6> - Equipped (Defense Rating 7, Prevents orgasms. Negates lasting effects of reaching Arousal Potency Maximum
  2. Sturdy Sandals <Tier 5> - Equipped (Defense Rating 6)
  3. Sturdy Cap <Tier 5> - Equipped (Defense Rating 6)
  4. Gloves of Casting <Tier 4> - Equipped (Defense Rating 5, Spell-casting +6)
  5. Oak Staff <Tier 5> - Equipped (Attack Rating 8, Bonus +2, Spell Casting +5)
  6. Septum-ring of Ezieri's Wisdom (Int +4), Nipple-ring of Ezieri's Grace (Pre +3), Nipple-ring of Ezieri's Essence (Har +2)
  7. Potion of Major Health (7), Health (3)
  8. Potion of Major Mysticism (3), Potion of Mysticism (3)
  9. <empty>
  10. <empty>
  11. <empty>
  12. <empty>
  13. <empty>
Rick's Character Sheet

This is the character sheet and inventory for Hemlock.

This is up-to-date as of Tier 1.54, so may contain spoilers if you haven't read that far.

Name:<unknown>Skills ...
Class:Shaman Class: Healing (Lvl. 4), Shillelagh (Lvl. 2)
Race:Tulian   Spirit Guide (Lvl. 6)
Attributes ...  Species: Swift of Foot (Lvl. 1), Camouflage (Lvl. 3),
Vigor:11        At the Ready (Lvl. 1)
Intellect:9 Special: Magic Wand (Lvl. 2),
Harmony:16         Lust for Life (Lvl. 1)
Finesse:6 
Stamina:10 Spells: Nature's Blessing, Healing Chant
Presence:13  Spirit Barrier, Ghost Touch
   
Height/Weight:6'3"/230lbsCurrent Modifiers ...
Life Force: 110* Species: Intellect +2, Harmony +4, Stamina +2
Mystic Energy:65*            Mystic Energy +20, Life Force -6
Life Balance:8  Sathorn's Blessing: Harmony +2, Stamina +1, Presence +2, 
        Attack +6, Natural Harmony
Level:10 
Experience:47,615 


Defense Rating: 15 (Regular), 33 (Naked)

Attack Rating: 37

Spell-Casting: 48 (Healing +4, Spirit +6)

Skills Explained:
  • Healing - You know the value of life, and can learn spells to heal others.
  • Shillelagh - You know how to wield a club of natural wood to damage your enemies and protect yourself.
  • Spirit Guide - The veil between the worlds are thin for you, and you can learn spells to invoke the powers of the spirit realm.
  • Swift of Foot - Elenians are swift, you run at faster than others (increase rate by 1.25%) 
  • Camouflage - You can blend into your natural surroundings and become hard to see by unwatchful eyes.
  • Magic Wand - The phallus has always been a symbol of strength, yours augments your magical abilities. Gain bonuses while erect (Additional Mystic Energy +15, Spell Casting +3, Arousal Potency +1).
  • Lust for Life - Your zesty attitude fuels you on. Acts of debauchery restores both Life Force (1pt/5sec) and Life Balance (1pt/hour).
  • At the Ready - You are always prepared. You always have the initiative in battle. You are 50% less likely to be surprised even by hidden or invisible foes. You can perform 1 non-battle act (i.e. consume a potion) and still perform a battle act (i.e. attack, spell) (once/5 rounds).

Spells Explained:

  • Nature's Blessing - By direct contact, transmits the healing flow of nature. Restores 1D8 Life Force.
  • Healing Chant - The chant creates a healing force that negates poison, venom, and other damaging elements in the body (10+ saving-throw). Restores 1D6 Life Force.
  • Spirit Shield - Calls upon the spirits to protect you and your party (every ally within twenty feet of you). Reduces damage received by -3.
  • Smite - By direct contact, deals spirit damage. Causes 1D8 damage.
Species Specific Restrictions: 

  • Neither Hair nor Hide - The people of the forest have thick skin (+12 to defense bonus), it's best not to cover it up (-2 to defense bonus for every body part covered by clothes, -4 for each covered in armor).
  • One of the Herd -Elenians work better with others and suffer (-5 to Attack Rating) when alone. Gain confidence in the presence of other Elenians (gain +3 to Attack Rating for general proximity. gain +5 for party members, +8 for a lover).
  • Neither Hair nor Hide - The people of the forest have thick skin (+24 to defense bonus), it's best not to cover it up (-6 to defense bonus for every body part covered by clothes, -12 for each covered in armor).
  • One of the Herd - Elenians work better with others and suffer (-10 to Attack Rating) when alone. Gain confidence in the presence of other Elenians (gain +6 to Attack Ratings for general proximity. gain +10 for party members, +16 for a lover).

