Comprising the western most part of the continent of Wrenn the Holy Izanagi empire is the heart of the Church of Saori the most widely followed religion across Aetheva. The empire is famous for it's military strength and strict adherence to religious doctrine. They are ruled from the capitol city of Shimizu by the Izanagi imperial family.
Notable locations
> Shimizu (Imperial Capitol)
> Akashi (Harbor Trade City)
> Mitsuri (The Secret Paradise)
> Shikishima Village
Comprising the southern part of the continent of Wren it is a Kingdom plentiful in resources and plentiful in turmoil too. Ruled by the Cornelia family from the capitol Laevatein
Mari Higurashi: A resident of Shikishima Village who dreams of a mysterious girl at the bottom of an endless abyss.
Velvet: The enigmatic and mysterious maiden of the void who only Mari can interact with
Shinobu Matsumoto; A fellow resident Shikishima and Mari's closet friend.
Mari Higurashi - 6
Keisuke Higurashi - 42
Shinobu Matsumoto - 7
Aisha Rayfield - 6
Asher Rayfield - 6
Yoshitsune Suzuki - 60
Tomoe Kusama - 40
Ballum: A invisible energy instilled in al of the goddesses children it allows them to use the magic of the elemental spirit they're attuned to. One is born with an alignment and cannot use more than one type of magic.
Elemental Magic
Flamma: Allows the caster to conjure and bend fire to their will
Vatten: Allows the caster to conjure and bend water to their will
Procella: Allows the caster to conjure and bend wind to their will
Dunia: Allows the caster to conjure and bend stone and earth to their will
Indra: Allows the caster to conjure and bend lightning to their willl
Gnista: Allows the caster to conjure and bend light to their will
Svarta: Allows the caster to conjure and bend darkness to their will
Sub Elemental Magic:
When a wizard or witch achieves a certain level of mastery with their grimoires they may be able to
induce one of the sub elements, these are byproducts of the primary elements and are difficult to master
Erimis: Derived from Flamma it allows the caster to conjure and control molten magma
Frysta: Derived from Vatten it allows the caster to conjure and control Ice
Vinea: Derived from Procella it allows the caster to conjure and control plants
Metalia: Derived from Dunia allows the caster to conjure and manipulate metal.
Micare: Derived from Indra allows the caster to conjure and manipulate sonic waves
Solis: Derived from Gnista allows one to draw on the power of the sun extremely tricky to use and almost impossible to master.
Lumen: Derived from Svarta allows one to draw on the power of the moon like Solis it is decidedly complicated to learn and master.
The Church of Saori's knights known for their prowess and chivalrous nature it is the dream many imperial children to join their ranks. The nine strongest knights are referred to as Kurogane and their power is respected and feared in equal measure.
Classes
The Knights of Sacrament are split into classes based upon their skills and combat styles
Stahritter: Knights who specialize in sword and other blades
Stahdrache: Knights who specialize in spears and lances
Stahlfaust: Knights who specialize in martial arts and hand to hand combat
Magischer: Knights who are pure offensive magic specialists
Stahlfelia : Knights who specialize as archers
Stalhaxt: Knights who specialize in axes and war hammers
Ballum: An arcane energy that resides in all living things it's source is unknown but it is widely attributed as gift of the divine.
Kracht: An energy that comes from within and is wholly different to magic and Ballum, it augments ones physical prowess allowing them to preform a myriad of remarkable feats.
Estel: A phrase used by an older student in regards to a younger student.
Sistrel: A phrase used by younger students in regards to a senior student