Menu
Read
Series Ranking
Series Finder
Random Series
Latest Series
Genre
Create
Forum
Scribble HubCreateForum
/ Series / Awakening
Awakening
Awakening
45.7k Views 355 Favorites 54 Chapters 0 Chapters/Week 408 Readers
3.3 (19 ratings)
Read Add to Library
[ Show All ]
Characters
Victor / Otrek

Otrek is the name Victor put in the game before he transferred, and is now his name in this new world.

Victor, a gamer who loved to play and distract himself from his miserable life, was transferred to this foreign world solely for the entertainment of two bored goddesses.

His goddess was cursed with a short term memory problem, and he either benefits, or suffers as a result.  Victor isn't sure if he's suffering yet, but it does feel like he was kidnapped and left for dead in the forest.  Not only was he left naked, with no tools, no weapons, and no knowledge, he's also locked out of the Starter Town, referred to as Noobville, and did not get the starter gear package, to balance out the benefits the goddess gave to him in inherited racial traits.

However, he has no clue as to what those traits are as they are so numerous, the goddess had to abbreviate them, and left no primer for translation.

Skill Grades
Skill Grades

Skills are grades according to the ancient Master profession system.

Novice - not assigned to any master for an apprenticeship, self taught. Can progress into a Beginner at the appropriate level, but additional experience is required to get there.

Beginner - Not assigned to any Master.  Can improve into Apprenticeship, or be assigned to a Master to skip over.  Second grade.

Apprentice - Skips first two grades as they are directly taught by a Journeyman, or a Master.

Journeyman - Skills deemed good enough to make a living without a Master looking over their shoulder.  Approved to sell in the Master's workshop, or at the home of a local lord.

Master - Can stamp a Journeyman's papers for approval of Mastery of craft. Can teach apprentices, and have them skip the first two grades of experience required.

High Master - Use of even standard materials can create a superior weapon.  Must be a High Master to begin using Enchantments, or create Magical items, weaponry, and tools.

Divine Master - A standard that no mortal has attained. Creates National Treasure level items that would be considered Gifts of the gods.

A King of small nations can not afford such Divine Treasures, but will have a temporary one bestowed in times of extreme need.  War with surrounding nations are not considered for the bestowal of such Treasures.  Only when other nations use their own Divine Treasures will a goddess bestow one to balance the field.

Novice level had three different grades.

Low Grade - From levels 1 to 3

Mid Grade - From levels 4 to 7.

High Grade - From levels 8 to 10.

After Novice has been advanced to Beginner, the system no longer bothers to mention low, mid, and high grades, as though the goddess either forgot to insert the descriptions, or she didn't feel it was necessary to use the extra space on the status screens.

Skill System

(This is a work in progress.  I have already adjusted and readjusted it a few times.)



Novice

10 point increments, per level, up to 100





Beginner

100 point increments
, per level, up to 1000





Apprentice

500 point increments,
, per level, 1000-5000





Journeyman

1000 point increment
, per level, 5000-15000





Master

5000 point increments
, per level, 15000-65000





High

Master 10000 point increments
, per level, 65000-165000





Divine

Master 100000 point increments
, per level, starts at 200000-1200000

For each item that awards points, Novice level gets 2. For Beginner, the points for each item is the level increment from the previous level, so it would be 10 points for every Beginner level item.

(This may make the character too OP far too quickly, so it may be adjusted later.  I've already made several edited corrections, but please feel free to comment and point out any obvious, or not so obvious errors, and I'll correct as I find them. This is what happens when you write like I do. By the seat of my pants.)



Gods and Goddesses
Ethys

Ethys is the goddess of Birth and Mortality.

She dislikes her sister's obsessive nature that prevents her from acting quickly, and bring balance back into their world. The balance between Birth and Mortality is kept by both sisters working in tandem, but Ethys believes her sister to be too caught up in the details.

She curses her sister with a curse of forgetfulness. This causes her to forget the details to the point that she can't be bothered with them any longer.  While this curse may appear to be harmless at first, the implications and consequences are far reaching, like a ripple in a pond.

Neulla

Neulla is the goddess of Karma and Balance.

She has been cursed with short term memory problems.  This affects her normally obsessive nature, and prevents her from focusing on the details. While harmless at first, it is those details that keep their world in balance.


Levels
Leveling System

(Currently a WIP, and as it may push the character into an OP position without struggle, I may have to update the leveling system if it becomes a problem for the story.)



XP

to level up is previous level increase, plus 1000, up to level 10, with the only exception being level 1 to 2.