Species Specialization Explained:

  • A Tulian is a superior male Elenian. Within the matriarchy of elenian society, they make excellent supportive mates to the social leaders. Strong but submissive, they relish a challenge and are always eager to fulfill a superior woman's orders. For Tulians more so than ordinary Elenians, clothes are a burden and a symbol of the city-dwellers (humans and Felinoids) oppressive ways.. Their greatest pleasure is to find a dominant mate and be obedient to her.

Class Specific Restrictions:

  • Armor - To best conduct the mystical powers of nature, no armor may be worn.
  • Weapons -  No proficiency can be obtained in any weapon not made entirely out of wood.

Purse: Gold-11; Silver-4; Copper-37

Inventory: (slots = 3 + Vigor)

  1. Shaman's Kilt <Tier 4> - Equipped (Defense Rating 5, Spell-casting +5, Mysticism +15) 
  2. Moccasins <Tier 5> Equipped (Defense Rating 5)
  3. Shillelagh <Tier 5> - Equipped (Attack Rating 9, Spell Casting +8)
  4. Ring of Life +10, Necklace of Defense (+6)
  5. Potion of Major health (5), Potion of Health (5)
  6. Potion of Major Mysticism (4), Potion of Mysticism (5)
  7. <empty>
  8. <empty>
  9. <empty>
  10. <empty>
  11. <empty>
  12. <empty>
  13. <empty>
  14. Boggle Gizmo


Crystal's Character Sheet

This is the character sheet and inventory for Crystal (Jonathan).

This is up-to-date as of Tier 1.54, so may contain spoilers if you haven't read that far.

Name:CrystalSkills ...
Class:Ax-Maiden Class: Ax (Lvl. 6), Shield (Lvl. 3), 
Race:Red Gnome  Whirlwind (Lvl. 4)
Attributes ...  Species: Night Vision (Lvl. 2), Stone Skin (Lvl. 3)
Vigor:17*      Inner Flame (Lvl. 1)
Intellect:9 Special: Critical Climax (Lvl. 1)
Harmony:6 
Finesse:9 
Stamina:14* 
Presence:10* 
   
Height/Weight:4'3"/210lbsCurrent Modifiers ...
Life Force:121* Species: Vigor +4, Stamina +4, 
Mystic Energy:10*  Life Force +10, Mystic Energy -5
Life Balance:8 Garotha's Blessing: Vigor +3, Presence +3,   Defense +6
   
Level:10 
Experience:56,136 


Defense Rating: 50

Attack Rating: 38 (ax), 17 (shield)

Skills Explained: 
  • Ax - You are an expert with the all axes and can wield them to deadly results.
  • Shield - You know the value of a good shield and can use it to protect yourself and bash enemies.
  • Whirlwind - In the heat of battle, you become a blur striking faster than your foes.
  • Night Vision - Gnomes are born underground and you are not blind even in the darkest of places.
  • Stone Skin - Harden your skin temporarily to resist attacks and damage (duration 2 rounds).
  • Critical Climax - Your critical hits even more enjoyable. Receive three times (x3) the allotted experience from critical hits along with an orgasm (AP -1), so long as Arousal Potency is above zero. All enemies seeing you orgasms must make saving-throw (5+) or become enamored.
  • Inner Flame - You are filled with heat and passion. You accumulate Arousal Potency at twice the normal rate, receive a +5 to your attack rating for 24 hours after sex with a partner, and have a 1 in 20 chance of eruption (deal double damage in battle, or relieve double AP during sex with a partner).

Species Specific Restrictions: 

  • Of the Mountains - Affinity with stone and metals. All worn items not matching affinity receives a -4 Defense Bonus.
  • As the Mountains - Gnome physiology is unique. This makes clothing and armor hard to fit. Only specially made items or items with suitable flexibility can be worn. All body parts covered in non-gnome clothes or armor receives a -4 Defense Bonus. 

Species Specialization Description:

  • A Red Gnome is a superior gnome of either gender, coming from a volcanic environment. These are the leaders and organizers of the underground committees that spring up in caverns that run alongside lava streams. Their body heat is naturally higher than other gnomes (+10 F). This makes them both passionate fighters and lovers. A Red Gnome will always choose to spend the night before a battle having sex with a partner. It is also there preferred way to spend any down time.

Class Specific Restrictions:

  • Armor - <none>
  • Weapons -  Ax-Maidens use axes. Period.

Purse: Gold-0; Silver-4; Copper-37

Inventory: (slots = 3 + Vigor)

  1. Chain-Mail Gold Bikini <Tier 5> - Equipped (Defense Rating 10) 
  2. Steel Boots <Tier 3> Equipped (Defense Rating 8)
  3. Iron Helm <Tier 4> - Equipped (Defense Rating 9, Bonus +2)
  4. Hand Shield <Tier 5> - Equipped (Defense Rating 10)
  5. Belt of Vigor <Tier 1> - Equipped (Defense Rating 3, Vigor +0 (+3-3*))
  6. Hand Ax <Tier 5> - Equipped (Attack Rating 9, Bonus +3)
  7. Necklace of the Brute (Allows attacking with both hands simultaneously)
  8. Potion Health (6)
  9. Personal Recreation Device
  10. <empty>
  11. <empty>
  12. <empty>
  13. <empty>
  14. <empty>
  15. <empty>
  16. <empty>
  17. <empty>
  18. <empty>
  19. <empty>
  20. <empty>



Ellie's Character Sheet

This is the character sheet and inventory for Ellie.

This is up to date as of Tier 1.54 so may contain spoilers if you haven't read that far.

Name:<unknown>Skills ...
Class:Trickster-Mage Class: Light Illusion (Lvl. 3), Redirect (Lvl. 4),
Race:Pixie    Horror (Lvl. 6)
Attributes ...  Species: Stealth (Lvl. 2), Pick-Ax (Lvl. 3)
Vigor:4 
Intellect:14* Special: Pixie-dust (Lvl. 2)
Harmony:12* 
Finesse:10 
Stamina:8* Spells: Will-o'-the-wisp, Burst,
Presence:12   Left Feet, Vision Fog, Phantom Foe,
     Get-it-off
Height/Weight:3'8"/37lbsCurrent Modifiers ...
Life Force:109* Species: Harmony +4, Finesse +2, Stamina +2
Mystic Energy:80*  Mystic Energy +25, Life Force -4.
Life Balance:8  Finesse Penalty: -2 for every clothed body part
    (current -0)
Level:10 
Experience:46,857 (Evolution Pending)


Defense Rating: 17

Attack Rating: 15

Spell-casting: 22 (Light +3, Redirect +4, Horror +5)

Skills Explained:

  • Light Illusion - You are able learn spells to create and warp light to confound foes.
  • Redirect - Everyone is their own worst enemy, you can learn spells to exploit others' weaknesses.
  • Horror - Illusionists cannot attack directly, but you can learn spells to make your enemy's worst fears manifest.
  • Stealth - All of the fairy-folk can slip away unseen and unheard.
  • Pick-Ax - Pixies of the mountains are born with Pick-axes in their hands and can use them with deadly accuracy.
  • Pixie-Dust - You are able to emit a burst of sparkling dust to hearten and boost an ally's spirit and give yourself a glamour of leadership. Everyone in range receives bonuses (Life Force +5, Life Balance +4, Arousal Potency +4) and must make a saving-throw or temporarily (8 rounds) submit to your leadership.

Spell Explained:

  • Will-o'-the-wisp - Creates a ball of light that floats ever out of reach. Nearest target must make 10+ saving-throw to resist.
  • Burst - Causes a blinding flash of light. Uncontrollable. Any one looking is blinded for 1D4 rounds and takes 1D4 damage.
  • Left-feet - Target's Finesse rating is reduces by -3 for 1D4 rounds. Must make 10+ saving-throw or have actions (attack, walking, etc) go wrong and cause extra damage.
  • Vision-fog - Clouds one target's vision. Must make 12+ saving-throw or be blinded for 1D6 rounds.
  • Phantom foe - Creates an ethereal giant rat (at level 6) that will attack target for 1D6 rounds. Can cause 1D8 damage per attack.
  • Get-it-off - Creates an ethereal giant wasp (at level 6) that will attach itself to the target for 1D10 rounds. Does no damage, but target must make 15+ saving-throw or it will appear to be inflicting damage.