For

every ten levels, the requirement increase will double.





Level 1– 100 - Level 1 is the starting point, and no points are needed to reach it.  The requirement is to rise to the next level. (I have changed this a lot as I get easily confused)





Level 2 – 1000





Level 3 – 1000+1000 = 2000





Level 4 – 2000+2000 = 4000

Level 5 - 4000 + 3000 = 7000

Level 6 - 7000 + 4000 = 11000

Level 7 - 11000 + 5000 = 16000

Level 8 - 16000 + 6000 = 22000

Level 9 - 22000 + 7000 = 29000

Level 10 - 29000 + 9000 = 38000 - Now increased to 2000 XP increase per level until level 20

After Level 10,  the requirement increase will double.  It will now be an increase of 1000 points, plus the previous level increase.

Level 11 - 38000 + 11000 = 49000

Level 12 - 49000 + 13000 = 62000

Level 13 - 62000 + 15000 = 77000

Level 14 -  77000+ 17000 = 94000

Level 15 - 94000 + 19000 = 107000

At level 17, due to Neulla's curse, she had to correct some math errors, and demoted the MC by two levels. Each emergency warning message puts the MC on his knees due to Neulla forgetting to adjust the volume.

Level 16 - 107000 + 21000 = 128000

Level 17 - 128000 + 23000 = 152000

Level 18 - 152000 + 25000 = 177000

Level 19 - 177000 + 27000 =  204000

At this point, Victor will realize that in order to level up properly, he'll need to move on from the low tier, level 20 maximum forests.




Item Grades
Weapon, Armor, Tool, and Item Grades



Crude - Only applied to Novice and Beginner leveled items.



Crude, Improved - The entry level standard to sell any item to a merchant. Starts at Beginner leveled items.

 Basic - Apprentice leveled items start here, and any lower, a Master will not allow it to be sold to the market.

Basic, Improved - Higher leveled Apprentice items, usually produced to advance an apprentice to a Journeyman.

Simple - Lower quality journeyman leveled item.

Simple, Improved - Higher quality journeyman leveled item

Reinforced - Lower quality, the basic expected from a master leveled craftsman.

Hardened - Mid level quality, begins to show the depths a master can achieve.

Earth - The highest quality of master leveled craftsmen before they can be considered a high master.

Mountain - Capable of absorbing, or exerting the force of a mountain, these are seldom seen clan treasures, and created only by High Master craftsmen.

Moon - Capable of absorbing the elements, and made with one of the rarest of meteor grade ore. Products of Divine Masters, and high noble treasures.

Sky - Gifts from the gods, and national treasures.  Can only be achieved by divine inspiration, or some trick of fate that allows a Divine Master access to the knowledge and skills only available to the gods.  This tier is actually locked in the system, and can not be accessed by the elves, humans, or dwarves.

Grading list is still a WIP. Suggestions are welcome, as I drew a blank, and created this list hastily.




Races
Dwarf

Similar to the Dwarves of fantasy, when Victor meets one, he can not recognize their race.

A Dwarf is a stocky being, thick with muscle, but nearly as tall as the average human.

The inherited racial traits of a Dwarf are what set them apart, as well as their unique method of procreation.  Most are skilled craftsmen, and whether female or male, once they reach mastery of their chosen craft, they must carve a family for themselves, in either wood, stone, or metal.

All Dwarves are born male.  Their mother had been carved and created.  Her life lasts for as long as her husbands.  If her husband was a stone carver, his family must live within their traditional mountain homes.  If they are blacksmiths, they must live on the mountain.  If they are wood carvers, they must live in the cities at the edge of the mountains.  Wives will care for, and love their family without question as their lives are a sliver of their husband's actual soul.

The only exception to this is when the craftsmen become high masters.  They can carve female Dwarves, cast a life creation high spell, and she will become part of the nobility as a free female Dwarf.  As she can think for herself, and her life is not dependent upon her husband, she will be a much sought after companion.

While Dwarf males do not mistreat their wives, they treat them coldly as they are not independent beings.  A great majority of male Dwarf children will eventually leave the mountains and seek a mate from among the long lived elves.  Once they leave, if they don't seek to become High Masters of their craft, they will never be able to return home.

Elves

There are many different races of Elf, and only the Dark Elves know them all.  Unlike other worlds of fantasy, the Dark Elves were the original core tribe, and by using magic, they willingly chose to alter and create children who could do what they could not.