Species Specific Restrictions: 

  • The Little Folk - Clothing, armor, and weapons must be sized for the little folk.
  • Rock Chipper - It is said that the Pixies of the mountains are born with Pick-axes in their hands. No proficiency can be gained with any other type of weapon (Pick-ax gains Attack Rating +5).

Class Specific Restrictions:

  • Armor - Magic from the stone into the skin. Armor and clothes impede that flow. For every bared body part add +1 to spell-casting. For every covered body part -2 to spell-casting.
  • Weapons - Due to the species restriction, no other limitations are imposed.

Purse: Gold-12 ; Silver-4 ; Copper-37

Inventory: (slots = 3 + Vigor)

  1. Robe of Mental Clarity <Tier 2> - Equipped (Defense Rating 3, Bonus +0, Intellect +3, does not count as clothes)
  2. Pick-ax <Tier 5> - Equipped (Attack Rating 8)
  3. Magic Wand (+6 Spell-casting)
  4. Ring of Life +3, Nostril-ring of Life +8, Silver Necklace of Casting +2, Collar of Mysticism +15, Amulet Of Gathora (Defense +4)
  5. Potion of Major Health (7), Health (2)
  6. Potion of Major Mysticism (5), Mysticism (5)
  7. <empty>
Savanna's Character Sheet

This is the character sheet and inventory for Savanna.

This is up to date as of Tier 1.48 so may contain spoilers if you haven't read that far.

Name:SavannaSkills ...
Class:Archer Class: Longbow (Lvl. 7), Knife Fighting (Lvl. 3),
Race:Human    Eagle Eye (Lvl. 3)
Attributes ...  Species: <None>
Vigor:8 
Intellect:10 Special: After-Glow (Lvl. 1)
Harmony:5   Diaphias Aggression (Lvl. 1)
Finesse:15 
Stamina:8 
Presence:11  
   
Height/Weight:5'6"/130lbsCurrent Modifiers ...
Life Force:86 Species: <None>
Mystic Energy:10 Diaphia's Blessing: Finesse +2, Vigor +2, 
Life Balance:8   Presence +2 Attack Rating +6,
     Natural agility Restriction
Level:8 
Experience:34,201 


Defense Rating: 19

Attack Rating: 37[35-38] (bow), 20 (dagger)

Skills Explained:

  • Bow - You are proficient with a long bow and can use one to slay enemies at great range.
  • Knife Fighting - You can use any small blade effectively at close quarters.
  • Eagle-eye - You have keen sight, which improves accuracy and helps you see things others miss.
  • After-Glow - You get more benefit from sex with a partner than just pleasure. Receive a bonus to your attack rating (+10) for one day. The damage you do will affect your Arousal Potency (+1 AP for every 40 points of damage).

Species Specific Restrictions: <none>

Class Specific Restrictions:

  • Armor - Flexibility and freedom of movement is key. Reduce Attack Rating on bows by base armor Defense Rating (i.e Leather -1, chain-mail -4, heavy plate -6) per piece of armor worn.
  • Weapons - No proficiency can be obtained except with bows (but not crossbows) and small single-handed weapons (daggers, hand axes, clubs, etc ...).

Purse: Gold-2; Silver-4; Copper-37

Inventory: (slots = 3 + Vigor)

  1. Chain-mail Halter/Skirt set <Tier 5> - Equipped (Defense Rating 12) 
  2. Studded-leather Boots of life <Tier 3> - Equipped (Defense Rating 6,  Life Force +8)
  3. Stockings of Protection <Tier 4> - Equipped (Defense Rating 5, Bonus +3)
  4.  Composite Bow <Tier 5> - Equipped (Attack Rating 9, Bonus +4)
  5. Dagger <Tier 5> - Equipped (Attack Rating 7)
  6. Quiver (Holds 30 arrows with one slot)
  7. Labia-Ring of the Viper (Attack +5), Ring of Fast Firing (X2 Arrows/round)
  8. Potion Health (10)
  9. Potion Health (4)
  10. <empty>
  11. <empty>

Arrows:

  • 5 Arrows <Tier 5>
  • 14 Arrows <Tier 4>
  • 1 Arrow  <Tier 2> +4
  • 10 Arrows <Tier 3>
Miscellaneous
NOTES: Cast of Characters

Cherry-Blossom — Wood Sprite. Forester (They/Them)

Originally named Aaron, they were best friends with Tanner, Mack, and Josh back in college. They were always the reasonable one and the peace keeper of their little group. Before entering Feronia, they were employed as a corporate trainer in Chicago, IL.