All Elves are female, except for the rare members of their race known as Stallions.  Each female has to use magic to fertilize their egg, and they only have a procreation cycle once every ten years.  Each pregnancy lasts two years.

Stallions look entirely female, yet when it's time for sex, the Stallion's member descends from the pocket where their vagina should be.  Due to it's massive nature, only other elves are able to handle their size.  Although human females have often tried to seduce an elf, except for a rare few, the copulation always fails.  While human males can make an elf pregnant, due to their cycles being ten years apart, humans do not have the patience to wait for children.  All elves have long lives, the longest recorded at three thousand years.

Stallions are the core group of elves who can make other elves pregnant, and are a one in a thousand birthrate.  Among Stallions, the young ones are called colts, who are coddled and cared for by their mother, sisters, and aunts.  While the colt matures, they copulate with every member of their family, including their own mother, so they never feel like there is a member of their race they can't have sex with.  Neighbors are also often invited to the birthdays of the colts.  On their twentieth birthday, when their member descends for the first time, it is a joyous occasion, and the colt gets to work off its lust that had built up for the last ten years of puberty.  If any neighbors are in their cycle, they are invited to participate, just so they have the chance to have a child.

Stallions are the standard when they mature.  Mustangs are the elites.  There are rogue members of the Stallions, who pair with other races more then their own, or who have a particular fetish for fairies.  When they are calmed down enough, and have sown enough 'wild oats', these rogues are invited home so they can have a vast harem cater to them and their desires.

Then there are the hidden hunters, the Centaurs.  They are the elites that are sent out to watch over the rogues, and keep them in check.  Where ever there is a Centaur, there are a large number of elves that cater to their needs, as well as companion fairies who need protection from the rogue they watch over.

Elf - Dark Elf
The Dark Elf was the original family line of the Elvish race.

Their dark skin, pointed ears, and two slender curled horns, are their racial traits that others notice the most.  Their horns start at their temples, and curl along the side of their head for up to twelve inches.

They are not the lithe nimble creatures of fantasy novels.  These are robust, tall, and amply endowed beings.  The average height of an elf is six foot two inches, while some can top seven feet. The most modest of elf figures had only a D cup size, but since she was born as a colt, she was never ridiculed.

Another feature of the elf is that they are carnivores.  Like the Dwarf, they eat meat, but prefer their meat raw. Their teeth are sharp, and pointed, in order to tear into fresh meat more easily.  They are fast on their feet, in order to hunt for their food, and magically superior to other races.

Their nutrition is balanced as they only eat herbivores.

When Victor, the MC, meets a Dark Elf, he is reminded of the beautiful women from Colombia, as their skin was almost as dark, while the size difference had him stumped for a bit.  When he saw the ears, and horns, he thought he saw a fantasy demon.
Elf - Forest Elf

The Forest Elf makes their homes in the forest, but lives in stone houses, rather then wood.  They have Dwarf craftsmen carve their furniture, and only use fallen wood for carved accessories.  They are the children of nature, less bound by custom, and will not interfere in the natural world around them.

They farm on the outskirts of the forests, pick wild fruit, and give that food to the fairies, their forest dwelling companions.  The fairies will fly, and find fresh rabbits for their friends, or even use two or three of them to carry back a deer.

The forest elf is only a shade lighter then the Dark Elves, but for the most part, they are almost exactly like their ancestors, with one exception.  They have a preference for the delicate and delectable fairy, and focus their magical training on the healing arts, all to protect and keep their chosen fairy healthy.

Elf - Fairy

The Fairy is an elf that has been altered with magic while in the egg.

They are now a completely self contained species, and do not need the help of their Elf cousins to make them pregnant.  Although all are female, when they mate, their female mate can dissolve their egg, turn it into a solution, and give it to their mate to make her pregnant.

Some fairies are hopelessly addicted to their Elf cousins, and as a result of a passionate frenzy during sex, it was discovered that Fairy meat is sweet.  It resulted in many fairies being hunted and served on the tables of the colts for a few years.  They were eaten while still alive, which angered their goddess greatly.

The Elder Council made a Life Law at that time. Whoever consumes a fairy and takes their life will also have their life taken.  If it was a group that ate the fairy, then the entire group dies.

Unwilling to give up their delectable snacks, the colts trained feverishly in the healing arts.  Now, the Elves are considered the best healers among all the races, but the reason is mostly unknown by outsiders.

Fairies are a bit smaller then their Elf cousins, at the same average size as a human, with soft fleshy wings that unfold from their backs, pointed ears, and two slender horns that stick out from the top of their head an inch.  They are all cute, pretty, and beautiful, but quite light in color.