Mack — Felinoid, Duelist (She/Her)

She was best friends with Aaron, Tanner, and Josh back in college. She's always been the tough one, and uses snark, sarcasm, and insults to isolate herself from others. Before entering Feronia, she's was employed as a software developer in Oakland, CA.

Yarrow — Wapita, Hedge Witch (She/her)

Originally named Tanner, she was best friends with Aaron, Mack, and Josh back in college. She was always the brain, overthinking things and would have come off as a know-it-all, except she was deathly shy. Before entering Feronia, she was employed as a engineer for the green-energy industry in Cambridge, MA.

Trogia — Corrupted Human, Dark Acolyte (He/Him)

Originally named Josh, he was best friends with Aaron, Mack, and Tanner back in college. He was always the troublemaker of the group and would have seemed not to fit in, but their shared love of gaming bridged their differences. Before entering Feronia, he was a manager of a Pizza Hut in Ft. Myers, FL.

Rick — Elenian, Shaman (He/Him)

He's friends with Jonathan and Matthew (Ellie). He's been paralyzed from the waist down ever since a car accident when he was seventeen. He'd always been calm and level headed, but since the accident, he's battled with depression. Before entering Feronia, he lived at home with his parents in Portland, OR. He worked in customer support for an online craft market.

Crystal — Red Gnome, Ax-Maiden (He/Him (She/Her used in earlier chapters))

Originally named Jonathan, she's friends with Rick and Matthew (Ellie). Heavy-set and strong, she's always felt more comfortable working with her hands and being outdoors. Before entering Feronia, she worked for a bicycle repair shop in Portland, OR. 

Ellie — Pixie, Trickster-Mage (She/Her)

She's friends with Rick and Jonathan. She's always been nervous and awkward around people, but recently began to feel better after the realizations that she been suffering from gender dysphoria. Originally named Matthew, she has chosen the name Ellie. Before entering Feronia, she worked as a barista at a independent cafe in Portland, OR. 

Savanna — Human, Archer (She/Her)

Originally named, Sulin, she knew none of the others before the game. She's highly competitive and approaches gaming the same way as everything in her life: with single-minded focus. Before entering Feronia, she worked in marketing in Vancouver, BC. 

NOTES: Levels

Here are my notes on level requirements and bonuses for Feronia. This is incomplete and a work in progress.

* On obtaining each new level, players receive additional Life Energy Points equal to 2 + Level. For example, on reaching level 3, 5 additional points are gained.

Level   Points Req.     Bonus

0          Starting level  None

1          1                       1 Free Attribute Point

2           1,000               New Skill

3           3,000              +5 Mystic Energy Points or +2 Life Force Points 

4           6,000              Free level up of 1 skill of player's choice

5           10,000            [Minor evolution] 1 Free Attribute Point

6           15,000            Random level up of 1 skill

7            21,000          +10 Mystic Energy Points or +4 Life Force Points 

8            28,000          Free level up of 1 skill of player's choice

9            36,000          1 Free Attribute Point

10          45,000           [Major evolution] New Skill +10 Life Force, +5 Mysticism Energy, +1 Presence

11         55,000            Random level up of 1 skill

12         66,000            +15 Mystic Energy Points or +6 Life Force Points

13         78,000            Class Improvement - Mages & Clerics [spells X4], Warriors & Thieves [10% criticals] 

14         91,000             Free level up of 1 skill of player's choice

15       106,000            [Minor Evolution] 1 Free Attribute Point

16       122,000             Earn first title

17       139,000             New special skill

18       157,000             Class specialization (plus chance to exchange or combine class skills)

19       176,000             Tier 2 Quest assigned (requirement to reach level 20, award upon completion)

20       196,000              [Major evolution] +20 LF, +10 ME, +1 Presence, level up of all special skills




NOTES: Inventory and Related Maters

The Inventory System

All characters receive 3 inventory slots, plus 1 additional slot for every point of Vigor they have (including any temporary modifiers). The inventory holds all equipped and unequipped items a character posses, and a character cannot have more items than they can hold in their allotted slots. Any unequipped item in inventory is essentially in an unseen void, saving the character from having to worry about packs or other means to carry the items.

In addition to the inventory slots, each player has a purse that is the equivalent to one treasure slot for the purpose of holding their personal cash.

Equipping items involves removing it from the void of inventory and physically manipulating it in the game world. For example, a cloak would be slung over the shoulders, a ring would be slipped on a finger, a sword would be worn on a belt, etc ...

In most cases, 1 item can be stored in 1 inventory slot, but there are three exceptions to this.

Treasure -- 1 slot can hold either:

  • 20 gold coins; or
  • 80 silver coins; or
  • 320 copper coins; or
  • 10 large gems; or
  • 20 medium gems; or
  • 40 small gems; or
  • any combination of above (i.e. 10 gold, 30 silver, and 40 copper)

Potions -- 1 slot can hold:

  • 10 potions of any type

Jewelry/Magic Items -- 1 slot can contain:

  • 10 of any wearable items that aren't clothes or armor


All coins are stored in the player's purse and don't count toward inventory until they exceed 100 gold coins or the equivalent in value.

Conversion: 1 Gold = 20 Silver. 1 Silver = 20 Copper. 1 Gold =  400 Copper

Equipped Items and How They're worn

Only 1 piece of clothing or armor may be equipped and cover a body part at any given time. For the sake of the game, there are 10 body parts. They are considered to be, from the top down:

  • Head
  • Neck
  • Chest
  • Stomach
  • Arms
  • Hands
  • Hips
  • Thighs
  • Calves
  • Feet

Parts such as hands and feet are counted as 1 and it is expected that any item worn on them will be a matching pair. 

Some exceptions exist to the rule of 1 item per part. Cloaks, coats, belts, and other accessory clothing may be worn in addition to main items. These accessory still count as covering the body parts they are worn on, affecting any bonuses or penalties that may apply,

NOTES: Defense/Attack Ratings System

Over time, I have modified and changed this background system mechanics, but I think I've finally worked out a way that works. Here it is explained, for the RPG nerds among us.

(Note: whenever any of the main six attributes are referred to as part of a calculation on a base of 8 with 8 being a modifier of zero. This means, for example, a score of 8 adds 0, a score of 5 subtracts 2, and a score of 12 adds 4. )

Defense Rating

This indicates the ability to withstand an attack.

It is calculated as an accumulation of: Level, Finesse, any applicable skill levels (Dodge, Block, Shield, etc), total of all equipped armor ratings, and any additional bonuses. 

For example, a level 5 adventurer (+5) has a Finesse score of 7 (-1) and is at level 3 with their Dodge skill (+3). They wear leather armor and boots (+6, +4) and have a ring that gives a defense bonus (+3). They receive a Defense Rating of 20 (5+3+6+4+3-1).

Attack Rating

This indicates the ability to deliver an attack.

This calculation depends strongly on the weapon used. Depending on the weapon, the Attribute Score may be Vigor, Finesse, or an average of the two.  For example, a mace would use Vigor, a bow Finesse, and rapier the average of Vigor and Finesse. 

Additionally, Weapon Skill Levels can be accumulative. For example, if a player has both Swordcraft and Blade Art (both skills that develop the use of a sword) the two skill levels are added together in the calculation.

Attack Rating is calculated as an accumulation of: Level, Attribute Score, Weapon Skill levels, rating of weapon used, and any additional bonuses. 

For example, a level 5 adventurer (+5) has a Vigor score of 10 (+2) and is at level 3 with their Ax skill (+3). They use a hand ax (+6) and have a garter-belt that gives a attack bonus (+3). They receive a Attack Rating of 19 (5+2+3+6+3).

Spell-Casting

This indicates the ability to cast a spell.

Spell-Casting and Attack Rating is very similar, with the one major difference being that the calculation is also used when not attacking. For example, a healing spell would receive the same modifier as a fireball.

This calculation depends strongly on the nature of the magic used. Depending on the spell-caster, the Attribute Score may be Intellect, Harmony, or an average of the two.  For example, a Trickster-Mage would use Intellect, a Shaman would use Harmony, and Dark Acolyte would use the average of Intellect and Harmony.

The Spell-Casting bonus is calculated as an accumulation of: Level, Attribute Score, level of the skill the spell is derived from, rating of casting tool used if any (staff, rod, etc), and any additional bonuses. 