Fairies can fertilize their own eggs, but their unique constitution allows them to copulate with the elves, and become pregnant with a fairy.  Fairies will only live in the forest among the forest elves, or in cities with other elves nearby.  History has taught them that other races are not compatible, and are not gentle with the fairy.  Though the forest elves had a rough beginning with them, the goddess has guaranteed their safety, and due to a certain fetish among the fairies, they will never stray far from their beautiful cousins.

Elf - Harpy

Little is known about the Harpy, but they are a descendant of the Dark Elves, and live on mountains, or in the primeval forests near high leveled areas.

The only thing known in the world is that they have a unique method of procreation, and any adventurers who go into their territory are never seen again.

Elf - Mermaid

A sea dweller race that is descended from the Dark Elves, can breathe underwater, and swim at incredible speeds.  They live in underwater caves, and have a unique unknown method of communication.

Adventurers will sometimes meet mermaids when they are near the coast, and trade with them for the treasures that are only found in the sea, like corals that have detached from the sea floor, pearls of high quality, or gold that gets revealed, or dropped into the sea.  Adventurers trade them weapons so they can fight against other larger beasts, but since salt water is harsh on iron products, the metals must be higher grade in order not to rust.

Like all other elves, mermaid never smile with parted lips.  If they were to smile, their pointed teeth would cause misunderstandings, and create an image of viciousness.  The mermaids only wish to portray a harmless image so they can trade for weapons they need.

No one person knows how vast the mermaid forces are, but they did, they would be cautious about angering them.  No one knows how they procreate, not even the Dark Elves who created them.

Blacksmith Materials
Metals

Copper - used for coins and mixed with tin to make bronze. 100 copper equals 1 silver.

Tin - mixed with copper to make bronze. Starter metal. 12% tin and 88% copper to make bronze.

Bronze - lowest level of metal used for blacksmiths, usually used by apprentices, grades of crude, basic, simple, and standard

Silver - primarily used for coins, jewelry, and enchanted items. Good conductor of Magical energy.
Gold - primarily used for coins, jewelry, and enchanted items. Excellent conductor of magical energy.

Iron - used by Journeyman, a good material that can have grades of crude, basic, standard, and hardened.

Steel - Primarily used by Masters, can have grades of simple, standard, hardened, and reinforced

Table of Contents 54
Reviews 1
Table of Contents
Write a Review
  • 5 stars 0% (0)
  • 4 stars 0% (0)
  • 3 stars 100% (1)
  • 2 stars 0% (0)
  • 1 stars 0% (0)
Reset Filters
Write a Review
You must be logged in to rate and post a review. Register an account to get started.
    Eugenio
    Status: chapter 33

    Average for this site. I sincerely suggest to just read the nsfw if you are here for that. If not I really do not recommend this, sorry but it makes zero sense in so many aspects. Massively helped the entire species, gave Revolutionary ideas for farming and  others thing and from his perspective got absolutely nothing in exchange 

    Read More

    1 Likes · Like
    Follow Tip
    User Stats
    • 292 reading
    • 55 plan to read
    • 7 completed
    • 9 paused
    • 45 dropped
    Similar Series
    Fighting to be Kind in a Cultivation World
    By Jaredman92
    Aren’t you tired of the typical cultivation story, where an isekai’d person comes into the world and becomes a brutal or selfish person? I know I am. So instead of being fully changed by the world, I want this protagonist to stick to t
    Demon Queened
    By Princess_Kay
    After flubbing a powerful incantation, meant to give newly coronated Demon Queens the wisdom of their ancestors, Devilla Satanne awakens to memories of her past life as Jacob Divington, a human from Earth. Having gained a new perspective on life,
    Natasha the Halve
    By Biggest-Kusa-Out-T
    Natasha Novak was a fairly known artist from an Earth devastated by pandemics. One day, she was playing an online game and falls off her chair as a moment of luck brightens her otherwise monotonous life, and dies of a stroke due to hitting her hea
    Reborn as a DRAGON
    By Simo
    My name is Tim, or it was until I died. There was no light at the end of the tunnel, no white room to choose any cheats from, nor was there any meeting with God. I didn’t die heroically while saving someone, and I certainly didn’t get hit b
    TREEvolution
    By LittleVixen
    When Marco woke up, he knew that this would be a shitty day, and when he got the call about a protest in the middle of the town to protect a freaking old tree, his fate was already sealed. The closer he got to the location, the darker the s
    Action Required
    You must be logged in to perform this action.