For example, a level 5 adventurer (+5) has a Harmony score of 10 (+2) and is at level 3 with their Storm skill (+3). They use a staff (+3) and have a nipple-ring that gives a casting bonus (+4). They receive a Spell-Casting bonus of 17 (5+2+3+3+4).

Magic Resistance

This is similar to Defense Rating but rarely used. Certain beings (for example, wyverns) have a natural resistance to spells and it is possible by various means for a player to acquire it as well. This gives an additional modifier (accumulates with Defense rating) to any spells cast against them.

There is no set calculation because it is based on the conditions the monster or person receives the resistance and not on skills or attributes.


Application

When to opponents face off in battle, the Attack Rating of the attacker is matched against the Defense Rating of the defender. If the Attack Rating is higher than the Defense Rating, it is added to the base damage. If it is the same or lower, only the base damage is done. 

For example, the attacker has a rating of 30 and the defender has a rating of 24. The attacker strikes and based on the dice roll does 8 points of damage. A total of 14 points will be dealt to the defender. Or if he attacker has a rating of 24 and the defender has a rating of 30. The attacker strikes and based on the dice roll does 8 points of damage, only those 8 points will be dealt to the defender.

NOTE: Critical hits are calculated on the damage including the Attack bonus.

Spell-casting follows the same formula accept when the spell is beneficial, such as a healing spell. In those cases the Defense Rating of the person receiving the spell is not factored in. But because the rating is designed to modify combat and is expected to be countered by a Defense Rating, the caster only gets one fourth of the bonus on such spells. For example, a healer has a Spell-Casting rating of 30 and casts a spell restoring 8 points of Life Force, a total of 16 points will be restored (8+(30/4=7.5 rounded up)).

Bestiary

These are my personal notes on the creatures that the characters have faced so far and the experience players get from killing them. This is up to date as of tier 1.43 and may contain spoilers if you haven't rad that far.

Notes: Critical hits score double experience. Shared kills divide experience equally among participants.

Type                          Level            Experience Gained

Bandits                      Various         150/per level

Bandit Warlord        Various         150/per level

Boggles                       3-6               100/per level

Boggles (Demented) 5                   600

Bugbears                   1                     60

Dogs (Large)              1                     20

Goblins                       2-6                100/per level

Minotaur (Demented)   8              1000

Mold (Giant)               6                  600

Rats (Giant)                 1                  50

Roc                               5                  500

Skeletons                    3                   250

Spiders (Large)           3                   300

Troll (Cave)                  8                  800

Troll (Mountain)         10                1000

Wolves                         1                    40

Wyvern (Trippy)          12                 1500

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    lawtonaaj
    Status: tier 1.59 a pound of cure

    great story author love the unique take on the genre and the mix between the great characters and fun adventure and the psychological horror elements are great. Interested to see how it develops and love to see that you update at your own convienence. Some people are obsessed with once twice thrice a week but you see so many stories like that abandoned on this site. Stick with it but write the story you wanna write at a comfy pace.

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    Seleroan
    Status: tier 1.59: a pound of cure [...

    Okay, so this is smut, pure and simple.  I don't know why the author bothers to put content warnings in front the chapters with s*x in them, as it feels like they far outnumber the rest.  But what is there is good.  So, if smut is what you are looking for, this has got it.

    This story features a shifting first-person narrative between a party of (eventually) eight individuals.  Pretty much every chapter is from a different perspective and that often becomes disorienting to the detriment of the story.  Quite often, I found myself having to refer to the chapter title in order to understand who the narrator even was, and if I did not have that reference, I would have no way of knowing.  Frankly, the author would have been much better served using a third-person limited style.

    The draw of this story, however, is in the fact that there is an AI which 

    Spoiler

    is slowly transforming the people within its game-world, both mentally and physically, to the point where they aren't even sure who they are anymore and would have serious second thoughts in returning to a reality where their body and mind is no longer what they perceive as their own.

    [collapse]
      Recommended if that appeals to you.

    As to sheer writing skill, I will say it is a little spotty, both in terms of grammar and scene construction, but it is still quite readable unless you are super picky.  I will say that sometimes, I found myself skimming sections toward the beginning where the author spent a little too much time talking about loot drops.  Usually because found items were often discarded and upgraded and what with the sheer number of characters, it was next to impossible to keep track.  However, this problem mostly goes away after they exit the first dungeon area.

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